Player Matchup

Eset
Eset
Gold I
DatBoiReaper466
Eset
Gold I
Level 147
God Stats
17W - 20L
1,522 SR
Queue Stats
124W - 129L
1,533 MMR
Solo
Lancelot
Lancelot
Gold IV
DrZooma
Lancelot
Gold IV
Level 46
God Stats
1W - 1L
1,436 SR
Queue Stats
49W - 46L
1,569 MMR
Party 1
Tyr
Tyr
Gold IV
Kidd_037
Tyr
Gold IV
Level 146
God Stats
3W - 1L
1,570 SR
Queue Stats
42W - 43L
1,442 MMR
Party 2
Nut
Nut
Gold I
RiasGremory96
Nut
Gold I
Level 129
God Stats
6W - 2L
1,751 SR
Queue Stats
48W - 44L
1,580 MMR
Party 2
Vulcan
Vulcan
Gold V
Thighz
Vulcan
Gold V
Level 88
God Stats
19W - 13L
1,682 SR
Queue Stats
51W - 51L
1,496 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 111
1,592 SR
1,524 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,525 SR
1,524 MMR
Yemoja
Yemoja
Bronze III
 
Yemoja
Bronze III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold II
Electropolitan
Agni
Gold II
Level 143
God Stats
3W - 2L
1,545 SR
Queue Stats
87W - 77L
1,633 MMR
Party 3
Fenrir
Fenrir
Gold V
Vomana
Fenrir
Gold V
Level 105
God Stats
0W - 3L
1,285 SR
Queue Stats
84W - 88L
1,504 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Wooglesworth
Nu Wa
Bronze III
Level 103
God Stats
0W - 1L
1,787 SR
Queue Stats
38W - 37L
1,500 MMR
Solo
Ishtar
Ishtar
Gold IV
randompossum
Ishtar
Gold IV
Level 136
God Stats
15W - 14L
1,509 SR
Queue Stats
172W - 165L
1,484 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 5
7,591
542
6,745
8,160
3,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
DrZooma
Lancelot
13
2 / 3 / 1
7,071
505
4,154
10,575
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
3 / 0 / 1
8,665
619
5,785
9,877
8,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 2 / 1
8,250
589
9,353
9,251
4,235
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Thighz
Vulcan
13
0 / 0 / 2
7,686
549
8,828
4,535
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
KukulkanAwilixAthenaJanus

VS

Bans
HerculesThanatosAo KuangAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
0 / 1 / 4
6,625
473
4,482
11,320
6,623
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
5 / 1 / 0
7,914
565
4,061
5,304
1,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fenrir
Vomana
Fenrir
11
0 / 3 / 5
5,955
425
3,786
14,666
6,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 3 / 1
6,554
468
4,510
8,175
2,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
13
3 / 3 / 0
7,042
503
4,684
11,499
4,726
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
11
Kills
8
8
Deaths
11
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
4
2
W
3
3
5
1.83
W
Lancelot
DrZooma
Lancelot
2
3
1
0.83
L
5
1
0
5
W
3
0
1
3.5
W
3
2
1
1.75
W
Vulcan
Thighz
Vulcan
0
0
2
1
L
Fenrir
Vomana
Fenrir
0
3
5
0.83
L
0
3
1
0.17
L
Ishtar
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,865
Damage
21,523
42,398
Taken
50,964
21,886
Mitigated
22,483
14,419
Healing
14,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,482
1,187
2,719
3,734
11,320
6,623
0
4,903
5,825
27,395
91
W
6,745
351
292
1,179
8,160
3,542
0
2,694
5,466
37,148
1,414
W
Lancelot
DrZooma
Lancelot
4,154
775
0
3,713
10,575
4,197
0
2,322
8,253
0
48,475
L
4,061
261
0
836
5,304
1,795
78
3,459
1,593
60,740
0
W
5,785
545
0
4,519
9,877
8,101
0
3,583
6,294
0
70,959
W
9,353
7,019
0
3,547
9,251
4,235
917
2,686
6,565
0
65,686
W
Vulcan
Thighz
Vulcan
8,828
5,033
0
1,169
4,535
1,811
419
1,659
2,876
53,966
2,578
L
Fenrir
Vomana
Fenrir
3,786
274
0
3,281
14,666
6,586
0
3,547
10,761
0
44,596
L
4,510
1,870
0
1,850
8,175
2,753
0
346
7,783
42,571
1,305
L
Ishtar
4,684
2,966
0
2,456
11,499
4,726
584
1,360
9,757
0
54,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,263
Gold Earned
34,090
459
Minions Killed
399
0
Camps Cleared
0
1,367,661
Distance Traveled
1,250,410
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,625
473
41
3
0
245,240
1
W
Eset
7,591
542
51
4
0
250,768
0
W
Lancelot
7,071
505
82
6
0
294,839
1
L
Agni
7,914
565
114
8
0
286,954
6
W
Tyr
8,665
619
115
8
0
260,723
0
W
Nut
8,250
589
103
7
0
261,577
0
W
Vulcan
7,686
549
108
8
0
299,754
3
L
Fenrir
5,955
425
59
4
0
266,843
2
L
Nu Wa
6,554
468
91
7
0
210,561
0
L
Ishtar
7,042
503
94
7
0
240,812
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role