Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
DaMadKingAerys1
He Bo
Level 97
God Stats
16W - 14L
1,476 SR
Queue Stats
242W - 228L
1,435 Elo+
Party 1
Terra
Terra
G w0rth
Terra
Level 120
God Stats
5W - 15L
1,268 SR
Queue Stats
294W - 307L
1,442 Elo+
Party 1
Ne Zha
Ne Zha
Zlda
Ne Zha
Level 174
God Stats
5W - 5L
1,645 SR
Queue Stats
160W - 143L
1,556 Elo+
Solo
Merlin
Merlin
xItsLoki
Merlin
Level 141
God Stats
11W - 10L
1,645 SR
Queue Stats
233W - 233L
1,538 Elo+
Solo
Team Averages
Level 131
1,507 SR
1,494 Elo+

VS

Team Averages
Level 103
1,694 SR
1,465 Elo+
Bacchus
Bacchus
AyahuascaApe
Bacchus
Level 159
God Stats
1W - 2L
1,672 SR
Queue Stats
117W - 112L
1,581 Elo+
Party 2
Hel
Hel
Dmmmnd
Hel
Level 105
God Stats
1W - 0L
1,282 SR
Queue Stats
4W - 2L
1,458 Elo+
Party 2
Heimdallr
Heimdallr
IcyIIl
Heimdallr
Level 102
God Stats
7W - 2L
1,905 SR
Queue Stats
374W - 342L
1,532 Elo+
Solo
Da Ji
Da Ji
meharet797
Da Ji
Level 37
God Stats
4W - 3L
1,829 SR
Queue Stats
157W - 177L
1,262 Elo+
Solo
Jormungandr
Jormungandr
你就不要想骑我
Jormungandr
Level 113
God Stats
60W - 36L
1,780 SR
Queue Stats
135W - 126L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
1 / 2 / 1
7,568
582
5,125
8,840
3,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
0 / 3 / 0
5,679
437
3,100
9,820
3,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Terra
G w0rth
Terra
10
0 / 0 / 1
6,085
468
2,837
6,863
4,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ne Zha
Zlda
Ne Zha
13
1 / 0 / 0
6,340
488
5,673
8,921
3,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Merlin
xItsLoki
Merlin
13
0 / 0 / 0
6,463
497
2,960
5,535
2,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AyahuascaApe
Bacchus
10
0 / 0 / 3
5,872
452
6,224
6,730
5,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hel
Dmmmnd
Hel
14
2 / 0 / 0
7,718
594
4,773
6,285
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heimdallr
IcyIIl
Heimdallr
14
1 / 0 / 0
7,650
588
4,116
8,991
3,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
10
0 / 2 / 1
5,215
401
1,782
8,848
3,469
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 1 / 0
7,477
575
4,466
7,694
6,562
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
5
5
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
2
1
0.75
W
Bacchus
AyahuascaApe
Bacchus
0
0
3
1.5
L
0
3
0
0
W
Hel
Dmmmnd
Hel
2
0
0
2
L
Terra
G w0rth
Terra
0
0
1
0.5
W
Heimdallr
IcyIIl
Heimdallr
1
0
0
1
L
Ne Zha
Zlda
Ne Zha
1
0
0
1
W
Da Ji
0
2
1
0.25
L
Merlin
xItsLoki
Merlin
0
0
0
0
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,695
Damage
21,361
39,979
Taken
38,548
16,604
Mitigated
22,213
10,620
Healing
13,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
5,125
1,755
0
480
8,840
3,399
0
4,755
4,085
0
64,145
W
Bacchus
AyahuascaApe
Bacchus
6,224
567
0
940
6,730
5,935
0
2,541
4,189
23,446
2,318
L
3,100
406
0
3,861
9,820
3,051
0
4,598
5,222
39,288
761
W
Hel
Dmmmnd
Hel
4,773
336
1,632
4,022
6,285
2,482
0
2,659
3,626
82,679
1,073
L
Terra
G w0rth
Terra
2,837
67
284
2,023
6,863
4,372
0
2,079
4,784
22,664
0
W
Heimdallr
IcyIIl
Heimdallr
4,116
1,306
0
3,442
8,991
3,765
738
2,244
6,747
0
74,615
L
Ne Zha
Zlda
Ne Zha
5,673
682
0
2,504
8,921
3,551
0
897
8,024
0
62,083
W
Da Ji
1,782
358
0
2,250
8,848
3,469
0
1,193
7,655
0
20,610
L
Merlin
xItsLoki
Merlin
2,960
68
0
1,468
5,535
2,231
458
2,678
2,857
62,782
0
W
4,466
1,538
0
1,682
7,694
6,562
0
246
7,448
54,120
2,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,135
Gold Earned
33,932
409
Minions Killed
443
0
Camps Cleared
0
1,376,955
Distance Traveled
1,315,625
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,568
582
108
8
0
240,937
0
W
Bacchus
5,872
452
28
2
0
303,653
4
L
He Bo
5,679
437
73
6
0
277,146
6
W
Hel
7,718
594
159
12
0
274,514
1
L
Terra
6,085
468
44
3
0
308,395
1
W
Heimdallr
7,650
588
124
10
0
253,846
1
L
Ne Zha
6,340
488
80
6
0
290,359
0
W
Da Ji
5,215
401
29
2
0
234,404
0
L
Merlin
6,463
497
104
8
0
260,118
1
W
Jormungandr
7,477
575
103
8
0
249,208
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role