Player Matchup

Shiva
Shiva
SEMPERFI SON 1
Shiva
Level 47
God Stats
7W - 6L
1,232 SR
Queue Stats
56W - 55L
1,467 Elo+
Party 1
Zhong Kui
Zhong Kui
Salem_blacat
Zhong Kui
Level 118
God Stats
47W - 48L
1,516 SR
Queue Stats
214W - 226L
1,423 Elo+
Solo
Lancelot
Lancelot
The Cthulhu Man
Lancelot
Level 156
God Stats
3W - 3L
1,481 SR
Queue Stats
123W - 120L
1,450 Elo+
Party 1
Team Averages
Level 107
1,410 SR
1,447 Elo+

VS

Team Averages
Level 88
1,415 SR
1,422 Elo+
Xbalanque
Xbalanque
GooglyPeople
Xbalanque
Level 143
God Stats
0W - 2L
1,325 SR
Queue Stats
29W - 36L
1,357 Elo+
Party 2
Nemesis
Nemesis
TrueKingFinesser
Nemesis
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
66W - 60L
1,577 Elo+
Solo
Nu Wa
Nu Wa
WHAT UP GOOGLY
Nu Wa
Level 11
God Stats
3W - 4L
1,419 SR
Queue Stats
20W - 23L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 10
11,078
692
8,632
20,401
26,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
Salem_blacat
Zhong Kui
17
5 / 0 / 6
11,800
738
12,581
13,183
10,465
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
17
8 / 3 / 4
12,671
792
15,340
19,168
9,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
GooglyPeople
Xbalanque
14
2 / 5 / 1
9,988
624
20,973
14,637
5,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

13
1 / 4 / 3
9,481
593
8,369
18,433
14,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

15
1 / 5 / 1
10,192
637
6,871
9,967
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
14
Kills
4
4
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
GooglyPeople
Xbalanque
2
5
1
0.5
W
1
1
10
6
W
Zhong Kui
Salem_blacat
Zhong Kui
5
0
6
8
W
Lancelot
8
3
4
3.33
L
1
4
3
0.63
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,553
Damage
36,213
52,752
Taken
43,037
45,801
Mitigated
22,580
15,928
Healing
3,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
GooglyPeople
Xbalanque
20,973
3,716
0
392
14,637
5,320
0
4,577
9,526
0
45,235
W
8,632
762
910
4,770
20,401
26,130
647
3,560
16,839
0
34,816
W
Zhong Kui
Salem_blacat
Zhong Kui
12,581
816
0
5,852
13,183
10,465
490
1,655
11,520
59,385
2,397
W
Lancelot
15,340
1,832
0
4,396
19,168
9,206
1,561
2,401
16,059
0
64,033
L
8,369
3,935
0
2,621
18,433
14,062
23
5,238
12,394
0
24,532
L
6,871
1,980
0
60
9,967
3,198
0
2,282
7,291
31,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,549
Gold Earned
29,661
218
Minions Killed
140
0
Camps Cleared
0
966,022
Distance Traveled
810,271
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
9,988
624
51
3
0
283,536
7
W
Shiva
11,078
692
43
3
0
335,076
0
W
Zhong Kui
11,800
738
77
5
0
307,507
0
W
Lancelot
12,671
792
98
6
0
323,439
0
L
Nemesis
9,481
593
32
2
0
312,916
0
L
Nu Wa
10,192
637
57
4
0
213,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role