Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Ahldar
Atlas
Level 108
God Stats
3W - 3L
1,498 SR
Queue Stats
18W - 20L
1,550 Elo+
Party 2
Rama
Rama
FrostyTheSnowlad
Rama
Level 122
God Stats
14W - 11L
1,565 SR
Queue Stats
179W - 160L
1,554 Elo+
Party 2
Ne Zha
Ne Zha
MrFr33zyPop
Ne Zha
Level 123
God Stats
1W - 0L
1,452 SR
Queue Stats
76W - 79L
1,517 Elo+
Party 2
Hera
Hera
S0mn0s
Hera
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 80L
1,444 Elo+
Party 2
Team Averages
Level 119
1,503 SR
1,513 Elo+

VS

Team Averages
Level 113
1,411 SR
1,588 Elo+
Rama
Rama
JackdarK19
Rama
Level 139
God Stats
2W - 4L
1,199 SR
Queue Stats
184W - 172L
1,577 Elo+
Solo
Zeus
Zeus
MuGr1EnThOr
Zeus
Level 28
God Stats
7W - 3L
1,792 SR
Queue Stats
57W - 55L
1,570 Elo+
Party 1
Sylvanus
Sylvanus
RamenKing___
Sylvanus
Level 126
God Stats
1W - 1L
1,525 SR
Queue Stats
125W - 105L
1,573 Elo+
Solo
Thanatos
Thanatos
losxtratereste22
Thanatos
Level 151
God Stats
1W - 5L
1,339 SR
Queue Stats
146W - 136L
1,574 Elo+
Party 1
Cthulhu
Cthulhu
wolftimmy4321
Cthulhu
Level 121
God Stats
0W - 2L
1,201 SR
Queue Stats
70W - 59L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
3 / 1 / 0
6,833
683
6,270
7,918
3,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
Ahldar
Atlas
9
1 / 0 / 3
5,604
560
5,092
6,610
5,126
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
3 / 0 / 1
6,269
627
4,395
4,206
1,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
9
0 / 3 / 1
5,024
502
4,259
9,953
3,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hera
S0mn0s
Hera
10
0 / 3 / 0
5,547
555
2,711
5,179
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,302
530
2,296
5,617
2,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
6 / 0 / 0
6,872
687
3,450
4,200
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
RamenKing___
Sylvanus
8
0 / 3 / 1
4,960
496
2,444
8,110
5,256
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 0 / 5
5,675
568
4,951
9,497
3,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
11
0 / 3 / 1
6,062
606
3,758
9,222
5,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
7
Kills
6
7
Deaths
7
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
3
1
0
3
W
Atlas
Ahldar
Atlas
1
0
3
2.5
W
3
0
1
3.5
L
0
1
0
0
W
Ne Zha
0
3
1
0.17
L
6
0
0
6
L
Sylvanus
RamenKing___
Sylvanus
0
3
1
0.17
W
Hera
S0mn0s
Hera
0
3
0
0
L
0
0
5
2.5
L
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,727
Damage
16,899
33,866
Taken
36,646
15,021
Mitigated
17,803
12,574
Healing
15,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
6,270
1,569
0
2,768
7,918
3,433
0
2,893
4,492
0
47,784
W
Atlas
Ahldar
Atlas
5,092
2,861
0
1,850
6,610
5,126
0
1,747
4,863
20,434
0
W
4,395
3,644
0
2,865
4,206
1,365
0
1,134
3,072
0
48,623
L
2,296
1,916
0
1,571
5,617
2,100
0
1,637
3,980
0
38,568
W
Ne Zha
4,259
1,749
0
4,341
9,953
3,328
0
1,561
8,281
0
35,652
L
3,450
408
0
500
4,200
1,304
377
953
3,143
44,080
0
L
Sylvanus
RamenKing___
Sylvanus
2,444
884
204
2,184
8,110
5,256
0
3,505
4,453
14,621
1,243
W
Hera
S0mn0s
Hera
2,711
392
0
750
5,179
1,769
0
1,585
3,594
37,603
0
L
4,951
1,193
0
10,396
9,497
3,474
0
1,426
8,045
0
45,606
L
Cthulhu
3,758
437
0
750
9,222
5,669
0
0
9,222
35,223
733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,277
Gold Earned
28,871
350
Minions Killed
348
0
Camps Cleared
0
1,066,551
Distance Traveled
1,070,449
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,833
683
95
10
0
216,484
1
W
Atlas
5,604
560
27
3
0
219,295
0
W
Rama
6,269
627
87
9
0
199,420
4
L
Rama
5,302
530
79
8
0
211,976
2
W
Ne Zha
5,024
502
55
6
0
229,436
1
L
Zeus
6,872
687
89
9
0
220,074
0
L
Sylvanus
4,960
496
20
2
0
195,367
1
W
Hera
5,547
555
86
9
0
201,916
2
L
Thanatos
5,675
568
76
8
0
255,752
0
L
Cthulhu
6,062
606
84
8
0
187,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role