Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DANTE0077
Ix Chel
Level 191
God Stats
1W - 2L
1,500 SR
Queue Stats
378W - 374L
1,532 Elo+
Party 1
Ratatoskr
Ratatoskr
Mollyhunter123
Ratatoskr
Level 28
God Stats
0W - 3L
1,309 SR
Queue Stats
29W - 26L
1,556 Elo+
Party 1
Xing Tian
Xing Tian
SmilerDJ
Xing Tian
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,540 Elo+
Party 1
Team Averages
Level 139
1,462 SR
1,526 Elo+

VS

Team Averages
Level 131
1,614 SR
1,546 Elo+
Thor
Thor
Alzero12
Thor
Level 136
God Stats
7W - 10L
1,385 SR
Queue Stats
483W - 463L
1,558 Elo+
Solo
Cerberus
Cerberus
BullseyeBobby
Cerberus
Level 69
God Stats
2W - 2L
1,525 SR
Queue Stats
43W - 29L
1,557 Elo+
Solo
Yu Huang
Yu Huang
EckoSan
Yu Huang
Level 218
God Stats
6W - 3L
1,720 SR
Queue Stats
504W - 475L
1,520 Elo+
Solo
Heimdallr
Heimdallr
IcyIIl
Heimdallr
Level 102
God Stats
7W - 2L
1,857 SR
Queue Stats
382W - 366L
1,523 Elo+
Solo
Zhong Kui
Zhong Kui
Octopenguisy
Zhong Kui
Level 129
God Stats
20W - 14L
1,583 SR
Queue Stats
227W - 216L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
1 / 2 / 2
7,432
495
5,107
13,456
6,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
 
Izanami
11
0 / 6 / 1
6,815
454
4,258
12,334
3,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
DANTE0077
Ix Chel
13
3 / 3 / 0
7,497
500
12,111
11,647
4,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Ratatoskr
Mollyhunter123
Ratatoskr
11
1 / 2 / 2
6,729
449
2,974
13,261
6,749
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xing Tian
SmilerDJ
Xing Tian
13
2 / 1 / 0
7,823
522
5,643
13,812
11,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
7 / 0 / 2
8,696
580
8,936
11,689
4,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
BullseyeBobby
Cerberus
14
2 / 2 / 0
8,053
537
7,769
10,372
9,495
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yu Huang
EckoSan
Yu Huang
13
1 / 3 / 3
7,875
525
9,350
9,905
3,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
IcyIIl
Heimdallr
17
3 / 1 / 2
9,290
619
9,537
9,882
5,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Octopenguisy
Zhong Kui
13
1 / 1 / 3
7,605
507
5,899
11,309
11,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
7
Kills
14
14
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
2
2
1
L
Izanami
 
Izanami
0
6
1
0.08
W
Thor
7
0
2
8
W
Cerberus
BullseyeBobby
Cerberus
2
2
0
1
L
Ix Chel
DANTE0077
Ix Chel
3
3
0
1
W
Yu Huang
EckoSan
Yu Huang
1
3
3
0.83
W
Heimdallr
IcyIIl
Heimdallr
3
1
2
4
L
Ratatoskr
Mollyhunter123
Ratatoskr
1
2
2
1
W
Zhong Kui
Octopenguisy
Zhong Kui
1
1
3
2.5
L
Xing Tian
SmilerDJ
Xing Tian
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,093
Damage
41,491
64,510
Taken
53,157
33,030
Mitigated
34,783
14,731
Healing
20,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,107
3,348
0
5,833
13,456
6,033
0
1,727
11,723
0
58,133
L
Izanami
 
Izanami
4,258
2,610
0
1,652
12,334
3,826
0
768
11,566
0
55,158
W
Thor
8,936
1,813
0
6,001
11,689
4,780
0
2,521
8,889
0
73,979
W
Cerberus
BullseyeBobby
Cerberus
7,769
229
0
2,237
10,372
9,495
0
4,508
5,094
57,563
2,160
L
Ix Chel
DANTE0077
Ix Chel
12,111
997
783
2,285
11,647
4,917
0
6,847
4,131
59,752
1,136
W
Yu Huang
EckoSan
Yu Huang
9,350
379
0
2,179
9,905
3,799
243
3,918
5,405
63,630
1,224
W
Heimdallr
IcyIIl
Heimdallr
9,537
5,362
0
4,648
9,882
5,191
360
0
9,802
0
99,269
L
Ratatoskr
Mollyhunter123
Ratatoskr
2,974
196
0
3,452
13,261
6,749
0
6,069
6,872
0
15,823
W
Zhong Kui
Octopenguisy
Zhong Kui
5,899
643
1,382
4,304
11,309
11,518
0
4,255
6,116
28,501
3,344
L
Xing Tian
SmilerDJ
Xing Tian
5,643
728
0
726
13,812
11,505
0
5,866
7,946
44,761
2,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,296
Gold Earned
41,519
435
Minions Killed
569
0
Camps Cleared
0
1,445,305
Distance Traveled
1,447,748
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,432
495
108
7
0
315,515
0
L
Izanami
6,815
454
104
7
0
253,753
2
W
Thor
8,696
580
105
7
0
349,957
0
W
Cerberus
8,053
537
129
9
0
239,300
0
L
Ix Chel
7,497
500
103
7
0
282,647
4
W
Yu Huang
7,875
525
123
8
0
282,823
4
W
Heimdallr
9,290
619
177
12
0
285,442
2
L
Ratatoskr
6,729
449
26
2
0
322,829
0
W
Zhong Kui
7,605
507
35
2
0
290,226
2
L
Xing Tian
7,823
522
94
6
0
270,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role