Player Matchup

Ah Puch
Ah Puch
Daniellitz_3
Ah Puch
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
180W - 159L
1,554 Elo+
Solo
Hel
Hel
Fraspex
Hel
Level 39
God Stats
6W - 8L
1,500 SR
Queue Stats
31W - 37L
1,271 Elo+
Solo
Horus
Horus
Master_Wize
Horus
Level 60
God Stats
15W - 10L
1,628 SR
Queue Stats
164W - 144L
1,487 Elo+
Solo
Anubis
Anubis
Subasa22
Anubis
Level 106
God Stats
3W - 2L
1,431 SR
Queue Stats
21W - 16L
1,506 Elo+
Solo
Jing Wei
Jing Wei
Wraiilth
Jing Wei
Level 102
God Stats
8W - 9L
1,492 SR
Queue Stats
431W - 435L
1,467 Elo+
Solo
Team Averages
Level 78
1,510 SR
1,457 Elo+

VS

Team Averages
Level 84
1,476 SR
1,496 Elo+
Charybdis
Charybdis
CloakedOne02
Charybdis
Level 94
God Stats
1W - 4L
1,297 SR
Queue Stats
47W - 50L
1,369 Elo+
Party 1
Thoth
Thoth
Cnipe
Thoth
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 25L
1,461 Elo+
Solo
Hel
Hel
Eyyy4Effort
Hel
Level 85
God Stats
3W - 3L
1,585 SR
Queue Stats
174W - 131L
1,540 Elo+
Solo
Fenrir
Fenrir
WolfGang2001
Fenrir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 60L
1,405 Elo+
Party 1
Bellona
Bellona
zayzay2424
Bellona
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Daniellitz_3
Ah Puch
11
2 / 0 / 0
6,567
597
4,248
4,909
2,232
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hel
10
0 / 0 / 2
5,891
536
1,477
4,254
2,425
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
1 / 4 / 3
5,692
517
3,288
9,581
4,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Subasa22
Anubis
12
5 / 1 / 1
6,867
624
6,375
6,820
2,827
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jing Wei
Wraiilth
Jing Wei
11
2 / 1 / 2
5,729
521
3,000
7,906
2,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CloakedOne02
Charybdis
9
0 / 2 / 1
5,249
477
4,448
5,788
1,903
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thoth
Cnipe
Thoth
10
1 / 3 / 1
5,934
539
2,139
4,511
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
2 / 1 / 0
5,969
543
1,846
8,065
3,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fenrir
10
3 / 2 / 2
5,875
534
4,883
9,265
3,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
zayzay2424
Bellona
6
0 / 2 / 1
4,652
423
1,589
7,281
5,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
10
Kills
6
6
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CloakedOne02
Charybdis
0
2
1
0.25
L
Thoth
Cnipe
Thoth
1
3
1
0.5
W
Ah Puch
Daniellitz_3
Ah Puch
2
0
0
2
L
2
1
0
2
W
Hel
0
0
2
1
W
1
4
3
0.63
W
Anubis
Subasa22
Anubis
5
1
1
5.5
L
Fenrir
3
2
2
2
W
Jing Wei
Wraiilth
Jing Wei
2
1
2
3
L
Bellona
zayzay2424
Bellona
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,388
Damage
14,905
33,470
Taken
34,910
14,353
Mitigated
15,947
16,555
Healing
8,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CloakedOne02
Charybdis
4,448
2,389
0
797
5,788
1,903
0
750
5,038
0
35,238
L
Thoth
Cnipe
Thoth
2,139
0
0
500
4,511
1,201
307
2,644
1,867
34,849
913
W
Ah Puch
Daniellitz_3
Ah Puch
4,248
521
0
3,190
4,909
2,232
0
546
4,363
46,895
1,723
L
1,846
383
1,168
2,562
8,065
3,778
0
1,255
6,810
26,261
0
W
Hel
1,477
743
2,175
2,788
4,254
2,425
173
126
4,128
12,461
0
W
3,288
1,869
200
3,608
9,581
4,274
312
419
9,122
0
35,007
W
Anubis
Subasa22
Anubis
6,375
228
0
2,809
6,820
2,827
0
1,906
4,456
47,010
1,624
L
Fenrir
4,883
1,871
0
1,820
9,265
3,625
0
3,102
6,163
0
29,564
W
Jing Wei
Wraiilth
Jing Wei
3,000
1,882
234
1,551
7,906
2,595
451
484
7,422
0
37,276
L
Bellona
zayzay2424
Bellona
1,589
283
0
1,240
7,281
5,440
0
4,256
3,025
0
18,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,746
Gold Earned
27,679
292
Minions Killed
270
0
Camps Cleared
0
1,044,421
Distance Traveled
914,677
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,249
477
61
6
0
188,096
1
L
Thoth
5,934
539
67
6
0
178,941
0
W
Ah Puch
6,567
597
82
7
0
184,991
0
L
Hel
5,969
543
54
5
0
185,309
0
W
Hel
5,891
536
15
1
0
200,245
0
W
Horus
5,692
517
54
5
0
222,499
2
W
Anubis
6,867
624
80
7
0
205,563
0
L
Fenrir
5,875
534
57
5
0
191,614
0
W
Jing Wei
5,729
521
61
6
0
231,123
0
L
Bellona
4,652
423
31
3
0
170,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role