Player Matchup

Tsukuyomi
Tsukuyomi
Beannut
Tsukuyomi
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,771 Elo+
Party 3
Rama
Rama
FlirtThenSquirt
Rama
Level 21
God Stats
11W - 0L
1,820 SR
Queue Stats
11W - 1L
1,771 Elo+
Party 3
Athena
Athena
NegativityTimmy
Athena
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 12L
1,700 Elo+
Party 3
Ix Chel
Ix Chel
Ninjaboy912
Ix Chel
Level 137
God Stats
3W - 2L
1,805 SR
Queue Stats
22W - 15L
1,648 Elo+
Party 3
Bellona
Bellona
Pn15SlayerxxOWO
Bellona
Level 107
God Stats
12W - 5L
1,601 SR
Queue Stats
20W - 13L
1,571 Elo+
Party 3
Team Averages
Level 57
1,645 SR
1,692 Elo+

VS

Team Averages
Level 51
1,501 SR
1,493 Elo+
Susano
Susano
Asherwore
Susano
Level 15
God Stats
0W - 6L
1,230 SR
Queue Stats
17W - 36L
1,265 Elo+
Party 2
Raijin
Raijin
Doggyboi23
Raijin
Level 28
God Stats
1W - 4L
1,317 SR
Queue Stats
75W - 63L
1,486 Elo+
Party 2
Nike
Nike
EdwardTheIdiot
Nike
Level 103
God Stats
1W - 1L
1,739 SR
Queue Stats
152W - 149L
1,458 Elo+
Party 2
Bacchus
Bacchus
InfraredDOT_TTV
Bacchus
Level 105
God Stats
0W - 1L
1,717 SR
Queue Stats
50W - 34L
1,575 Elo+
Party 1
Izanami
Izanami
Sek_ido
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Beannut
Tsukuyomi
13
6 / 2 / 8
8,014
572
10,384
12,202
5,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 1 / 6
7,725
552
5,349
10,072
4,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
6 / 1 / 13
8,107
579
5,834
11,697
12,587
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ix Chel
Ninjaboy912
Ix Chel
17
11 / 0 / 6
10,576
755
11,362
6,471
3,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

14
1 / 0 / 6
8,584
613
7,090
12,223
13,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Asherwore
Susano
10
0 / 7 / 0
5,922
423
2,847
12,046
4,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Doggyboi23
Raijin
12
1 / 5 / 0
6,586
470
4,171
11,045
4,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 3 / 0
7,707
551
6,640
12,544
13,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 6 / 0
5,941
424
5,194
13,990
13,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Sek_ido
Izanami
9
0 / 5 / 1
6,018
430
4,943
8,304
2,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
4
26
Kills
3
4
Deaths
26
39
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Susano
Asherwore
Susano
0
7
0
0
W
Tsukuyomi
Beannut
Tsukuyomi
6
2
8
5
L
Raijin
Doggyboi23
Raijin
1
5
0
0.2
L
2
3
0
0.67
W
2
1
6
5
L
0
6
0
0
W
6
1
13
12.5
W
Ix Chel
Ninjaboy912
Ix Chel
11
0
6
14
W
1
0
6
4
L
Izanami
Sek_ido
Izanami
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,019
Damage
23,795
52,665
Taken
57,929
39,488
Mitigated
38,409
22,451
Healing
9,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Asherwore
Susano
2,847
772
0
3,100
12,046
4,563
0
2,821
9,031
0
37,222
W
Tsukuyomi
Beannut
Tsukuyomi
10,384
3,288
0
2,112
12,202
5,542
0
2,490
9,630
0
56,798
L
Raijin
Doggyboi23
Raijin
4,171
391
0
615
11,045
4,292
0
4,984
5,745
44,635
0
L
6,640
712
0
3,190
12,544
13,093
0
1,510
10,994
0
50,492
W
5,349
4,362
0
4,958
10,072
4,273
966
2,945
7,079
0
55,162
L
5,194
801
0
2,247
13,990
13,569
0
3,693
10,240
22,316
0
W
5,834
2,018
442
3,152
11,697
12,587
0
2,144
9,398
22,361
1,412
W
Ix Chel
Ninjaboy912
Ix Chel
11,362
1,435
1,937
3,480
6,471
3,098
94
1,244
4,964
93,515
2,354
W
7,090
2,836
0
6,370
12,223
13,988
0
88
11,159
0
61,815
L
Izanami
Sek_ido
Izanami
4,943
3,216
0
457
8,304
2,892
0
3,252
4,950
0
31,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,006
Gold Earned
32,174
475
Minions Killed
327
0
Camps Cleared
0
1,494,582
Distance Traveled
1,311,479
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
5,922
423
71
5
0
294,698
0
W
Tsukuyomi
8,014
572
85
6
0
327,254
0
L
Raijin
6,586
470
85
6
0
254,444
0
L
Nike
7,707
551
98
7
0
270,267
0
W
Rama
7,725
552
95
7
0
255,589
2
L
Bacchus
5,941
424
19
1
0
272,671
0
W
Athena
8,107
579
24
2
0
301,393
1
W
Ix Chel
10,576
755
156
11
0
309,830
4
W
Bellona
8,584
613
115
8
0
300,516
2
L
Izanami
6,018
430
54
4
0
219,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role