Player Matchup

Sobek
Sobek
 
Sobek
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
BigTlilrex
Cu Chulainn
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
287W - 247L
1,816 Elo+
Solo
Tiamat
Tiamat
Izumii2474
Tiamat
Level 192
God Stats
2W - 1L
1,523 SR
Queue Stats
519W - 534L
1,506 Elo+
Party 1
Scylla
Scylla
McEldridge
Scylla
Level 174
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 127L
1,495 Elo+
Solo
Atlas
Atlas
OmNomOmNii
Atlas
Level 123
God Stats
1W - 2L
1,144 SR
Queue Stats
164W - 151L
1,539 Elo+
Solo
Team Averages
Level 143
1,433 SR
1,571 Elo+

VS

Team Averages
Level 160
1,623 SR
1,534 Elo+
Ymir
Ymir
Dolize
Ymir
Level 179
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 165L
1,525 Elo+
Solo
Thanatos
Thanatos
Eddyth
Thanatos
Level 172
God Stats
1W - 2L
1,523 SR
Queue Stats
212W - 213L
1,533 Elo+
Party 2
Ne Zha
Ne Zha
Glittz
Ne Zha
Level 175
God Stats
7W - 6L
1,957 SR
Queue Stats
370W - 368L
1,561 Elo+
Party 3
Bastet
Bastet
marcomoni09
Bastet
Level 126
God Stats
2W - 2L
1,636 SR
Queue Stats
188W - 177L
1,533 Elo+
Party 2
Serqet
Serqet
predalien81
Serqet
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 100L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
5 / 3 / 19
10,505
875
8,284
19,770
29,205
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cu Chulainn
BigTlilrex
Cu Chulainn
18
11 / 2 / 15
11,124
927
20,794
16,225
19,407
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
Izumii2474
Tiamat
14
1 / 5 / 13
8,628
719
3,947
10,833
6,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Scylla
McEldridge
Scylla
15
4 / 3 / 14
9,698
808
7,110
8,619
3,550
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
18
7 / 2 / 19
10,264
855
15,944
13,865
20,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dolize
Ymir
16
3 / 4 / 6
9,927
827
13,249
16,019
18,589
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
Eddyth
Thanatos
14
1 / 6 / 4
7,848
654
6,466
11,097
5,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Glittz
Ne Zha
16
4 / 6 / 5
9,256
771
14,174
14,614
7,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
14
3 / 7 / 5
8,307
692
9,132
12,864
5,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
13
2 / 5 / 2
7,819
652
5,711
9,258
5,412
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
35
28
Kills
13
15
Deaths
28
80
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
5
3
19
4.83
W
Cu Chulainn
BigTlilrex
Cu Chulainn
11
2
15
9.25
L
Ymir
Dolize
Ymir
3
4
6
1.5
L
Thanatos
Eddyth
Thanatos
1
6
4
0.5
L
Ne Zha
Glittz
Ne Zha
4
6
5
1.08
W
Tiamat
Izumii2474
Tiamat
1
5
13
1.5
W
Scylla
McEldridge
Scylla
4
3
14
3.67
W
Atlas
7
2
19
8.25
L
Bastet
3
7
5
0.79
L
Serqet
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,079
Damage
48,732
69,312
Taken
63,852
78,940
Mitigated
42,527
18,339
Healing
12,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,284
996
1,390
4,962
19,770
29,205
888
4,380
15,390
15,420
634
W
Cu Chulainn
BigTlilrex
Cu Chulainn
20,794
1,864
978
2,488
16,225
19,407
938
3,168
12,315
1,742
33,434
L
Ymir
Dolize
Ymir
13,249
1,096
612
3,439
16,019
18,589
0
7,305
7,983
24,028
713
L
Thanatos
Eddyth
Thanatos
6,466
696
221
3,185
11,097
5,173
227
5,915
4,819
0
14,198
L
Ne Zha
Glittz
Ne Zha
14,174
1,978
210
2,565
14,614
7,731
905
9,733
4,451
0
31,831
W
Tiamat
Izumii2474
Tiamat
3,947
387
1,791
1,238
10,833
6,097
1,236
2,466
8,367
8,866
758
W
Scylla
McEldridge
Scylla
7,110
836
754
2,053
8,619
3,550
2,091
126
8,493
22,082
370
W
Atlas
15,944
3,729
642
2,043
13,865
20,681
1,457
2,486
10,824
25,332
1,139
L
Bastet
9,132
2,020
733
1,291
12,864
5,622
648
5,934
6,286
0
15,049
L
Serqet
5,711
912
357
254
9,258
5,412
200
3,735
4,970
0
6,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,219
Gold Earned
43,157
148
Minions Killed
105
0
Camps Cleared
0
1,033,361
Distance Traveled
930,068
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,505
875
26
2
0
206,214
0
W
Cu Chulainn
11,124
927
37
3
0
223,899
0
L
Ymir
9,927
827
26
2
0
172,564
0
L
Thanatos
7,848
654
25
2
0
188,557
0
L
Ne Zha
9,256
771
31
3
0
191,990
0
W
Tiamat
8,628
719
16
1
0
179,864
0
W
Scylla
9,698
808
36
3
0
214,920
0
W
Atlas
10,264
855
33
3
0
208,464
0
L
Bastet
8,307
692
18
2
0
187,488
0
L
Serqet
7,819
652
5
0
0
189,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role