Player Matchup

Surtr
Surtr
IDFORME123
Surtr
Level 108
God Stats
1W - 2L
1,436 SR
Queue Stats
29W - 42L
1,530 Elo+
Party 1
Ymir
Ymir
LilThiccy
Ymir
Level 109
God Stats
2W - 2L
1,331 SR
Queue Stats
99W - 111L
1,490 Elo+
Party 3
Merlin
Merlin
Miquellaz
Merlin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 40L
1,530 Elo+
Party 1
Zhong Kui
Zhong Kui
ScrumReaper
Zhong Kui
Level 45
God Stats
7W - 3L
1,214 SR
Queue Stats
157W - 130L
1,458 Elo+
Party 3
Thor
Thor
Scrumkid
Thor
Level 123
God Stats
4W - 4L
1,822 SR
Queue Stats
227W - 209L
1,490 Elo+
Party 3
Team Averages
Level 80
1,461 SR
1,500 Elo+

VS

Team Averages
Level 86
1,502 SR
1,488 Elo+
Horus
Horus
Bukubukuchaguma
Horus
Level 122
God Stats
93W - 77L
1,588 SR
Queue Stats
303W - 288L
1,571 Elo+
Party 2
Ra
Ra
KareeemCheese
Ra
Level 100
God Stats
15W - 17L
1,528 SR
Queue Stats
238W - 231L
1,551 Elo+
Party 2
Skadi
Skadi
LordJamezx
Skadi
Level 46
God Stats
5W - 6L
1,535 SR
Queue Stats
83W - 82L
1,584 Elo+
Party 2
Maui
Maui
NeithNutBust
Maui
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,165 Elo+
Solo
Hun Batz
Hun Batz
victorious05
Hun Batz
Level 134
God Stats
1W - 3L
1,360 SR
Queue Stats
501W - 478L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
8
0 / 0 / 0
4,430
738
821
3,841
2,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
7
0 / 2 / 2
4,124
687
1,989
5,677
3,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
Miquellaz
Merlin
8
0 / 1 / 0
4,480
747
1,556
2,837
937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Zhong Kui
ScrumReaper
Zhong Kui
7
1 / 3 / 1
3,781
630
2,894
4,353
2,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thor
9
1 / 0 / 0
4,398
733
1,190
4,896
1,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 5
4,496
749
2,678
6,393
3,921
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
1 / 0 / 0
4,273
712
1,509
2,210
827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
7
4 / 1 / 0
4,495
749
4,015
3,844
1,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

3
0 / 0 / 0
3,023
504
646
1,230
466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hun Batz
victorious05
Hun Batz
8
1 / 0 / 1
4,148
691
2,205
4,678
1,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
2
Kills
6
6
Deaths
2
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
5
2.5
W
Surtr
0
0
0
0
L
1
0
0
1
W
Ymir
0
2
2
0.5
L
Skadi
4
1
0
4
W
Merlin
Miquellaz
Merlin
0
1
0
0
L
0
0
0
0
W
Zhong Kui
ScrumReaper
Zhong Kui
1
3
1
0.5
W
Thor
1
0
0
1
L
Hun Batz
victorious05
Hun Batz
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,450
Damage
11,053
21,604
Taken
18,355
10,886
Mitigated
8,131
7,349
Healing
7,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,678
1,124
155
2,489
6,393
3,921
0
2,772
3,621
0
10,837
W
Surtr
821
416
0
1,052
3,841
2,617
0
558
3,283
364
26,128
L
1,509
276
300
914
2,210
827
0
930
1,280
22,859
0
W
Ymir
1,989
679
0
1,374
5,677
3,078
0
0
5,677
14,606
0
L
Skadi
4,015
2,019
0
750
3,844
1,324
270
1,858
1,986
0
25,966
W
Merlin
Miquellaz
Merlin
1,556
121
0
571
2,837
937
0
1,323
1,464
27,732
592
L
646
350
0
295
1,230
466
0
0
1,230
3,694
2,157
W
Zhong Kui
ScrumReaper
Zhong Kui
2,894
689
0
871
4,353
2,661
0
0
4,353
16,594
4,957
W
Thor
1,190
188
0
3,481
4,896
1,593
0
136
4,760
0
29,477
L
Hun Batz
victorious05
Hun Batz
2,205
636
0
2,128
4,678
1,593
0
665
4,013
0
23,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,213
Gold Earned
20,435
217
Minions Killed
156
0
Camps Cleared
0
680,456
Distance Traveled
616,616
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,496
749
10
2
0
157,240
2
W
Surtr
4,430
738
48
8
0
129,392
0
L
Ra
4,273
712
48
8
0
155,474
0
W
Ymir
4,124
687
20
3
0
150,063
1
L
Skadi
4,495
749
40
7
0
111,223
0
W
Merlin
4,480
747
52
9
0
111,635
0
L
Maui
3,023
504
9
2
0
31,356
0
W
Zhong Kui
3,781
630
39
7
0
140,520
0
W
Thor
4,398
733
58
10
0
148,846
0
L
Hun Batz
4,148
691
49
8
0
161,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role