Player Matchup

Thor
Thor
PURPLE___Almost
Thor
Level 123
God Stats
0W - 1L
1,300 SR
Queue Stats
13W - 24L
1,385 Elo+
Party 1
Vulcan
Vulcan
SeeMe67
Vulcan
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sobek
Sobek
Shooka96
Sobek
Level 6
God Stats
1W - 1L
1,767 SR
Queue Stats
1W - 7L
1,711 Elo+
Party 1
Team Averages
Level 72
1,522 SR
1,532 Elo+

VS

Team Averages
Level 60
1,582 SR
1,474 Elo+
Sun Wukong
Sun Wukong
DieuSombre
Sun Wukong
Level 75
God Stats
14W - 18L
1,688 SR
Queue Stats
380W - 379L
1,449 Elo+
Party 2
Anubis
Anubis
dilerko1
Anubis
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 18L
1,537 Elo+
Solo
Arachne
Arachne
mavaii
Arachne
Level 41
God Stats
51W - 33L
1,558 SR
Queue Stats
344W - 345L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
7,958
612
7,984
11,034
4,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
SeeMe67
Vulcan
14
0 / 5 / 0
8,405
647
5,054
8,912
3,135
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sobek
Shooka96
Sobek
12
0 / 4 / 0
7,759
597
2,902
15,575
13,729
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DieuSombre
Sun Wukong
15
4 / 0 / 8
9,876
760
9,559
7,652
6,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
dilerko1
Anubis
16
6 / 0 / 6
10,436
803
14,091
8,515
4,020
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
mavaii
Arachne
16
3 / 0 / 9
9,769
751
6,200
5,296
3,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
13
13
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DieuSombre
Sun Wukong
4
0
8
8
L
0
4
0
0
L
Vulcan
SeeMe67
Vulcan
0
5
0
0
L
Sobek
Shooka96
Sobek
0
4
0
0
W
Anubis
dilerko1
Anubis
6
0
6
9
W
Arachne
mavaii
Arachne
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,940
Damage
29,850
35,521
Taken
21,463
21,715
Mitigated
13,652
3,601
Healing
8,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DieuSombre
Sun Wukong
9,559
2,814
0
2,491
7,652
6,513
1,101
2,641
4,849
0
38,264
L
7,984
689
0
1,140
11,034
4,851
0
5,703
5,268
0
32,418
L
Vulcan
SeeMe67
Vulcan
5,054
2,416
197
1,692
8,912
3,135
0
3,216
5,476
56,976
0
L
Sobek
Shooka96
Sobek
2,902
51
0
572
15,575
13,729
0
5,244
9,679
10,251
480
W
Anubis
dilerko1
Anubis
14,091
1,429
0
4,447
8,515
4,020
705
2,055
6,016
54,343
333
W
Arachne
mavaii
Arachne
6,200
4,706
0
1,171
5,296
3,119
926
2,800
2,276
0
15,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,122
Gold Earned
30,081
160
Minions Killed
183
0
Camps Cleared
0
725,293
Distance Traveled
777,141
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,876
760
54
4
0
263,504
0
L
Thor
7,958
612
49
4
0
244,332
1
L
Vulcan
8,405
647
92
7
0
225,972
3
L
Sobek
7,759
597
19
1
0
254,989
0
W
Anubis
10,436
803
99
8
0
222,437
0
W
Arachne
9,769
751
30
2
0
291,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role