Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
TerraKillerr
Izanami
Level 42
God Stats
3W - 5L
1,116 SR
Queue Stats
53W - 79L
1,403 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
aphanath
Ah Muzen Cab
Level 92
God Stats
139W - 104L
1,608 SR
Queue Stats
563W - 579L
1,490 Elo+
Solo
Kukulkan
Kukulkan
terraiva
Kukulkan
Level 39
God Stats
8W - 5L
1,596 SR
Queue Stats
57W - 83L
1,403 Elo+
Party 2
Yu Huang
Yu Huang
王大卫233
Yu Huang
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,394 Elo+
Solo
Team Averages
Level 91
1,464 SR
1,438 Elo+

VS

Team Averages
Level 88
1,449 SR
1,405 Elo+
King Arthur
King Arthur
DrShampel
King Arthur
Level 45
God Stats
0W - 4L
1,253 SR
Queue Stats
209W - 234L
1,346 Elo+
Party 1
Chronos
Chronos
KASBEAR
Chronos
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,528 Elo+
Solo
Cupid
Cupid
Shadowstalker
Cupid
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 148L
1,299 Elo+
Party 1
Surtr
Surtr
XxSAtanaAxX
Surtr
Level 80
God Stats
10W - 8L
1,670 SR
Queue Stats
353W - 373L
1,429 Elo+
Solo
Merlin
Merlin
gonzalohihuhe_77
Merlin
Level 173
God Stats
0W - 1L
1,321 SR
Queue Stats
236W - 233L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 1 / 8
6,922
1,154
4,534
8,766
5,810
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
TerraKillerr
Izanami
12
4 / 0 / 5
7,439
1,240
4,513
5,754
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
aphanath
Ah Muzen Cab
12
1 / 0 / 8
6,743
1,124
5,284
3,042
1,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kukulkan
terraiva
Kukulkan
12
4 / 0 / 7
7,732
1,289
8,061
4,395
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Yu Huang
王大卫233
Yu Huang
12
1 / 0 / 7
7,027
1,171
7,046
1,890
830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

390

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DrShampel
King Arthur
11
1 / 5 / 0
6,362
1,060
3,207
10,110
8,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
KASBEAR
Chronos
11
0 / 3 / 1
6,428
1,071
7,481
8,587
3,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
0 / 3 / 0
6,071
1,012
4,770
6,771
2,576
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

9
0 / 0 / 0
4,125
688
0
0
0
12
0 / 1 / 1
6,521
1,087
5,976
5,754
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
12
Kills
1
1
Deaths
12
35
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
8
6
L
King Arthur
DrShampel
King Arthur
1
5
0
0.2
L
Chronos
KASBEAR
Chronos
0
3
1
0.17
L
0
3
0
0
W
Izanami
TerraKillerr
Izanami
4
0
5
6.5
L
0
0
0
0
W
Ah Muzen Cab
aphanath
Ah Muzen Cab
1
0
8
5
L
0
1
1
0.5
W
Kukulkan
terraiva
Kukulkan
4
0
7
7.5
W
Yu Huang
王大卫233
Yu Huang
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,438
Damage
21,434
23,847
Taken
31,222
12,083
Mitigated
15,936
1,290
Healing
1,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,534
761
0
592
8,766
5,810
0
4,405
4,361
0
6,881
L
King Arthur
DrShampel
King Arthur
3,207
468
0
0
10,110
8,014
0
4,865
5,245
0
8,840
L
Chronos
KASBEAR
Chronos
7,481
2,697
0
599
8,587
3,080
0
3,014
5,573
19,399
2,266
L
4,770
1,971
83
631
6,771
2,576
0
4,411
2,360
0
9,184
W
Izanami
TerraKillerr
Izanami
4,513
2,701
0
343
5,754
2,305
0
3,133
2,621
0
14,051
L
0
0
0
0
0
0
0
0
0
0
0
W
Ah Muzen Cab
aphanath
Ah Muzen Cab
5,284
1,890
0
62
3,042
1,196
0
1,511
1,531
0
10,712
L
5,976
222
0
516
5,754
2,266
0
2,672
3,082
21,108
0
W
Kukulkan
terraiva
Kukulkan
8,061
1,053
0
293
4,395
1,942
0
2,540
1,855
22,686
0
W
Yu Huang
王大卫233
Yu Huang
7,046
304
0
0
1,890
830
0
1,356
534
22,689
507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,863
Gold Earned
29,507
124
Minions Killed
100
5
Camps Cleared
4
618,993
Distance Traveled
445,783
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,922
1,154
3
1
1
126,539
0
L
King Arthur
6,362
1,060
13
2
0
106,908
0
L
Chronos
6,428
1,071
38
6
3
121,740
0
L
Cupid
6,071
1,012
16
3
1
106,636
0
W
Izanami
7,439
1,240
29
5
3
121,716
0
L
Surtr
4,125
688
0
0
0
0
0
W
Ah Muzen Cab
6,743
1,124
9
2
0
120,325
1
L
Merlin
6,521
1,087
33
6
0
110,499
1
W
Kukulkan
7,732
1,289
40
7
1
116,310
0
W
Yu Huang
7,027
1,171
43
7
0
134,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role