Player Matchup

Fenrir
Fenrir
CamCrazed
Fenrir
Level 100
God Stats
1W - 3L
1,328 SR
Queue Stats
1W - 3L
1,273 Elo+
Solo
Janus
Janus
Vainyfire17x
Janus
Level 73
God Stats
15W - 16L
1,645 SR
Queue Stats
337W - 332L
1,470 Elo+
Solo
Atlas
Atlas
Warrior783
Atlas
Level 114
God Stats
0W - 4L
1,146 SR
Queue Stats
159W - 151L
1,526 Elo+
Solo
Chaac
Chaac
White_star_8098
Chaac
Level 118
God Stats
7W - 8L
1,633 SR
Queue Stats
57W - 62L
1,373 Elo+
Solo
Danzaburou
Danzaburou
jay7375
Danzaburou
Level 147
God Stats
1W - 6L
1,337 SR
Queue Stats
237W - 224L
1,540 Elo+
Solo
Team Averages
Level 110
1,418 SR
1,436 Elo+

VS

Team Averages
Level 102
1,500 SR
1,468 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
BFL_Envidius
Cupid
Level 121
God Stats
4W - 6L
1,500 SR
Queue Stats
70W - 61L
1,466 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
snagglepvss9
Ah Muzen Cab
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 71L
1,460 Elo+
Solo
Neith
Neith
witchybakugo
Neith
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 45L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CamCrazed
Fenrir
5
1 / 4 / 1
3,532
589
1,768
5,832
2,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

2
0 / 1 / 0
2,815
469
0
979
213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
6
1 / 0 / 2
3,809
635
2,833
4,157
2,497
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 0 / 0
3,713
619
1,472
3,660
1,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
jay7375
Danzaburou
7
1 / 1 / 2
3,907
651
2,464
3,276
1,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
8
3 / 0 / 0
5,150
858
1,348
1,842
560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
 
Bastet
7
0 / 0 / 4
4,277
713
1,388
2,846
1,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

7
2 / 1 / 0
4,310
718
2,738
4,514
1,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Muzen Cab
snagglepvss9
Ah Muzen Cab
8
1 / 0 / 0
4,755
793
2,552
4,242
1,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 2 / 1
4,089
682
1,501
4,784
2,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
3
Kills
6
6
Deaths
3
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
3
0
0
3
W
Bastet
 
Bastet
0
0
4
2
W
2
1
0
2
L
Fenrir
CamCrazed
Fenrir
1
4
1
0.38
L
0
1
0
0
L
Atlas
1
0
2
2
L
0
0
0
0
L
Danzaburou
jay7375
Danzaburou
1
1
2
2
W
Ah Muzen Cab
snagglepvss9
Ah Muzen Cab
1
0
0
1
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,537
Damage
9,527
17,904
Taken
18,228
7,406
Mitigated
6,911
5,089
Healing
6,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
1,348
246
0
140
1,842
560
926
0
1,842
28,500
2,591
W
Bastet
 
Bastet
1,388
115
0
511
2,846
1,001
8
38
2,808
0
14,972
W
2,738
1,314
327
2,720
4,514
1,353
0
1,275
3,239
0
25,844
L
Fenrir
CamCrazed
Fenrir
1,768
364
0
530
5,832
2,158
0
990
4,842
0
17,753
L
0
0
0
250
979
213
0
224
755
1,999
0
L
Atlas
2,833
1,446
0
1,735
4,157
2,497
0
0
4,157
11,175
0
L
1,472
129
0
1,556
3,660
1,531
0
0
3,660
0
17,865
L
Danzaburou
jay7375
Danzaburou
2,464
1,176
0
1,018
3,276
1,007
0
0
3,276
0
20,149
W
Ah Muzen Cab
snagglepvss9
Ah Muzen Cab
2,552
1,029
0
1,310
4,242
1,370
0
0
4,242
0
28,349
W
1,501
490
0
1,458
4,784
2,627
0
1,520
3,264
0
15,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,776
Gold Earned
22,581
111
Minions Killed
184
0
Camps Cleared
0
456,613
Distance Traveled
609,510
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
5,150
858
43
7
0
100,842
3
W
Bastet
4,277
713
23
4
0
149,816
2
W
Cupid
4,310
718
40
7
0
118,953
0
L
Fenrir
3,532
589
28
5
0
119,701
0
L
Janus
2,815
469
3
1
0
18,965
0
L
Atlas
3,809
635
12
2
0
93,526
0
L
Chaac
3,713
619
37
6
0
115,292
0
L
Danzaburou
3,907
651
31
5
0
109,129
0
W
Ah Muzen Cab
4,755
793
54
9
0
124,369
0
W
Neith
4,089
682
24
4
0
115,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role