Player Matchup

Hera
Hera
 
Hera
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
AwesomeOx
Xing Tian
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 112L
1,464 Elo+
Party 2
Heimdallr
Heimdallr
KingKilly21
Heimdallr
Level 106
God Stats
26W - 12L
1,643 SR
Queue Stats
202W - 193L
1,440 Elo+
Solo
Anubis
Anubis
MewNemia
Anubis
Level 105
God Stats
7W - 3L
1,739 SR
Queue Stats
66W - 49L
1,551 Elo+
Solo
Surtr
Surtr
OtherSeaweedslap
Surtr
Level 112
God Stats
12W - 6L
1,588 SR
Queue Stats
142W - 133L
1,523 Elo+
Solo
Team Averages
Level 99
1,594 SR
1,496 Elo+

VS

Team Averages
Level 99
1,562 SR
1,473 Elo+
Mercury
Mercury
 
Mercury
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Badagada123
Ix Chel
Level 86
God Stats
9W - 9L
1,508 SR
Queue Stats
145W - 152L
1,472 Elo+
Party 1
Neith
Neith
DeftestSwing531
Neith
Level 114
God Stats
8W - 12L
1,395 SR
Queue Stats
396W - 384L
1,428 Elo+
Solo
Nu Wa
Nu Wa
MikeSierraWisky
Nu Wa
Level 106
God Stats
2W - 2L
1,849 SR
Queue Stats
74W - 55L
1,496 Elo+
Solo
Cthulhu
Cthulhu
SebbyDuzit
Cthulhu
Level 82
God Stats
12W - 7L
1,558 SR
Queue Stats
89W - 101L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
0 / 1 / 4
6,862
457
7,769
6,470
4,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
AwesomeOx
Xing Tian
10
0 / 1 / 1
6,408
427
3,672
10,947
5,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
KingKilly21
Heimdallr
12
0 / 0 / 4
7,134
476
5,027
8,603
3,664
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Anubis
MewNemia
Anubis
15
8 / 1 / 1
9,481
632
11,257
10,983
5,671
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 2 / 2
9,292
619
9,740
14,727
9,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
2 / 2 / 1
6,954
464
3,651
14,018
5,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ix Chel
Badagada123
Ix Chel
12
1 / 3 / 0
6,649
443
8,081
8,775
2,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 1 / 1
6,285
419
6,603
7,856
3,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 1 / 0
6,235
416
5,286
11,943
6,842
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
SebbyDuzit
Cthulhu
11
1 / 6 / 0
7,047
470
5,553
13,393
5,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
13
Kills
5
5
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
0
1
4
2
L
Mercury
 
Mercury
2
2
1
1.25
W
Xing Tian
AwesomeOx
Xing Tian
0
1
1
0.5
L
Ix Chel
Badagada123
Ix Chel
1
3
0
0.33
L
0
1
1
0.5
W
Heimdallr
KingKilly21
Heimdallr
0
0
4
2
W
Anubis
MewNemia
Anubis
8
1
1
8.5
L
1
1
0
1
W
5
2
2
3
L
Cthulhu
SebbyDuzit
Cthulhu
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,465
Damage
29,174
51,730
Taken
55,985
28,687
Mitigated
23,582
14,850
Healing
11,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
7,769
1,059
0
2,680
6,470
4,057
0
1,193
5,273
43,844
2,055
L
Mercury
 
Mercury
3,651
1,486
0
980
14,018
5,490
0
3,590
10,021
0
44,204
W
Xing Tian
AwesomeOx
Xing Tian
3,672
339
0
1,500
10,947
5,399
0
1,472
9,315
29,645
767
L
Ix Chel
Badagada123
Ix Chel
8,081
359
508
2,024
8,775
2,585
0
4,578
4,145
48,902
0
L
6,603
1,029
0
3,159
7,856
3,001
0
3,254
4,130
0
52,638
W
Heimdallr
KingKilly21
Heimdallr
5,027
2,839
0
2,998
8,603
3,664
257
2,492
6,059
0
53,115
W
Anubis
MewNemia
Anubis
11,257
777
0
4,235
10,983
5,671
514
7,377
2,906
67,470
2,085
L
5,286
2,533
90
3,257
11,943
6,842
0
5,325
6,054
31,192
0
W
9,740
2,713
0
3,437
14,727
9,896
412
4,626
9,397
1,908
69,125
L
Cthulhu
SebbyDuzit
Cthulhu
5,553
0
87
1,500
13,393
5,664
0
4,974
8,379
44,584
140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,177
Gold Earned
33,170
420
Minions Killed
368
0
Camps Cleared
0
1,437,109
Distance Traveled
1,389,557
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,862
457
52
3
0
292,046
2
L
Mercury
6,954
464
63
4
0
318,818
6
W
Xing Tian
6,408
427
47
3
0
310,344
0
L
Ix Chel
6,649
443
82
5
0
256,179
2
L
Neith
6,285
419
74
5
0
285,708
0
W
Heimdallr
7,134
476
97
6
0
274,548
7
W
Anubis
9,481
632
115
8
0
275,645
0
L
Nu Wa
6,235
416
41
3
0
269,910
2
W
Surtr
9,292
619
109
7
0
284,526
1
L
Cthulhu
7,047
470
108
7
0
258,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role