Player Matchup

Cerberus
Cerberus
Bronze II
Mangopotato5863
Cerberus
Bronze II
Level 54
God Stats
75W - 90L
1,196 SR
Queue Stats
166W - 207L
822 MMR
Solo
Ishtar
Ishtar
Silver V
SimpingProblems
Ishtar
Silver V
Level 121
God Stats
17W - 13L
1,556 SR
Queue Stats
269W - 325L
633 MMR
Solo
Da Ji
Da Ji
Bronze I
bonzoumet
Da Ji
Bronze I
Level 91
God Stats
2W - 4L
1,188 SR
Queue Stats
92W - 116L
668 MMR
Solo
Agni
Agni
Silver V
supercrowley75
Agni
Silver V
Level 158
God Stats
16W - 24L
1,347 SR
Queue Stats
112W - 152L
613 MMR
Solo
Nike
Nike
Silver V
whales_r_biig
Nike
Silver V
Level 65
God Stats
10W - 3L
1,520 SR
Queue Stats
153W - 186L
615 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,361 SR
670 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,554 SR
670 MMR
Mulan
Mulan
Silver V
CEORHV
Mulan
Silver V
Level 149
God Stats
5W - 2L
1,566 SR
Queue Stats
33W - 63L
588 MMR
Solo
Ravana
Ravana
Silver IV
ITKJethro
Ravana
Silver IV
Level 140
God Stats
21W - 20L
1,458 SR
Queue Stats
277W - 298L
720 MMR
Solo
Cthulhu
Cthulhu
Silver IV
Joshmen22
Cthulhu
Silver IV
Level 132
God Stats
2W - 4L
1,606 SR
Queue Stats
129W - 175L
570 MMR
Solo
Skadi
Skadi
Silver IV
TTV_King_Borri
Skadi
Silver IV
Level 121
God Stats
3W - 2L
1,641 SR
Queue Stats
129W - 146L
653 MMR
Solo
Ra
Ra
Silver III
iTz AMFO
Ra
Silver III
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 70L
819 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
2 / 2 / 0
8,204
483
8,844
17,441
15,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 2 / 3
7,037
414
8,140
10,512
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Da Ji
bonzoumet
Da Ji
14
2 / 4 / 0
7,622
448
7,568
15,535
6,721
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 6 / 0
7,325
431
6,319
9,771
3,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 1
7,543
444
6,846
12,640
13,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
KukulkanGilgameshAnubisAchilles

VS

Bans
ThanatosThorBake KujiraCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
CEORHV
Mulan
16
3 / 1 / 3
9,892
582
8,569
17,339
12,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
ITKJethro
Ravana
16
6 / 0 / 4
9,632
567
8,943
11,210
5,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cthulhu
Joshmen22
Cthulhu
13
1 / 1 / 5
8,520
501
6,459
15,314
9,320
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 2 / 2
9,100
535
10,923
11,230
4,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
5 / 0 / 3
9,531
561
9,031
8,827
3,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
17
17
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mulan
CEORHV
Mulan
3
1
3
4.5
W
Ravana
ITKJethro
Ravana
6
0
4
8
W
Cthulhu
Joshmen22
Cthulhu
1
1
5
3.5
L
Cerberus
2
2
0
1
L
0
2
3
0.75
W
2
2
2
1.5
L
Da Ji
bonzoumet
Da Ji
2
4
0
0.5
W
5
0
3
6.5
L
0
6
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,717
Damage
43,925
65,899
Taken
63,920
43,130
Mitigated
35,083
18,863
Healing
28,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
CEORHV
Mulan
8,569
1,675
0
8,586
17,339
12,571
0
1,192
15,254
0
81,280
W
Ravana
ITKJethro
Ravana
8,943
2,279
0
5,703
11,210
5,151
0
2,803
8,407
0
84,147
W
Cthulhu
Joshmen22
Cthulhu
6,459
533
1,760
2,994
15,314
9,320
323
5,972
9,305
40,514
0
L
Cerberus
8,844
279
0
6,037
17,441
15,235
0
5,718
11,723
50,877
1,735
L
8,140
4,625
0
3,906
10,512
4,116
216
2,493
8,019
0
48,779
W
10,923
5,428
0
1,740
11,230
4,672
2,857
1,366
9,864
0
76,309
L
Da Ji
bonzoumet
Da Ji
7,568
1,520
0
6,137
15,535
6,721
0
1,199
14,336
0
57,315
W
9,031
144
1,796
5,722
8,827
3,369
129
4,358
4,469
63,874
1,026
L
6,319
424
0
555
9,771
3,812
0
5,590
4,118
57,307
505
L
6,846
1,003
0
2,228
12,640
13,246
0
427
12,213
2,179
52,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,731
Gold Earned
46,675
474
Minions Killed
509
0
Camps Cleared
0
1,515,206
Distance Traveled
1,684,178
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,892
582
129
8
0
331,400
2
W
Ravana
9,632
567
113
7
0
402,030
0
W
Cthulhu
8,520
501
52
3
0
289,467
2
L
Cerberus
8,204
483
123
7
0
320,867
2
L
Ishtar
7,037
414
73
4
0
242,529
2
W
Skadi
9,100
535
109
6
0
302,631
1
L
Da Ji
7,622
448
82
5
0
321,406
1
W
Ra
9,531
561
106
6
0
358,650
2
L
Agni
7,325
431
109
6
0
305,277
0
L
Nike
7,543
444
87
5
0
325,127
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role