Player Matchup

Neith
Neith
Gold I
Gardic
Neith
Gold I
Level 159
God Stats
6W - 3L
1,702 SR
Queue Stats
200W - 186L
1,554 MMR
Solo
Apollo
Apollo
Silver II
Sum1 Vs WRLD
Apollo
Silver II
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,459 MMR
Party 1
Fenrir
Fenrir
Silver I
Zenpo4653
Fenrir
Silver I
Level 122
God Stats
2W - 2L
1,688 SR
Queue Stats
17W - 27L
1,620 MMR
Party 1
Bacchus
Bacchus
Gold IV
nikwitnoc
Bacchus
Gold IV
Level 124
God Stats
1W - 1L
1,317 SR
Queue Stats
66W - 69L
1,507 MMR
Party 3
Sobek
Sobek
Gold II
vrosalem
Sobek
Gold II
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 58L
1,567 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,541 SR
1,541 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 159
1,677 SR
1,541 MMR
Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold I
FearTiga
Odin
Gold I
Level 149
God Stats
5W - 5L
1,845 SR
Queue Stats
329W - 314L
1,679 MMR
Party 2
Ares
Ares
Gold IV
Lonatick
Ares
Gold IV
Level 154
God Stats
2W - 4L
1,346 SR
Queue Stats
167W - 178L
1,428 MMR
Party 2
Kukulkan
Kukulkan
Gold II
greendog830
Kukulkan
Gold II
Level 147
God Stats
7W - 1L
1,906 SR
Queue Stats
89W - 84L
1,554 MMR
Solo
Jing Wei
Jing Wei
Gold III
n87GonZRc
Jing Wei
Gold III
Level 148
God Stats
9W - 14L
1,790 SR
Queue Stats
159W - 168L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gardic
Neith
14
3 / 0 / 3
7,438
620
6,425
9,271
3,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
10
0 / 3 / 0
5,745
479
3,286
8,546
3,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Fenrir
Zenpo4653
Fenrir
12
4 / 2 / 1
6,414
535
4,211
9,820
4,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
nikwitnoc
Bacchus
11
0 / 2 / 0
6,184
515
4,585
8,702
8,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
vrosalem
Sobek
10
0 / 0 / 2
6,042
504
2,703
10,202
8,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AthenaVamanaSusano

VS

Bans
BellonaThanatosAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
2 / 2 / 2
6,105
509
4,863
8,736
3,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
13
1 / 0 / 1
7,618
635
5,723
7,420
3,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
11
1 / 1 / 0
6,439
537
2,980
8,065
6,979
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
greendog830
Kukulkan
12
1 / 3 / 1
7,206
601
7,301
8,129
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
n87GonZRc
Jing Wei
13
2 / 1 / 1
7,046
587
6,595
6,933
2,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
7
Kills
7
7
Deaths
7
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
2
2
1.5
W
Odin
1
0
1
1.5
L
Neith
Gardic
Neith
3
0
3
4.5
W
Ares
1
1
0
1
L
Apollo
0
3
0
0
L
Fenrir
Zenpo4653
Fenrir
4
2
1
2.25
W
Kukulkan
greendog830
Kukulkan
1
3
1
0.5
W
Jing Wei
n87GonZRc
Jing Wei
2
1
1
2.5
L
Bacchus
nikwitnoc
Bacchus
0
2
0
0
L
Sobek
vrosalem
Sobek
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,210
Damage
27,462
46,541
Taken
39,283
27,734
Mitigated
19,436
19,124
Healing
10,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,863
1,254
0
4,126
8,736
3,302
0
915
7,721
0
32,818
W
Odin
5,723
1,858
0
1,561
7,420
3,419
0
3,078
3,821
0
62,949
L
Neith
Gardic
Neith
6,425
1,728
0
3,822
9,271
3,456
0
4,440
4,531
0
72,261
W
Ares
2,980
292
0
2,509
8,065
6,979
0
1,508
6,507
25,030
3,868
L
Apollo
3,286
1,368
0
2,686
8,546
3,181
0
435
7,955
0
41,032
L
Fenrir
Zenpo4653
Fenrir
4,211
953
0
4,253
9,820
4,055
0
1,715
7,925
0
38,050
W
Kukulkan
greendog830
Kukulkan
7,301
988
0
1,405
8,129
3,218
0
569
7,560
64,516
236
W
Jing Wei
n87GonZRc
Jing Wei
6,595
5,396
0
500
6,933
2,518
0
547
6,386
0
56,961
L
Bacchus
nikwitnoc
Bacchus
4,585
300
0
3,568
8,702
8,351
0
265
8,281
36,773
0
L
Sobek
vrosalem
Sobek
2,703
699
0
4,795
10,202
8,691
0
3,192
6,890
18,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,823
Gold Earned
34,414
388
Minions Killed
428
0
Camps Cleared
0
1,194,484
Distance Traveled
1,241,473
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,105
509
64
5
0
285,641
1
W
Odin
7,618
635
125
10
0
237,362
2
L
Neith
7,438
620
136
11
0
242,663
2
W
Ares
6,439
537
39
3
0
251,487
4
L
Apollo
5,745
479
77
6
0
222,159
2
L
Fenrir
6,414
535
72
6
0
288,928
2
W
Kukulkan
7,206
601
106
9
0
233,602
0
W
Jing Wei
7,046
587
94
8
0
233,381
0
L
Bacchus
6,184
515
85
7
0
207,961
2
L
Sobek
6,042
504
18
2
0
232,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role