Player Matchup

Hun Batz
Hun Batz
BrainDeadBiden
Hun Batz
Level 178
God Stats
0W - 1L
1,720 SR
Queue Stats
27W - 28L
1,668 Elo+
Party 2
Athena
Athena
Cviar
Athena
Level 104
God Stats
0W - 2L
1,690 SR
Queue Stats
10W - 7L
1,787 Elo+
Party 2
Ishtar
Ishtar
PaksTop
Ishtar
Level 143
God Stats
17W - 26L
1,362 SR
Queue Stats
180W - 165L
1,432 Elo+
Party 3
Zeus
Zeus
Senpai Cactus
Zeus
Level 158
God Stats
1W - 2L
1,783 SR
Queue Stats
19W - 24L
1,613 Elo+
Party 2
King Arthur
King Arthur
renegaymer
King Arthur
Level 146
God Stats
2W - 1L
1,531 SR
Queue Stats
52W - 50L
1,585 Elo+
Party 3
Team Averages
Level 146
1,617 SR
1,617 Elo+

VS

Team Averages
Level 126
1,623 SR
1,519 Elo+
Athena
Athena
A TALL MEX1CAN
Athena
Level 148
God Stats
12W - 7L
1,611 SR
Queue Stats
106W - 110L
1,515 Elo+
Party 1
Martichoras
Martichoras
CaptainCalories
Martichoras
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 59L
1,498 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Chualex98
Cu Chulainn
Level 102
God Stats
37W - 27L
1,529 SR
Queue Stats
59W - 50L
1,516 Elo+
Solo
Arachne
Arachne
FR3SHFLAMING0
Arachne
Level 127
God Stats
46W - 31L
1,643 SR
Queue Stats
69W - 72L
1,522 Elo+
Party 1
Baron Samedi
Baron Samedi
Nerdadhran
Baron Samedi
Level 126
God Stats
22W - 16L
1,829 SR
Queue Stats
222W - 198L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
3 / 4 / 1
6,615
509
6,376
12,332
6,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Athena
Cviar
Athena
10
1 / 4 / 3
6,341
488
3,516
12,868
12,026
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
PaksTop
Ishtar
12
1 / 4 / 0
6,945
534
2,227
6,923
2,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 3 / 4
6,257
481
5,645
6,352
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
renegaymer
King Arthur
12
1 / 3 / 0
6,496
500
4,036
9,568
8,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 10
8,005
616
4,068
7,010
6,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Martichoras
CaptainCalories
Martichoras
14
6 / 0 / 4
8,189
630
6,885
5,762
2,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cu Chulainn
Chualex98
Cu Chulainn
13
4 / 1 / 6
8,104
623
8,085
13,789
12,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
13
5 / 2 / 8
7,831
602
7,437
9,946
4,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Nerdadhran
Baron Samedi
12
0 / 3 / 5
7,351
565
6,044
8,348
3,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
6
Kills
18
18
Deaths
6
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
3
0
10
8
L
Hun Batz
3
4
1
0.88
W
Martichoras
CaptainCalories
Martichoras
6
0
4
8
W
Cu Chulainn
Chualex98
Cu Chulainn
4
1
6
7
L
Athena
Cviar
Athena
1
4
3
0.63
W
Arachne
5
2
8
4.5
W
Baron Samedi
Nerdadhran
Baron Samedi
0
3
5
0.83
L
Ishtar
PaksTop
Ishtar
1
4
0
0.25
L
0
3
4
0.67
L
King Arthur
renegaymer
King Arthur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,800
Damage
32,519
48,043
Taken
44,855
32,254
Mitigated
30,186
5,271
Healing
12,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,068
717
0
1,876
7,010
6,436
124
1,245
5,717
24,289
0
L
Hun Batz
6,376
1,787
0
433
12,332
6,684
0
2,284
10,048
0
55,848
W
Martichoras
CaptainCalories
Martichoras
6,885
1,674
0
2,512
5,762
2,800
492
1,180
4,582
0
67,858
W
Cu Chulainn
Chualex98
Cu Chulainn
8,085
821
0
3,401
13,789
12,402
153
1,403
12,332
1,233
57,052
L
Athena
Cviar
Athena
3,516
939
0
1,236
12,868
12,026
0
3,277
9,591
20,380
0
W
Arachne
7,437
4,672
0
2,390
9,946
4,697
0
2,088
7,706
0
54,698
W
Baron Samedi
Nerdadhran
Baron Samedi
6,044
250
315
2,250
8,348
3,851
686
3,045
4,892
43,117
3,589
L
Ishtar
PaksTop
Ishtar
2,227
862
0
1,008
6,923
2,730
423
1,144
5,779
0
49,357
L
5,645
189
0
1,122
6,352
2,426
0
2,826
3,526
34,895
0
L
King Arthur
renegaymer
King Arthur
4,036
354
0
1,472
9,568
8,388
0
705
8,863
80
44,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,654
Gold Earned
39,480
346
Minions Killed
394
0
Camps Cleared
0
1,224,707
Distance Traveled
1,297,700
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,005
616
37
3
0
306,716
6
L
Hun Batz
6,615
509
90
7
0
281,247
1
W
Martichoras
8,189
630
106
8
0
231,660
0
W
Cu Chulainn
8,104
623
93
7
0
261,107
0
L
Athena
6,341
488
22
2
0
269,268
2
W
Arachne
7,831
602
78
6
0
269,461
0
W
Baron Samedi
7,351
565
80
6
0
228,756
0
L
Ishtar
6,945
534
83
6
0
186,418
2
L
Zeus
6,257
481
84
6
0
219,576
0
L
King Arthur
6,496
500
67
5
0
268,198
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role