Player Matchup

Zhong Kui
Zhong Kui
Quarter-tonMango
Zhong Kui
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,538 Elo+
Party 2
Geb
Geb
lDiegolzz
Geb
Level 64
God Stats
35W - 32L
1,500 SR
Queue Stats
177W - 170L
1,568 Elo+
Solo
Jing Wei
Jing Wei
welocandela
Jing Wei
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,567 Elo+
Party 2
Team Averages
Level 109
1,500 SR
1,558 Elo+

VS

Team Averages
Level 128
1,442 SR
1,490 Elo+
Baron Samedi
Baron Samedi
Dasquinty
Baron Samedi
Level 158
God Stats
3W - 4L
1,334 SR
Queue Stats
124W - 137L
1,510 Elo+
Party 1
Hun Batz
Hun Batz
G-montro17
Hun Batz
Level 158
God Stats
4W - 1L
1,612 SR
Queue Stats
76W - 76L
1,531 Elo+
Party 1
Achilles
Achilles
JMForce21
Achilles
Level 69
God Stats
8W - 10L
1,380 SR
Queue Stats
116W - 136L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
13
0 / 6 / 4
8,862
591
10,970
14,752
9,496
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 1 / 1
10,018
668
14,920
17,666
16,098
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jing Wei
welocandela
Jing Wei
16
1 / 3 / 3
9,555
637
10,304
11,810
4,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dasquinty
Baron Samedi
17
3 / 3 / 7
11,157
744
16,694
15,232
9,411
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
G-montro17
Hun Batz
15
2 / 2 / 6
9,943
663
10,807
16,758
8,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Achilles
JMForce21
Achilles
16
5 / 0 / 4
10,735
716
10,048
16,600
20,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
5
Kills
10
10
Deaths
5
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dasquinty
Baron Samedi
3
3
7
2.17
W
Hun Batz
G-montro17
Hun Batz
2
2
6
2.5
W
Achilles
JMForce21
Achilles
5
0
4
7
L
Zhong Kui
0
6
4
0.33
L
4
1
1
4.5
L
Jing Wei
welocandela
Jing Wei
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,194
Damage
37,549
44,228
Taken
48,590
29,716
Mitigated
38,553
2,696
Healing
14,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dasquinty
Baron Samedi
16,694
2,107
2,850
5,230
15,232
9,411
356
10,287
4,945
51,826
0
W
Hun Batz
G-montro17
Hun Batz
10,807
3,458
0
3,982
16,758
8,281
0
7,357
9,385
0
40,837
W
Achilles
JMForce21
Achilles
10,048
1,634
0
2,358
16,600
20,861
90
8,321
8,263
0
26,086
L
Zhong Kui
10,970
2,015
0
2,696
14,752
9,496
0
6,274
7,589
39,920
0
L
14,920
1,753
0
0
17,666
16,098
0
5,194
11,434
44,390
0
L
Jing Wei
welocandela
Jing Wei
10,304
7,305
0
0
11,810
4,122
0
4,003
7,088
0
35,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,435
Gold Earned
31,835
159
Minions Killed
184
0
Camps Cleared
0
802,826
Distance Traveled
808,110
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,157
744
95
6
0
236,656
1
W
Hun Batz
9,943
663
54
4
0
288,806
0
W
Achilles
10,735
716
35
2
0
282,648
0
L
Zhong Kui
8,862
591
48
3
0
213,715
2
L
Geb
10,018
668
50
3
0
296,114
1
L
Jing Wei
9,555
637
61
4
0
292,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role