Player Matchup

Charon
Charon
Diamond V
Authtin
Charon
Diamond V
Level 140
God Stats
7W - 3L
1,663 SR
Queue Stats
90W - 81L
1,788 MMR
Party 2
Danzaburou
Danzaburou
Platinum V
RAREFORMULA
Danzaburou
Platinum V
Level 193
God Stats
2W - 0L
1,792 SR
Queue Stats
40W - 30L
1,813 MMR
Solo
Ix Chel
Ix Chel
Diamond III
Tsu11s
Ix Chel
Diamond III
Level 124
God Stats
11W - 12L
1,815 SR
Queue Stats
117W - 97L
2,080 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 152
1,757 SR
1,894 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 110
1,627 SR
1,881 MMR
Jing Wei
Jing Wei
Platinum III
HoIIowHeart0
Jing Wei
Platinum III
Level 89
God Stats
2W - 1L
1,716 SR
Queue Stats
46W - 26L
2,078 MMR
Party 1
Cthulhu
Cthulhu
Gold II
LargeNGay
Cthulhu
Gold II
Level 80
God Stats
1W - 1L
1,527 SR
Queue Stats
7W - 2L
1,791 MMR
Party 1
Agni
Agni
Gold I
MangeXD
Agni
Gold I
Level 162
God Stats
10W - 10L
1,637 SR
Queue Stats
78W - 92L
1,775 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Authtin
Charon
15
5 / 2 / 11
9,486
862
9,798
12,109
12,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
RAREFORMULA
Danzaburou
16
7 / 0 / 9
10,555
960
13,849
10,061
4,295
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ix Chel
Tsu11s
Ix Chel
15
6 / 2 / 9
9,935
903
14,172
13,119
5,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThothNe ZhaOdinAchillesBacchus

VS

Bans
KuzenboMorgan Le FayAresBaron SamediSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
HoIIowHeart0
Jing Wei
13
1 / 6 / 1
7,704
700
5,637
14,008
5,339
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
LargeNGay
Cthulhu
13
2 / 5 / 0
8,262
751
8,749
16,693
15,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
MangeXD
Agni
11
1 / 7 / 2
7,467
679
5,206
10,089
3,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
18
Kills
4
4
Deaths
18
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charon
Authtin
Charon
5
2
11
5.25
L
Jing Wei
HoIIowHeart0
Jing Wei
1
6
1
0.25
L
Cthulhu
LargeNGay
Cthulhu
2
5
0
0.4
L
Agni
MangeXD
Agni
1
7
2
0.29
W
Danzaburou
RAREFORMULA
Danzaburou
7
0
9
11.5
W
Ix Chel
Tsu11s
Ix Chel
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,819
Damage
19,592
35,289
Taken
40,790
22,408
Mitigated
24,053
12,403
Healing
2,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
Authtin
Charon
9,798
1,388
0
1,658
12,109
12,383
24
3,081
8,708
17,502
2,898
L
Jing Wei
HoIIowHeart0
Jing Wei
5,637
4,862
0
1,478
14,008
5,339
0
6,912
6,399
0
20,014
L
Cthulhu
LargeNGay
Cthulhu
8,749
615
0
1,092
16,693
15,223
0
7,807
7,926
34,934
0
L
Agni
MangeXD
Agni
5,206
58
0
320
10,089
3,491
0
5,899
3,411
19,537
0
W
Danzaburou
RAREFORMULA
Danzaburou
13,849
7,146
0
5,088
10,061
4,295
1,734
4,459
5,314
0
61,587
W
Ix Chel
Tsu11s
Ix Chel
14,172
1,976
2,088
3,569
13,119
5,730
467
5,546
7,240
40,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,976
Gold Earned
23,433
169
Minions Killed
127
0
Camps Cleared
0
678,085
Distance Traveled
611,456
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,486
862
25
2
0
210,227
0
L
Jing Wei
7,704
700
35
3
0
214,507
0
L
Cthulhu
8,262
751
68
6
0
210,786
0
L
Agni
7,467
679
24
2
0
186,163
0
W
Danzaburou
10,555
960
82
7
0
234,813
0
W
Ix Chel
9,935
903
62
6
0
233,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role