Player Matchup

Ganesha
Ganesha
BNibby
Ganesha
Level 146
God Stats
4W - 3L
1,582 SR
Queue Stats
55W - 55L
1,594 Elo+
Solo
Cu Chulainn
Cu Chulainn
Colinator 34
Cu Chulainn
Level 83
God Stats
5W - 5L
1,454 SR
Queue Stats
13W - 12L
1,451 Elo+
Party 1
Vulcan
Vulcan
KyFriedKidd
Vulcan
Level 108
God Stats
0W - 3L
1,419 SR
Queue Stats
7W - 7L
1,434 Elo+
Party 1
Arachne
Arachne
Waffleman983
Arachne
Level 125
God Stats
2W - 2L
1,491 SR
Queue Stats
6W - 8L
1,372 Elo+
Party 1
Sol
Sol
ohheytom69
Sol
Level 45
God Stats
3W - 6L
1,519 SR
Queue Stats
21W - 27L
1,445 Elo+
Solo
Team Averages
Level 101
1,493 SR
1,459 Elo+

VS

Team Averages
Level 127
1,558 SR
1,448 Elo+
Nemesis
Nemesis
HauntLich
Nemesis
Level 69
God Stats
3W - 3L
1,665 SR
Queue Stats
88W - 79L
1,497 Elo+
Solo
Cthulhu
Cthulhu
JIJEF
Cthulhu
Level 110
God Stats
4W - 2L
1,510 SR
Queue Stats
25W - 23L
1,469 Elo+
Party 2
King Arthur
King Arthur
Shploggle
King Arthur
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,220 Elo+
Solo
Neith
Neith
dukewicked
Neith
Level 250
God Stats
11W - 11L
1,790 SR
Queue Stats
218W - 211L
1,582 Elo+
Solo
Hades
Hades
the LASP GAM3R
Hades
Level 122
God Stats
1W - 0L
1,326 SR
Queue Stats
31W - 26L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BNibby
Ganesha
9
0 / 2 / 4
5,518
502
2,665
7,954
5,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
Colinator 34
Cu Chulainn
9
1 / 3 / 2
5,455
496
5,736
8,565
4,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
9
0 / 0 / 1
5,273
479
3,252
4,183
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Waffleman983
Arachne
10
4 / 0 / 0
5,739
522
4,496
7,712
2,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 0
5,553
505
3,048
8,386
2,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HauntLich
Nemesis
10
1 / 2 / 1
5,489
499
4,200
9,501
3,241
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
JIJEF
Cthulhu
9
1 / 1 / 3
5,833
530
4,124
7,137
4,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Shploggle
King Arthur
10
4 / 1 / 0
6,499
591
4,589
7,853
5,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
12
4 / 1 / 1
6,799
618
5,160
6,456
2,556
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
0 / 0 / 1
5,484
499
3,370
5,783
2,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
5
Kills
10
10
Deaths
5
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ganesha
BNibby
Ganesha
0
2
4
1
L
Cu Chulainn
Colinator 34
Cu Chulainn
1
3
2
0.67
W
Nemesis
HauntLich
Nemesis
1
2
1
0.75
W
Cthulhu
JIJEF
Cthulhu
1
1
3
2.5
L
Vulcan
0
0
1
0.5
W
King Arthur
Shploggle
King Arthur
4
1
0
4
L
Arachne
Waffleman983
Arachne
4
0
0
4
W
Neith
4
1
1
4.5
L
0
5
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,197
Damage
21,443
36,800
Taken
36,730
16,446
Mitigated
17,977
12,839
Healing
13,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
BNibby
Ganesha
2,665
536
0
2,835
7,954
5,397
0
3,586
4,368
14,064
0
L
Cu Chulainn
Colinator 34
Cu Chulainn
5,736
719
0
1,087
8,565
4,115
0
547
8,018
0
33,428
W
Nemesis
HauntLich
Nemesis
4,200
1,720
0
2,942
9,501
3,241
0
984
8,517
0
39,659
W
Cthulhu
JIJEF
Cthulhu
4,124
722
1,036
1,924
7,137
4,114
100
2,269
4,868
23,739
0
L
Vulcan
3,252
1,255
0
960
4,183
1,565
124
1,460
2,723
31,800
0
W
King Arthur
Shploggle
King Arthur
4,589
775
0
1,125
7,853
5,708
107
652
7,201
0
34,704
L
Arachne
Waffleman983
Arachne
4,496
2,742
0
5,263
7,712
2,946
0
1,205
6,507
0
29,537
W
Neith
5,160
2,170
0
3,423
6,456
2,556
1,043
2,611
3,845
0
51,145
L
3,048
1,837
0
2,694
8,386
2,423
1,306
696
7,690
34,200
6,542
W
3,370
466
430
2,542
5,783
2,358
290
2,120
3,663
30,131
1,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,538
Gold Earned
30,104
233
Minions Killed
303
0
Camps Cleared
0
1,088,264
Distance Traveled
1,083,130
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,518
502
3
0
0
214,977
2
L
Cu Chulainn
5,455
496
54
5
0
226,399
0
W
Nemesis
5,489
499
59
5
0
213,445
1
W
Cthulhu
5,833
530
32
3
0
239,657
3
L
Vulcan
5,273
479
54
5
0
196,492
3
W
King Arthur
6,499
591
53
5
0
222,047
0
L
Arachne
5,739
522
49
4
0
274,639
0
W
Neith
6,799
618
86
8
0
204,953
1
L
Sol
5,553
505
73
7
0
175,757
0
W
Hades
5,484
499
73
7
0
203,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role