Player Matchup

Izanami
Izanami
GAMUSALyt
Izanami
Level 69
God Stats
2W - 2L
1,383 SR
Queue Stats
7W - 13L
1,415 Elo+
Solo
Sylvanus
Sylvanus
OrangeNinja33
Sylvanus
Level 167
God Stats
0W - 3L
1,500 SR
Queue Stats
191W - 188L
1,480 Elo+
Party 1
Raijin
Raijin
Rocketspiral
Raijin
Level 142
God Stats
6W - 9L
1,552 SR
Queue Stats
245W - 224L
1,569 Elo+
Solo
Fenrir
Fenrir
gahwyn
Fenrir
Level 230
God Stats
1W - 2L
1,816 SR
Queue Stats
262W - 265L
1,465 Elo+
Party 1
Camazotz
Camazotz
toughluck55
Camazotz
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 137L
1,465 Elo+
Party 1
Team Averages
Level 153
1,550 SR
1,479 Elo+

VS

Team Averages
Level 111
1,579 SR
1,498 Elo+
Hou Yi
Hou Yi
ChaX0
Hou Yi
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,389 Elo+
Solo
Pele
Pele
EnVUprise
Pele
Level 80
God Stats
3W - 1L
1,503 SR
Queue Stats
54W - 42L
1,557 Elo+
Party 2
Mulan
Mulan
Nayruuu
Mulan
Level 155
God Stats
9W - 8L
1,395 SR
Queue Stats
308W - 275L
1,485 Elo+
Solo
Geb
Geb
Nekflame646
Geb
Level 64
God Stats
3W - 0L
1,747 SR
Queue Stats
28W - 23L
1,529 Elo+
Party 2
Discordia
Discordia
nekonic
Discordia
Level 140
God Stats
4W - 1L
1,751 SR
Queue Stats
111W - 99L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GAMUSALyt
Izanami
12
0 / 4 / 1
6,866
528
1,907
8,715
3,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
OrangeNinja33
Sylvanus
12
5 / 2 / 2
7,231
556
7,888
13,545
10,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
10
0 / 6 / 6
6,001
462
9,589
12,881
4,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fenrir
gahwyn
Fenrir
11
0 / 6 / 4
6,049
465
5,093
13,675
13,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Camazotz
toughluck55
Camazotz
12
2 / 4 / 5
6,768
521
7,269
16,312
6,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
ChaX0
Hou Yi
14
4 / 0 / 5
7,711
593
6,874
5,892
2,216
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
12
6 / 2 / 4
7,336
564
8,386
14,387
5,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mulan
Nayruuu
Mulan
14
6 / 2 / 2
8,944
688
11,051
13,570
9,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 2 / 8
7,131
549
3,681
11,347
7,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Discordia
nekonic
Discordia
14
5 / 1 / 8
7,793
599
15,127
9,588
3,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
7
Kills
22
22
Deaths
7
18
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
ChaX0
Hou Yi
4
0
5
6.5
W
Pele
6
2
4
4
L
Izanami
GAMUSALyt
Izanami
0
4
1
0.13
W
Mulan
Nayruuu
Mulan
6
2
2
3.5
W
1
2
8
2.5
L
Sylvanus
OrangeNinja33
Sylvanus
5
2
2
3
L
Raijin
0
6
6
0.5
L
Fenrir
gahwyn
Fenrir
0
6
4
0.33
W
Discordia
nekonic
Discordia
5
1
8
9
L
Camazotz
toughluck55
Camazotz
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,746
Damage
45,119
65,128
Taken
54,784
38,433
Mitigated
28,971
18,610
Healing
18,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
ChaX0
Hou Yi
6,874
3,523
0
3,298
5,892
2,216
1,506
664
5,208
0
59,676
W
Pele
8,386
2,354
0
3,246
14,387
5,994
0
4,151
9,876
0
41,578
L
Izanami
GAMUSALyt
Izanami
1,907
1,535
0
1,291
8,715
3,160
664
500
8,215
0
50,081
W
Mulan
Nayruuu
Mulan
11,051
1,237
0
5,669
13,570
9,682
0
2,935
9,914
179
66,508
W
3,681
667
1,867
2,931
11,347
7,460
90
4,798
6,353
15,152
0
L
Sylvanus
OrangeNinja33
Sylvanus
7,888
2,533
2,424
5,013
13,545
10,538
0
5,838
7,707
26,639
12,527
L
Raijin
9,589
1,218
0
997
12,881
4,475
0
5,489
7,392
39,532
0
L
Fenrir
gahwyn
Fenrir
5,093
981
0
2,217
13,675
13,821
0
2,222
11,453
1,427
33,127
W
Discordia
nekonic
Discordia
15,127
1,600
0
1,388
9,588
3,619
0
3,883
5,254
59,670
531
L
Camazotz
toughluck55
Camazotz
7,269
1,846
0
6,668
16,312
6,439
0
4,620
11,692
0
46,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,915
Gold Earned
38,915
340
Minions Killed
369
0
Camps Cleared
0
1,185,438
Distance Traveled
1,349,188
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,711
593
94
7
0
271,571
4
W
Pele
7,336
564
59
5
0
294,857
0
L
Izanami
6,866
528
87
7
0
223,164
0
W
Mulan
8,944
688
109
8
0
257,898
4
W
Geb
7,131
549
12
1
0
268,855
1
L
Sylvanus
7,231
556
78
6
0
235,399
0
L
Raijin
6,001
462
66
5
0
218,430
2
L
Fenrir
6,049
465
48
4
0
213,529
0
W
Discordia
7,793
599
95
7
0
256,007
0
L
Camazotz
6,768
521
61
5
0
294,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role