Player Matchup

Cerberus
Cerberus
Soulgrasper
Cerberus
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 87L
1,290 Elo+
Party 2
Apollo
Apollo
Squidcult
Apollo
Level 13
God Stats
20W - 15L
1,415 SR
Queue Stats
63W - 66L
1,317 Elo+
Party 2
Ao Kuang
Ao Kuang
oPanman
Ao Kuang
Level 111
God Stats
4W - 0L
1,822 SR
Queue Stats
52W - 42L
1,602 Elo+
Solo
Team Averages
Level 76
1,579 SR
1,403 Elo+

VS

Team Averages
Level 85
1,509 SR
1,441 Elo+
Chang'e
Chang'e
 
Chang'e
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Ajun_R
Atlas
Level 68
God Stats
9W - 12L
1,528 SR
Queue Stats
89W - 102L
1,385 Elo+
Party 1
Lancelot
Lancelot
WoolGlobe652819
Lancelot
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 111L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Soulgrasper
Cerberus
13
1 / 2 / 10
7,882
717
9,758
13,114
11,068
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Squidcult
Apollo
13
3 / 4 / 5
8,611
783
8,746
7,791
2,756
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
oPanman
Ao Kuang
14
7 / 0 / 4
8,924
811
10,220
13,346
10,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
3 / 3 / 2
7,662
697
8,718
11,512
4,042
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Ajun_R
Atlas
12
2 / 3 / 4
7,402
673
8,102
12,877
11,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lancelot
11
1 / 5 / 4
7,203
655
6,812
10,777
4,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
11
Kills
6
6
Deaths
11
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
3
2
1.33
L
Atlas
Ajun_R
Atlas
2
3
4
1.33
W
Cerberus
Soulgrasper
Cerberus
1
2
10
3
W
Apollo
Squidcult
Apollo
3
4
5
1.38
L
Lancelot
1
5
4
0.6
W
Ao Kuang
oPanman
Ao Kuang
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,724
Damage
23,632
34,251
Taken
35,166
24,342
Mitigated
19,739
9,288
Healing
12,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
8,718
2,025
4,018
5,163
11,512
4,042
0
5,936
5,548
30,810
0
L
Atlas
Ajun_R
Atlas
8,102
3,315
153
2,215
12,877
11,470
0
7,210
5,653
22,654
0
W
Cerberus
Soulgrasper
Cerberus
9,758
747
0
5,345
13,114
11,068
150
6,167
6,947
26,266
0
W
Apollo
Squidcult
Apollo
8,746
4,509
0
0
7,791
2,756
741
3,357
4,434
0
23,812
L
Lancelot
6,812
1,030
0
487
10,777
4,227
0
6,219
4,544
0
14,656
W
Ao Kuang
oPanman
Ao Kuang
10,220
3,182
0
3,943
13,346
10,518
687
7,350
5,944
22,047
2,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,417
Gold Earned
22,267
128
Minions Killed
92
0
Camps Cleared
0
616,079
Distance Traveled
614,784
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,662
697
55
5
0
202,725
0
L
Atlas
7,402
673
22
2
0
188,120
0
W
Cerberus
7,882
717
52
5
0
206,408
0
W
Apollo
8,611
783
38
3
0
200,601
0
L
Lancelot
7,203
655
15
1
0
223,939
0
W
Ao Kuang
8,924
811
38
3
0
209,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role