Player Matchup

Odin
Odin
Fouru
Odin
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Konvict12
Baron Samedi
Level 48
God Stats
9W - 13L
1,507 SR
Queue Stats
30W - 44L
1,417 Elo+
Party 1
Ne Zha
Ne Zha
bennybo1576
Ne Zha
Level 76
God Stats
2W - 4L
1,381 SR
Queue Stats
115W - 96L
1,518 Elo+
Party 1
Artemis
Artemis
swag123456789
Artemis
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
xzenchamp
Gilgamesh
Level 40
God Stats
0W - 4L
1,337 SR
Queue Stats
30W - 48L
1,386 Elo+
Solo
Team Averages
Level 46
1,445 SR
1,464 Elo+

VS

Team Averages
Level 66
1,555 SR
1,447 Elo+
Sun Wukong
Sun Wukong
DarkStarInc64
Sun Wukong
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 57L
1,348 Elo+
Solo
Agni
Agni
EckoOnTop
Agni
Level 108
God Stats
4W - 0L
1,500 SR
Queue Stats
71W - 74L
1,491 Elo+
Party 2
Vulcan
Vulcan
Lonajr011
Vulcan
Level 79
God Stats
6W - 3L
1,607 SR
Queue Stats
65W - 65L
1,440 Elo+
Party 2
Anhur
Anhur
Man0o
Anhur
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 61L
1,470 Elo+
Party 2
Cerberus
Cerberus
eltilin23
Cerberus
Level 39
God Stats
5W - 3L
1,666 SR
Queue Stats
61W - 64L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Fouru
Odin
8
1 / 2 / 1
4,902
490
1,680
4,340
2,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Konvict12
Baron Samedi
9
2 / 6 / 1
5,102
510
4,293
7,859
3,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
10
2 / 4 / 1
5,361
536
4,099
9,846
3,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
8
2 / 3 / 1
5,326
533
4,884
4,790
1,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Gilgamesh
xzenchamp
Gilgamesh
10
1 / 1 / 0
4,896
490
3,013
7,622
3,500
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarkStarInc64
Sun Wukong
10
0 / 1 / 3
6,032
603
3,299
5,993
5,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
10
5 / 2 / 2
5,781
578
6,514
6,371
1,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
Lonajr011
Vulcan
11
6 / 3 / 1
6,495
650
6,473
6,608
2,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Man0o
Anhur
10
1 / 2 / 1
5,806
581
2,926
7,346
2,343
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
eltilin23
Cerberus
8
4 / 1 / 3
5,604
560
4,026
8,486
5,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
8
Kills
16
16
Deaths
9
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DarkStarInc64
Sun Wukong
0
1
3
1.5
W
Agni
5
2
2
3
L
Odin
Fouru
Odin
1
2
1
0.75
L
Baron Samedi
Konvict12
Baron Samedi
2
6
1
0.42
W
Vulcan
Lonajr011
Vulcan
6
3
1
2.17
W
Anhur
Man0o
Anhur
1
2
1
0.75
L
Ne Zha
2
4
1
0.63
W
Cerberus
eltilin23
Cerberus
4
1
3
5.5
L
Artemis
2
3
1
0.83
L
Gilgamesh
xzenchamp
Gilgamesh
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,969
Damage
23,238
34,457
Taken
34,804
13,419
Mitigated
16,958
7,452
Healing
9,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DarkStarInc64
Sun Wukong
3,299
352
0
1,398
5,993
5,134
0
0
5,993
0
39,493
W
Agni
6,514
1,004
0
1,831
6,371
1,955
0
52
6,303
29,183
0
L
Odin
Fouru
Odin
1,680
561
0
381
4,340
2,340
0
1,444
2,896
0
6,295
L
Baron Samedi
Konvict12
Baron Samedi
4,293
63
162
1,005
7,859
3,198
0
5,929
1,297
22,297
825
W
Vulcan
Lonajr011
Vulcan
6,473
1,874
0
1,430
6,608
2,142
102
2,573
3,677
30,964
1,747
W
Anhur
Man0o
Anhur
2,926
1,609
0
2,317
7,346
2,343
132
0
7,346
0
40,894
L
Ne Zha
4,099
1,375
0
3,912
9,846
3,267
0
4,468
5,217
0
35,186
W
Cerberus
eltilin23
Cerberus
4,026
200
0
2,099
8,486
5,384
0
1,001
7,342
19,290
0
L
Artemis
4,884
2,928
0
590
4,790
1,114
0
1,695
3,095
0
25,555
L
Gilgamesh
xzenchamp
Gilgamesh
3,013
1,028
0
1,402
7,622
3,500
0
2,408
4,690
0
15,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,587
Gold Earned
29,718
175
Minions Killed
300
0
Camps Cleared
0
1,004,963
Distance Traveled
967,613
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,032
603
72
7
0
154,769
0
W
Agni
5,781
578
49
5
0
230,155
0
L
Odin
4,902
490
11
1
0
206,459
0
L
Baron Samedi
5,102
510
45
5
0
204,672
0
W
Vulcan
6,495
650
51
5
0
202,886
0
W
Anhur
5,806
581
71
7
0
165,281
0
L
Ne Zha
5,361
536
64
6
0
215,427
0
W
Cerberus
5,604
560
57
6
0
214,522
0
L
Artemis
5,326
533
37
4
0
194,920
0
L
Gilgamesh
4,896
490
18
2
0
183,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role