Player Matchup

Poseidon
Poseidon
Beannut
Poseidon
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 17L
1,847 Elo+
Party 1
Rama
Rama
FlirtThenSquirt
Rama
Level 21
God Stats
11W - 0L
1,925 SR
Queue Stats
11W - 2L
1,847 Elo+
Party 1
Serqet
Serqet
NegativityTimmy
Serqet
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 67L
1,715 Elo+
Party 1
Merlin
Merlin
Ninjaboy912
Merlin
Level 137
God Stats
7W - 3L
1,500 SR
Queue Stats
87W - 47L
1,673 Elo+
Party 1
Bellona
Bellona
Pn15SlayerxxOWO
Bellona
Level 107
God Stats
13W - 5L
1,697 SR
Queue Stats
29W - 23L
1,600 Elo+
Party 1
Team Averages
Level 57
1,624 SR
1,736 Elo+

VS

Team Averages
Level 48
1,285 SR
1,326 Elo+
Cthulhu
Cthulhu
DrMolgaard420
Cthulhu
Level 76
God Stats
0W - 4L
1,199 SR
Queue Stats
31W - 32L
1,443 Elo+
Party 2
Hera
Hera
Dragecia
Hera
Level 117
God Stats
1W - 2L
1,499 SR
Queue Stats
81W - 85L
1,472 Elo+
Party 2
Bellona
Bellona
MuttIy
Bellona
Level 17
God Stats
2W - 4L
1,193 SR
Queue Stats
3W - 9L
1,158 Elo+
Party 2
Bastet
Bastet
WombaTharrier
Bastet
Level 25
God Stats
0W - 4L
1,212 SR
Queue Stats
11W - 15L
1,375 Elo+
Party 2
Apollo
Apollo
Wormzer
Apollo
Level 7
God Stats
0W - 2L
1,319 SR
Queue Stats
2W - 8L
1,182 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Beannut
Poseidon
11
5 / 1 / 5
6,796
618
7,292
7,839
2,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 0 / 4
6,739
613
4,104
6,738
2,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

10
5 / 1 / 4
6,704
609
5,370
9,076
6,249
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
11
0 / 1 / 2
6,904
628
3,213
4,264
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
4 / 0 / 1
7,322
666
5,310
8,695
9,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
7
0 / 3 / 0
4,892
445
4,478
11,201
6,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
10
0 / 2 / 2
5,026
457
3,540
5,624
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
MuttIy
Bellona
8
0 / 4 / 0
4,649
423
2,088
6,036
4,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 3 / 0
5,305
482
3,197
7,870
2,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Wormzer
Apollo
7
0 / 5 / 0
4,556
414
2,919
6,805
2,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
17
Kills
2
3
Deaths
17
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Beannut
Poseidon
5
1
5
7.5
L
Cthulhu
0
3
0
0
L
Hera
0
2
2
0.5
W
3
0
4
5
L
Bellona
MuttIy
Bellona
0
4
0
0
W
5
1
4
7
W
Merlin
0
1
2
1
W
4
0
1
4.5
L
2
3
0
0.67
L
Apollo
Wormzer
Apollo
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,289
Damage
16,222
36,612
Taken
37,536
22,620
Mitigated
16,939
11,138
Healing
5,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Beannut
Poseidon
7,292
1,452
0
648
7,839
2,872
0
1,827
6,012
50,928
0
L
Cthulhu
4,478
1,030
65
1,346
11,201
6,008
0
2,903
8,183
21,578
0
L
Hera
3,540
1,017
0
863
5,624
1,714
0
2,603
2,725
26,670
0
W
4,104
3,282
0
3,925
6,738
2,452
1,214
2,004
4,734
0
52,498
L
Bellona
MuttIy
Bellona
2,088
216
0
590
6,036
4,897
0
256
5,780
0
13,177
W
5,370
1,032
261
2,295
9,076
6,249
0
2,379
6,697
0
18,962
W
Merlin
3,213
81
0
500
4,264
1,436
785
889
3,375
49,712
0
W
5,310
1,278
0
3,509
8,695
9,611
0
919
7,255
0
47,680
L
3,197
1,193
0
2,362
7,870
2,304
0
1,210
6,554
0
20,393
L
Apollo
Wormzer
Apollo
2,919
1,392
0
203
6,805
2,016
0
3,140
3,541
0
15,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,465
Gold Earned
24,428
397
Minions Killed
146
0
Camps Cleared
0
1,060,795
Distance Traveled
1,101,632
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
6,796
618
79
7
0
251,934
0
L
Cthulhu
4,892
445
20
2
0
232,321
2
L
Hera
5,026
457
48
4
0
231,392
2
W
Rama
6,739
613
85
8
0
200,580
2
L
Bellona
4,649
423
22
2
0
165,468
0
W
Serqet
6,704
609
33
3
0
211,127
0
W
Merlin
6,904
628
115
10
0
192,989
0
W
Bellona
7,322
666
85
8
0
204,165
2
L
Bastet
5,305
482
35
3
0
255,279
1
L
Apollo
4,556
414
21
2
0
217,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role