Player Matchup

Janus
Janus
Silver II
BARTLsKEET
Janus
Silver II
Level 100
God Stats
11W - 31L
1,363 SR
Queue Stats
240W - 280L
1,164 MMR
Solo
Sobek
Sobek
Silver II
OrbMastaB
Sobek
Silver II
Level 124
God Stats
3W - 9L
1,333 SR
Queue Stats
68W - 88L
1,124 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver II
hanzohunter2018
Ah Muzen Cab
Silver II
Level 59
God Stats
8W - 9L
1,475 SR
Queue Stats
53W - 71L
1,169 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 94
1,390 SR
1,152 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,687 SR
1,154 MMR
Danzaburou
Danzaburou
Silver I
OwlHat
Danzaburou
Silver I
Level 85
God Stats
14W - 14L
1,640 SR
Queue Stats
64W - 89L
1,179 MMR
Solo
Nike
Nike
Silver II
ShnebleyKills
Nike
Silver II
Level 122
God Stats
2W - 0L
1,725 SR
Queue Stats
23W - 38L
1,142 MMR
Party 2
Ah Puch
Ah Puch
Silver II
iBubzz
Ah Puch
Silver II
Level 121
God Stats
1W - 0L
1,694 SR
Queue Stats
23W - 38L
1,142 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
1 / 4 / 3
11,488
605
16,050
15,435
6,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sobek
OrbMastaB
Sobek
16
3 / 6 / 2
11,495
605
11,282
26,101
33,538
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
hanzohunter2018
Ah Muzen Cab
19
3 / 5 / 2
13,040
686
17,689
18,658
9,299
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
KukulkanNe ZhaThothKuzenboAchilles

VS

Bans
VulcanNu WaBake KujiraHeraAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
OwlHat
Danzaburou
16
4 / 4 / 6
13,100
689
10,234
21,248
8,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 1 / 7
12,787
673
17,486
20,733
20,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
iBubzz
Ah Puch
20
7 / 3 / 4
14,873
783
22,701
13,358
5,746
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
7
Kills
14
15
Deaths
8
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
1
4
3
0.63
L
Sobek
OrbMastaB
Sobek
3
6
2
0.67
W
Danzaburou
OwlHat
Danzaburou
4
4
6
1.75
W
3
1
7
6.5
L
Ah Muzen Cab
hanzohunter2018
Ah Muzen Cab
3
5
2
0.8
W
Ah Puch
iBubzz
Ah Puch
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,021
Damage
50,421
60,194
Taken
55,339
49,761
Mitigated
34,836
5,866
Healing
14,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
16,050
1,082
0
946
15,435
6,924
0
5,771
9,237
51,771
686
L
Sobek
OrbMastaB
Sobek
11,282
315
0
2,094
26,101
33,538
0
10,282
15,050
26,019
2,292
W
Danzaburou
OwlHat
Danzaburou
10,234
4,303
0
7,187
21,248
8,161
1,249
10,061
10,631
0
47,635
W
17,486
493
0
2,122
20,733
20,929
285
9,985
10,004
808
30,964
L
Ah Muzen Cab
hanzohunter2018
Ah Muzen Cab
17,689
5,930
0
2,826
18,658
9,299
0
7,119
10,993
0
82,357
W
Ah Puch
iBubzz
Ah Puch
22,701
106
0
5,385
13,358
5,746
1,421
5,368
7,586
96,600
922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,023
Gold Earned
40,760
225
Minions Killed
264
0
Camps Cleared
0
954,941
Distance Traveled
1,006,841
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,488
605
105
6
0
316,776
3
L
Sobek
11,495
605
21
1
0
321,706
0
W
Danzaburou
13,100
689
79
4
0
333,812
0
W
Nike
12,787
673
34
2
0
353,664
0
L
Ah Muzen Cab
13,040
686
99
5
0
316,459
0
W
Ah Puch
14,873
783
151
8
0
319,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role