Player Matchup

Fafnir
Fafnir
Gold I
Balhae
Fafnir
Gold I
Level 178
God Stats
1W - 1L
1,835 SR
Queue Stats
123W - 126L
1,564 MMR
Solo
Artemis
Artemis
Gold I
Fayber g0
Artemis
Gold I
Level 152
God Stats
3W - 2L
1,899 SR
Queue Stats
203W - 210L
1,630 MMR
Solo
Merlin
Merlin
Gold IV
Rakemoor
Merlin
Gold IV
Level 158
God Stats
0W - 2L
1,422 SR
Queue Stats
52W - 57L
1,592 MMR
Solo
Cthulhu
Cthulhu
Gold III
itsallme1234
Cthulhu
Gold III
Level 155
God Stats
6W - 4L
1,870 SR
Queue Stats
105W - 107L
1,604 MMR
Solo
Susano
Susano
Gold IV
暗幽影幻
Susano
Gold IV
Level 143
God Stats
17W - 10L
1,642 SR
Queue Stats
54W - 59L
1,563 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 157
1,733 SR
1,591 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 145
1,527 SR
1,565 MMR
Nut
Nut
Silver I
 
Nut
Silver I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Platinum V
DDrzy
Ra
Platinum V
Level 69
God Stats
7W - 6L
1,394 SR
Queue Stats
114W - 106L
1,550 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
ELverax
Morgan Le Fay
Gold I
Level 217
God Stats
11W - 15L
1,544 SR
Queue Stats
132W - 129L
1,572 MMR
Solo
Bastet
Bastet
Gold II
TurnOutForWhat
Bastet
Gold II
Level 147
God Stats
5W - 3L
1,668 SR
Queue Stats
34W - 35L
1,574 MMR
Solo
Sylvanus
Sylvanus
Gold V
nitrodoom420
Sylvanus
Gold V
Level 147
God Stats
10W - 8L
1,528 SR
Queue Stats
20W - 19L
1,629 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Balhae
Fafnir
13
2 / 3 / 3
8,592
477
6,216
15,904
18,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Artemis
Fayber g0
Artemis
16
0 / 3 / 0
8,773
487
8,485
14,028
5,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Rakemoor
Merlin
15
1 / 4 / 2
8,684
482
11,394
10,552
3,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
itsallme1234
Cthulhu
16
2 / 2 / 3
9,954
553
13,151
17,836
15,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
15
2 / 6 / 0
8,345
464
11,213
15,980
6,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Bans
AresOdinThanatosVamana

VS

Bans
AthenaLokiBake KujiraThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
18
4 / 1 / 2
11,262
626
10,745
13,099
7,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Ra
17
5 / 2 / 2
9,993
555
11,691
11,471
5,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
ELverax
Morgan Le Fay
17
1 / 3 / 2
10,312
573
9,779
18,880
13,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
7 / 1 / 5
10,636
591
13,983
15,968
7,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
nitrodoom420
Sylvanus
13
1 / 1 / 6
8,945
497
6,089
20,775
23,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
7
Kills
18
18
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
4
1
2
5
L
Fafnir
Balhae
Fafnir
2
3
3
1.17
W
Ra
5
2
2
3
W
Morgan Le Fay
ELverax
Morgan Le Fay
1
3
2
0.67
L
Artemis
Fayber g0
Artemis
0
3
0
0
L
Merlin
Rakemoor
Merlin
1
4
2
0.5
W
7
1
5
9.5
L
Cthulhu
itsallme1234
Cthulhu
2
2
3
1.75
W
Sylvanus
nitrodoom420
Sylvanus
1
1
6
4
L
Susano
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,459
Damage
52,287
74,300
Taken
80,193
50,834
Mitigated
57,576
12,547
Healing
40,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
10,745
7,488
0
5,393
13,099
7,043
6,419
2,792
10,189
0
111,390
L
Fafnir
Balhae
Fafnir
6,216
1,321
0
3,783
15,904
18,974
0
5,858
9,822
17,101
0
W
Ra
11,691
1,225
3,310
4,469
11,471
5,399
0
5,103
5,910
95,488
0
W
Morgan Le Fay
ELverax
Morgan Le Fay
9,779
1,238
0
6,473
18,880
13,918
0
9,518
8,322
83,302
2,164
L
Artemis
Fayber g0
Artemis
8,485
3,019
0
2,953
14,028
5,278
0
2,732
11,101
0
85,937
L
Merlin
Rakemoor
Merlin
11,394
703
0
584
10,552
3,775
0
4,828
5,724
71,028
557
W
13,983
3,164
0
8,044
15,968
7,311
111
2,478
13,140
0
89,906
L
Cthulhu
itsallme1234
Cthulhu
13,151
703
486
3,760
17,836
15,988
0
8,317
8,670
77,609
0
W
Sylvanus
nitrodoom420
Sylvanus
6,089
1,086
3,152
9,365
20,775
23,905
32
8,143
11,922
19,507
2,420
L
Susano
11,213
3,025
0
981
15,980
6,819
0
4,353
11,627
0
65,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,348
Gold Earned
51,148
552
Minions Killed
625
0
Camps Cleared
0
1,725,203
Distance Traveled
1,813,678
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
11,262
626
197
11
0
328,325
0
L
Fafnir
8,592
477
20
1
0
360,986
5
W
Ra
9,993
555
133
7
0
368,377
7
W
Morgan Le Fay
10,312
573
138
8
0
326,611
1
L
Artemis
8,773
487
159
9
0
322,235
4
L
Merlin
8,684
482
142
8
0
330,009
5
W
Bastet
10,636
591
131
7
0
433,231
2
L
Cthulhu
9,954
553
150
8
0
350,096
3
W
Sylvanus
8,945
497
26
1
0
357,134
4
L
Susano
8,345
464
81
5
0
361,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role