Player Matchup

Ao Kuang
Ao Kuang
Avenger Mitch
Ao Kuang
Level 176
God Stats
5W - 6L
1,716 SR
Queue Stats
198W - 191L
1,530 Elo+
Party 1
Surtr
Surtr
BOOT122988
Surtr
Level 82
God Stats
1W - 1L
1,712 SR
Queue Stats
15W - 16L
1,507 Elo+
Party 1
Olorun
Olorun
Deity Lightning
Olorun
Level 155
God Stats
3W - 2L
1,625 SR
Queue Stats
65W - 66L
1,517 Elo+
Party 1
Artemis
Artemis
Forever Ready
Artemis
Level 146
God Stats
5W - 6L
1,555 SR
Queue Stats
68W - 79L
1,532 Elo+
Party 1
Geb
Geb
ll Anton 044
Geb
Level 127
God Stats
1W - 3L
1,694 SR
Queue Stats
215W - 200L
1,469 Elo+
Solo
Team Averages
Level 137
1,660 SR
1,511 Elo+

VS

Team Averages
Level 127
1,456 SR
1,430 Elo+
Arachne
Arachne
FloatedRapier99
Arachne
Level 157
God Stats
4W - 3L
1,608 SR
Queue Stats
267W - 227L
1,575 Elo+
Solo
Xbalanque
Xbalanque
Fudgecow
Xbalanque
Level 97
God Stats
20W - 7L
1,513 SR
Queue Stats
161W - 127L
1,515 Elo+
Solo
Xing Tian
Xing Tian
Its Bompton
Xing Tian
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,258 Elo+
Party 2
King Arthur
King Arthur
NeymaJr11
King Arthur
Level 132
God Stats
2W - 4L
1,159 SR
Queue Stats
7W - 9L
1,380 Elo+
Party 2
Ra
Ra
TGBEric
Ra
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 19L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Avenger Mitch
Ao Kuang
14
2 / 3 / 1
8,953
597
12,674
14,378
12,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Surtr
9
0 / 4 / 1
5,841
389
3,855
13,504
6,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 6 / 2
6,952
463
6,451
12,017
3,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Artemis
13
2 / 2 / 0
7,810
521
4,634
11,024
4,572
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 1 / 1
8,016
534
6,748
12,738
6,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,534
502
6,623
16,455
7,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xbalanque
Fudgecow
Xbalanque
14
3 / 1 / 4
8,324
555
7,523
7,018
2,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Its Bompton
Xing Tian
13
1 / 0 / 4
7,806
520
5,329
14,032
12,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
NeymaJr11
King Arthur
15
3 / 2 / 0
9,332
622
8,984
17,818
16,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
8 / 1 / 0
9,450
630
11,822
8,706
3,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
6
Kills
16
16
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Avenger Mitch
Ao Kuang
2
3
1
0.83
L
Surtr
0
4
1
0.13
L
0
6
2
0.17
W
1
2
2
1
L
Artemis
2
2
0
1
W
Xbalanque
Fudgecow
Xbalanque
3
1
4
5
W
Xing Tian
Its Bompton
Xing Tian
1
0
4
3
W
King Arthur
NeymaJr11
King Arthur
3
2
0
1.5
W
8
1
0
8
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,362
Damage
40,281
63,661
Taken
64,029
33,089
Mitigated
42,557
19,213
Healing
20,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Avenger Mitch
Ao Kuang
12,674
1,929
0
5,253
14,378
12,236
745
0
14,378
64,895
4,082
L
Surtr
3,855
1,317
130
729
13,504
6,109
16
4,518
8,772
346
19,831
L
6,451
2,964
180
3,959
12,017
3,618
180
7,241
4,229
55,334
0
W
6,623
4,766
0
5,744
16,455
7,376
89
4,947
11,448
0
64,018
L
Artemis
4,634
1,002
0
3,233
11,024
4,572
154
2,832
8,192
0
53,715
W
Xbalanque
Fudgecow
Xbalanque
7,523
4,027
0
2,882
7,018
2,695
2,174
1,068
5,950
0
67,036
W
Xing Tian
Its Bompton
Xing Tian
5,329
485
228
3,684
14,032
12,776
27
2,101
11,931
32,321
0
W
King Arthur
NeymaJr11
King Arthur
8,984
1,197
0
3,690
17,818
16,041
0
10,436
6,076
0
74,378
W
11,822
1,208
560
3,906
8,706
3,669
121
5,609
3,097
67,351
2,369
L
6,748
953
0
5,729
12,738
6,554
0
1,402
11,149
77,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,572
Gold Earned
42,446
450
Minions Killed
489
0
Camps Cleared
0
1,437,177
Distance Traveled
1,606,512
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,953
597
115
8
0
276,662
4
L
Surtr
5,841
389
26
2
0
273,069
2
L
Olorun
6,952
463
82
5
0
254,109
0
W
Arachne
7,534
502
98
7
0
355,393
4
L
Artemis
7,810
521
88
6
0
272,860
0
W
Xbalanque
8,324
555
111
7
0
298,066
0
W
Xing Tian
7,806
520
28
2
0
332,712
5
W
King Arthur
9,332
622
126
8
0
290,267
4
W
Ra
9,450
630
126
8
0
330,074
4
L
Geb
8,016
534
139
9
0
360,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role