Player Matchup

Arachne
Arachne
Luckyone7777777
Arachne
Level 143
God Stats
1W - 2L
1,342 SR
Queue Stats
88W - 106L
1,451 Elo+
Solo
Tiamat
Tiamat
Robb_a7x
Tiamat
Level 98
God Stats
0W - 1L
1,422 SR
Queue Stats
23W - 25L
1,442 Elo+
Solo
Medusa
Medusa
XxStormHD
Medusa
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,437 Elo+
Party 2
Kuzenbo
Kuzenbo
joel4ismael
Kuzenbo
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,146 Elo+
Party 2
Guan Yu
Guan Yu
taveirus
Guan Yu
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,378 Elo+
Party 2
Team Averages
Level 121
1,453 SR
1,371 Elo+

VS

Team Averages
Level 86
1,501 SR
1,449 Elo+
Terra
Terra
Bofo831906
Terra
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 83L
1,379 Elo+
Solo
Jormungandr
Jormungandr
Juggernaut82891
Jormungandr
Level 89
God Stats
4W - 1L
1,531 SR
Queue Stats
127W - 116L
1,462 Elo+
Solo
Skadi
Skadi
Jųnior
Skadi
Level 82
God Stats
1W - 1L
1,302 SR
Queue Stats
52W - 53L
1,456 Elo+
Party 1
Arachne
Arachne
STEVEJOK
Arachne
Level 69
God Stats
4W - 1L
1,673 SR
Queue Stats
109W - 93L
1,483 Elo+
Party 1
Ah Puch
Ah Puch
ultrablue19
Ah Puch
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 64L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
6,622
662
3,109
9,491
4,819
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Robb_a7x
Tiamat
15
1 / 3 / 4
7,724
772
8,677
9,362
5,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
XxStormHD
Medusa
14
2 / 2 / 4
7,483
748
8,395
8,937
3,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
joel4ismael
Kuzenbo
13
1 / 2 / 5
7,481
748
4,372
11,892
14,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
taveirus
Guan Yu
13
1 / 4 / 5
7,773
777
6,082
14,288
9,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
13
2 / 3 / 10
8,859
886
2,945
10,384
9,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Jormungandr
Juggernaut82891
Jormungandr
16
4 / 2 / 9
9,158
916
13,329
12,477
14,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
Jųnior
Skadi
14
2 / 2 / 9
8,241
824
8,527
6,479
2,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
STEVEJOK
Arachne
15
3 / 0 / 8
8,801
880
7,961
8,548
8,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
ultrablue19
Ah Puch
16
6 / 0 / 10
9,513
951
16,871
6,602
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
63
6
Kills
17
17
Deaths
7
18
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Terra
2
3
10
2.33
W
Jormungandr
Juggernaut82891
Jormungandr
4
2
9
4.25
W
Skadi
Jųnior
Skadi
2
2
9
3.25
L
1
6
0
0.17
L
Tiamat
Robb_a7x
Tiamat
1
3
4
1
W
Arachne
STEVEJOK
Arachne
3
0
8
7
L
Medusa
XxStormHD
Medusa
2
2
4
2
L
Kuzenbo
joel4ismael
Kuzenbo
1
2
5
1.75
L
Guan Yu
taveirus
Guan Yu
1
4
5
0.88
W
Ah Puch
ultrablue19
Ah Puch
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,635
Damage
49,633
53,970
Taken
44,490
38,593
Mitigated
37,496
18,895
Healing
16,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
2,945
302
2,434
2,192
10,384
9,399
626
2,327
8,057
6,192
0
W
Jormungandr
Juggernaut82891
Jormungandr
13,329
961
501
1,694
12,477
14,306
686
3,645
8,832
26,323
3,268
W
Skadi
Jųnior
Skadi
8,527
3,260
87
975
6,479
2,410
2,120
1,740
4,739
0
17,108
L
3,109
2,281
52
824
9,491
4,819
0
4,836
4,359
0
4,826
L
Tiamat
Robb_a7x
Tiamat
8,677
1,025
311
1,737
9,362
5,790
0
5,526
3,410
27,682
0
W
Arachne
STEVEJOK
Arachne
7,961
4,674
2,582
3,793
8,548
8,273
299
2,420
6,128
0
15,059
L
Medusa
XxStormHD
Medusa
8,395
3,454
2,053
1,489
8,937
3,892
0
5,972
2,667
0
21,816
L
Kuzenbo
joel4ismael
Kuzenbo
4,372
1,779
1,968
1,585
11,892
14,203
0
6,048
5,509
10,495
0
L
Guan Yu
taveirus
Guan Yu
6,082
718
4,622
4,254
14,288
9,889
0
7,502
6,301
0
12,588
W
Ah Puch
ultrablue19
Ah Puch
16,871
821
242
2,442
6,602
3,108
333
2,917
3,685
32,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,083
Gold Earned
44,572
130
Minions Killed
142
0
Camps Cleared
0
929,067
Distance Traveled
1,026,703
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,859
886
6
1
0
182,550
0
W
Jormungandr
9,158
916
36
4
0
214,271
0
W
Skadi
8,241
824
31
3
0
188,776
0
L
Arachne
6,622
662
4
0
0
134,567
0
L
Tiamat
7,724
772
58
6
0
180,503
0
W
Arachne
8,801
880
29
3
0
233,238
0
L
Medusa
7,483
748
45
5
0
202,038
0
L
Kuzenbo
7,481
748
10
1
0
208,988
0
L
Guan Yu
7,773
777
13
1
0
202,971
0
W
Ah Puch
9,513
951
40
4
0
207,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role