Player Matchup

Sun Wukong
Sun Wukong
BIGGY 0 BOY
Sun Wukong
Level 259
God Stats
7W - 6L
1,611 SR
Queue Stats
873W - 803L
1,594 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BoolLikeBaki
Ah Muzen Cab
Level 135
God Stats
1W - 2L
1,704 SR
Queue Stats
56W - 52L
1,629 Elo+
Party 1
Sylvanus
Sylvanus
Fluxxo v
Sylvanus
Level 140
God Stats
6W - 3L
1,656 SR
Queue Stats
67W - 63L
1,615 Elo+
Party 1
Sol
Sol
MetroBoolin22
Sol
Level 150
God Stats
2W - 1L
1,897 SR
Queue Stats
76W - 67L
1,612 Elo+
Party 1
Maman Brigitte
Maman Brigitte
TheMahinimal
Maman Brigitte
Level 142
God Stats
2W - 1L
1,777 SR
Queue Stats
80W - 68L
1,633 Elo+
Party 1
Team Averages
Level 165
1,729 SR
1,617 Elo+

VS

Team Averages
Level 152
1,430 SR
1,538 Elo+
King Arthur
King Arthur
EgFreed
King Arthur
Level 184
God Stats
2W - 1L
1,542 SR
Queue Stats
69W - 46L
1,691 Elo+
Party 2
Janus
Janus
GSCody
Janus
Level 156
God Stats
8W - 6L
1,521 SR
Queue Stats
236W - 268L
1,473 Elo+
Party 3
Athena
Athena
Irishino
Athena
Level 157
God Stats
3W - 4L
1,510 SR
Queue Stats
61W - 57L
1,607 Elo+
Party 2
Fenrir
Fenrir
Nappa_KnowHow
Fenrir
Level 121
God Stats
2W - 3L
1,313 SR
Queue Stats
43W - 69L
1,456 Elo+
Party 3
Medusa
Medusa
twinstarsmiko
Medusa
Level 144
God Stats
2W - 4L
1,265 SR
Queue Stats
41W - 63L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BIGGY 0 BOY
Sun Wukong
9
1 / 3 / 1
6,969
410
5,179
9,959
6,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
BoolLikeBaki
Ah Muzen Cab
14
3 / 4 / 1
9,161
539
13,911
16,322
8,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sylvanus
Fluxxo v
Sylvanus
14
1 / 4 / 2
8,462
498
8,554
20,618
22,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

13
0 / 5 / 1
7,981
469
7,908
12,749
5,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Maman Brigitte
TheMahinimal
Maman Brigitte
16
5 / 6 / 3
9,294
547
12,688
19,352
7,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EgFreed
King Arthur
18
7 / 2 / 3
11,299
665
16,480
19,762
20,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
GSCody
Janus
15
3 / 2 / 5
9,610
565
10,719
11,396
4,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Athena
Irishino
Athena
13
0 / 3 / 8
8,614
507
8,298
18,148
18,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
9 / 1 / 4
10,370
610
10,776
17,004
8,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 2 / 4
10,366
610
11,691
11,831
5,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
10
Kills
22
22
Deaths
10
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BIGGY 0 BOY
Sun Wukong
1
3
1
0.5
L
Ah Muzen Cab
BoolLikeBaki
Ah Muzen Cab
3
4
1
0.88
W
King Arthur
EgFreed
King Arthur
7
2
3
4.25
L
Sylvanus
Fluxxo v
Sylvanus
1
4
2
0.5
W
Janus
GSCody
Janus
3
2
5
2.75
W
Athena
Irishino
Athena
0
3
8
1.33
L
0
5
1
0.1
W
9
1
4
11
L
Maman Brigitte
TheMahinimal
Maman Brigitte
5
6
3
1.08
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,240
Damage
57,964
79,000
Taken
78,141
50,680
Mitigated
57,993
23,901
Healing
19,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BIGGY 0 BOY
Sun Wukong
5,179
1,048
0
3,253
9,959
6,525
0
734
9,185
0
31,340
L
Ah Muzen Cab
BoolLikeBaki
Ah Muzen Cab
13,911
5,683
0
1,790
16,322
8,415
797
5,862
10,142
0
78,936
W
King Arthur
EgFreed
King Arthur
16,480
2,382
0
3,815
19,762
20,850
0
3,138
15,959
7,775
94,420
L
Sylvanus
Fluxxo v
Sylvanus
8,554
1,365
3,228
5,485
20,618
22,763
0
6,457
13,939
27,975
0
W
Janus
GSCody
Janus
10,719
579
0
1,746
11,396
4,957
0
4,910
6,486
77,046
0
W
Athena
Irishino
Athena
8,298
2,065
0
2,139
18,148
18,414
13
7,007
11,099
25,696
0
L
7,908
2,565
0
3,337
12,749
5,087
1,423
1,427
11,322
59,572
8,656
W
10,776
2,136
0
7,246
17,004
8,377
0
6,017
10,987
0
65,922
L
Maman Brigitte
TheMahinimal
Maman Brigitte
12,688
1,175
0
6,808
19,352
7,890
0
5,122
13,884
79,531
1,927
W
11,691
5,623
0
5,050
11,831
5,395
2,508
7,820
4,011
0
94,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,867
Gold Earned
50,259
438
Minions Killed
554
0
Camps Cleared
0
1,526,274
Distance Traveled
1,757,236
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,969
410
51
3
0
206,919
0
L
Ah Muzen Cab
9,161
539
131
8
0
354,841
2
W
King Arthur
11,299
665
133
8
0
331,438
1
L
Sylvanus
8,462
498
37
2
0
305,914
1
W
Janus
9,610
565
146
9
0
354,313
3
W
Athena
8,614
507
44
3
0
374,513
7
L
Sol
7,981
469
105
6
0
281,624
2
W
Fenrir
10,370
610
86
5
0
405,126
0
L
Maman Brigitte
9,294
547
114
7
0
376,976
0
W
Medusa
10,366
610
145
9
0
291,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role