Player Matchup

Hel
Hel
A_Mine_Turtle_
Hel
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 13L
1,435 Elo+
Party 1
Danzaburou
Danzaburou
Athenian22
Danzaburou
Level 98
God Stats
4W - 3L
1,500 SR
Queue Stats
120W - 106L
1,428 Elo+
Party 1
Xing Tian
Xing Tian
Bulldog715
Xing Tian
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 20L
1,391 Elo+
Party 1
Team Averages
Level 104
1,500 SR
1,418 Elo+

VS

Team Averages
Level 119
1,425 SR
1,457 Elo+
Baron Samedi
Baron Samedi
Bill Bixby 84
Baron Samedi
Level 159
God Stats
13W - 13L
1,553 SR
Queue Stats
94W - 85L
1,516 Elo+
Solo
Awilix
Awilix
J_Gray14
Awilix
Level 110
God Stats
0W - 2L
1,126 SR
Queue Stats
351W - 364L
1,404 Elo+
Solo
Kuzenbo
Kuzenbo
sufromucho
Kuzenbo
Level 88
God Stats
5W - 6L
1,597 SR
Queue Stats
170W - 177L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 8
10,942
729
12,200
13,383
7,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Athenian22
Danzaburou
16
6 / 2 / 3
11,937
796
10,789
16,235
7,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Bulldog715
Xing Tian
16
4 / 1 / 4
11,214
748
12,621
16,118
15,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bill Bixby 84
Baron Samedi
16
4 / 5 / 0
10,791
719
19,084
14,993
8,939
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Awilix
J_Gray14
Awilix
14
1 / 5 / 3
9,859
657
8,173
16,214
7,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mace

Mace

+10
Physical Power

Kuzenbo
sufromucho
Kuzenbo
14
0 / 2 / 3
8,859
591
7,746
17,042
19,957
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
12
Kills
5
5
Deaths
12
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
W
Danzaburou
Athenian22
Danzaburou
6
2
3
3.75
L
Baron Samedi
Bill Bixby 84
Baron Samedi
4
5
0
0.8
W
Xing Tian
Bulldog715
Xing Tian
4
1
4
6
L
Awilix
J_Gray14
Awilix
1
5
3
0.5
L
Kuzenbo
sufromucho
Kuzenbo
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,610
Damage
35,003
45,736
Taken
48,249
31,373
Mitigated
36,631
19,389
Healing
11,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,200
318
7,342
8,707
13,383
7,742
417
8,446
4,937
38,400
2,356
W
Danzaburou
Athenian22
Danzaburou
10,789
4,661
0
1,647
16,235
7,914
1,532
11,285
4,950
0
39,157
L
Baron Samedi
Bill Bixby 84
Baron Samedi
19,084
1,078
1,912
4,392
14,993
8,939
0
7,295
7,421
56,769
0
W
Xing Tian
Bulldog715
Xing Tian
12,621
1,025
0
1,693
16,118
15,717
292
6,801
9,317
39,748
1,971
L
Awilix
J_Gray14
Awilix
8,173
2,989
0
3,231
16,214
7,735
0
6,631
9,334
0
42,819
L
Kuzenbo
sufromucho
Kuzenbo
7,746
2,836
0
2,285
17,042
19,957
0
8,441
7,924
22,216
386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,093
Gold Earned
29,509
170
Minions Killed
161
0
Camps Cleared
0
779,792
Distance Traveled
758,635
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,942
729
67
4
0
261,903
0
W
Danzaburou
11,937
796
56
4
0
267,881
1
L
Baron Samedi
10,791
719
71
5
0
235,507
0
W
Xing Tian
11,214
748
47
3
0
250,008
0
L
Awilix
9,859
657
57
4
0
275,539
0
L
Kuzenbo
8,859
591
33
2
0
247,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role