Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold III
Newtoh
Morgan Le Fay
Gold III
Level 69
God Stats
0W - 3L
1,285 SR
Queue Stats
108W - 114L
1,515 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 69
1,285 SR
1,515 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 124
1,688 SR
1,500 MMR
Osiris
Osiris
Bronze III
Corn1nMyPP
Osiris
Bronze III
Level 124
God Stats
1W - 1L
1,688 SR
Queue Stats
1W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Newtoh
Morgan Le Fay
20
4 / 3 / 0
18,608
930
22,258
22,279
18,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
SurtrSolSkadiAchillesGilgamesh

VS

Bans
MedusaBaron SamediCamazotzBellonaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Corn1nMyPP
Osiris
20
3 / 4 / 0
17,438
872
16,222
27,444
25,912
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
4
Kills
3
3
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Osiris
Corn1nMyPP
Osiris
3
4
0
0.75
L
Morgan Le Fay
Newtoh
Morgan Le Fay
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,258
Damage
16,222
22,279
Taken
27,444
18,611
Mitigated
25,912
2,799
Healing
2,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Corn1nMyPP
Osiris
16,222
6,462
0
2,951
27,444
25,912
2,375
21,833
5,611
108
93,510
L
Morgan Le Fay
Newtoh
Morgan Le Fay
22,258
3,952
0
2,799
22,279
18,611
1,067
487
21,792
122,965
2,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,608
Gold Earned
17,438
199
Minions Killed
145
10
Camps Cleared
6
359,315
Distance Traveled
417,576
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
17,438
872
145
7
6
417,576
0
L
Morgan Le Fay
18,608
930
199
10
10
359,315
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role