Player Matchup

Skadi
Skadi
 
Skadi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AXCESS19
Neith
Level 142
God Stats
3W - 6L
1,353 SR
Queue Stats
169W - 159L
1,477 Elo+
Solo
Athena
Athena
Fetttoni Deluxe
Athena
Level 127
God Stats
3W - 1L
1,611 SR
Queue Stats
271W - 263L
1,366 Elo+
Party 2
Mulan
Mulan
Norahc
Mulan
Level 238
God Stats
11W - 8L
1,582 SR
Queue Stats
850W - 809L
1,518 Elo+
Party 2
Hel
Hel
Zibaz
Hel
Level 47
God Stats
3W - 3L
1,500 SR
Queue Stats
218W - 196L
1,483 Elo+
Party 2
Team Averages
Level 140
1,509 SR
1,469 Elo+

VS

Team Averages
Level 89
1,411 SR
1,446 Elo+
Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Aetuso
Morgan Le Fay
Level 68
God Stats
1W - 2L
1,326 SR
Queue Stats
32W - 40L
1,344 Elo+
Party 1
Medusa
Medusa
LLRNR
Medusa
Level 106
God Stats
1W - 2L
1,231 SR
Queue Stats
120W - 93L
1,538 Elo+
Solo
Zeus
Zeus
Oths
Zeus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 45L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
1 / 0 / 4
5,976
1,195
3,826
4,187
1,949
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
AXCESS19
Neith
11
2 / 0 / 3
6,373
1,275
4,460
3,355
1,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 2 / 5
5,744
1,149
1,536
5,893
3,951
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mulan
Norahc
Mulan
10
1 / 3 / 4
5,869
1,174
3,943
6,899
6,096
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hel
Zibaz
Hel
10
1 / 0 / 4
5,880
1,176
911
4,507
3,305
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 2 / 2
4,963
993
3,143
6,222
5,629
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hel
 
Hel
7
1 / 0 / 1
4,800
960
160
939
454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Aetuso
Morgan Le Fay
11
2 / 1 / 2
5,362
1,072
6,519
5,514
2,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
LLRNR
Medusa
1
0 / 0 / 0
1,232
246
0
0
0
Zeus
Oths
Zeus
10
1 / 2 / 2
5,138
1,028
3,626
4,156
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
5
Kills
4
5
Deaths
5
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
0
4
3
L
Bacchus
 
Bacchus
0
2
2
0.5
L
Hel
 
Hel
1
0
1
1.5
W
Neith
AXCESS19
Neith
2
0
3
3.5
L
Morgan Le Fay
Aetuso
Morgan Le Fay
2
1
2
3
W
0
2
5
1.25
L
Medusa
LLRNR
Medusa
0
0
0
0
W
Mulan
Norahc
Mulan
1
3
4
1
L
Zeus
Oths
Zeus
1
2
2
1
W
Hel
Zibaz
Hel
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,676
Damage
13,448
24,841
Taken
16,831
16,803
Mitigated
9,967
13,462
Healing
7,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
3,826
1,644
273
903
4,187
1,949
842
3,046
1,117
0
13,540
L
Bacchus
 
Bacchus
3,143
357
166
1,419
6,222
5,629
0
1,272
4,950
5,599
0
L
Hel
 
Hel
160
111
1,930
862
939
454
0
90
849
657
67
W
Neith
AXCESS19
Neith
4,460
1,591
640
965
3,355
1,502
2,298
2,754
501
0
9,335
L
Morgan Le Fay
Aetuso
Morgan Le Fay
6,519
837
390
1,826
5,514
2,568
0
764
4,750
13,881
0
W
1,536
709
714
1,292
5,893
3,951
121
1,239
4,556
3,098
9
L
Medusa
LLRNR
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Mulan
Norahc
Mulan
3,943
472
35
1,041
6,899
6,096
486
2,643
4,022
0
8,241
L
Zeus
Oths
Zeus
3,626
828
472
406
4,156
1,316
0
312
3,844
6,745
0
W
Hel
Zibaz
Hel
911
192
4,354
3,245
4,507
3,305
606
3,092
1,201
2,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,842
Gold Earned
21,495
49
Minions Killed
32
0
Camps Cleared
0
503,317
Distance Traveled
269,730
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,976
1,195
16
3
0
105,161
0
L
Bacchus
4,963
993
6
1
0
60,394
0
L
Hel
4,800
960
0
0
0
35,998
0
W
Neith
6,373
1,275
12
2
0
95,818
0
L
Morgan Le Fay
5,362
1,072
11
2
0
83,469
0
W
Athena
5,744
1,149
1
0
0
113,456
0
L
Medusa
1,232
246
0
0
0
0
0
W
Mulan
5,869
1,174
13
3
0
88,039
0
L
Zeus
5,138
1,028
15
3
0
89,869
0
W
Hel
5,880
1,176
7
1
0
100,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role