Player Matchup

Charybdis
Charybdis
Blackboy3980
Charybdis
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 37L
1,492 Elo+
Party 1
Kukulkan
Kukulkan
PWNTASTROPHY
Kukulkan
Level 109
God Stats
1W - 0L
1,371 SR
Queue Stats
34W - 35L
1,449 Elo+
Solo
Chronos
Chronos
TomyPickIes
Chronos
Level 137
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 38L
1,295 Elo+
Solo
Atlas
Atlas
fearful408byoys
Atlas
Level 87
God Stats
1W - 1L
1,285 SR
Queue Stats
72W - 71L
1,474 Elo+
Party 1
Terra
Terra
pawkman
Terra
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 63L
1,388 Elo+
Solo
Team Averages
Level 103
1,431 SR
1,420 Elo+

VS

Team Averages
Level 100
1,508 SR
1,508 Elo+
Freya
Freya
ButtercuplolTTV
Freya
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 40L
1,543 Elo+
Solo
Serqet
Serqet
DoctorKrieger44
Serqet
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
819W - 855L
1,451 Elo+
Solo
Sylvanus
Sylvanus
FenrirsSpawn
Sylvanus
Level 117
God Stats
0W - 2L
1,298 SR
Queue Stats
69W - 59L
1,544 Elo+
Solo
Lancelot
Lancelot
Zails
Lancelot
Level 46
God Stats
0W - 1L
1,479 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nut
Nut
paco7533
Nut
Level 159
God Stats
1W - 2L
1,761 SR
Queue Stats
128W - 81L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Blackboy3980
Charybdis
17
6 / 1 / 9
10,289
791
18,670
12,278
7,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
PWNTASTROPHY
Kukulkan
16
2 / 2 / 12
9,855
758
11,117
7,059
3,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
TomyPickIes
Chronos
17
4 / 1 / 8
10,176
783
11,097
9,602
5,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
3 / 2 / 12
10,098
777
13,905
16,180
18,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Terra
pawkman
Terra
15
2 / 1 / 10
8,915
686
3,623
12,622
11,977
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 3
8,833
679
9,953
12,489
7,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 5 / 2
7,479
575
3,398
9,661
6,892
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
FenrirsSpawn
Sylvanus
17
1 / 2 / 4
9,279
714
6,636
16,676
19,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lancelot
Zails
Lancelot
15
3 / 5 / 2
8,278
637
16,186
12,473
6,761
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
0 / 4 / 4
7,807
601
9,455
13,079
6,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
22
17
Kills
7
7
Deaths
17
51
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Blackboy3980
Charybdis
6
1
9
10.5
L
2
1
3
3.5
L
1
5
2
0.4
L
Sylvanus
FenrirsSpawn
Sylvanus
1
2
4
1.5
W
Kukulkan
PWNTASTROPHY
Kukulkan
2
2
12
4
W
Chronos
TomyPickIes
Chronos
4
1
8
8
L
Lancelot
Zails
Lancelot
3
5
2
0.8
W
3
2
12
4.5
L
0
4
4
0.5
W
Terra
pawkman
Terra
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,412
Damage
45,628
57,741
Taken
64,378
46,793
Mitigated
46,521
30,684
Healing
26,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Blackboy3980
Charybdis
18,670
8,487
2,489
4,402
12,278
7,365
1,278
4,745
7,533
0
26,939
L
9,953
2,637
284
3,821
12,489
7,011
0
8,457
4,032
27,786
0
L
3,398
1,237
620
693
9,661
6,892
0
5,235
4,426
0
8,107
L
Sylvanus
FenrirsSpawn
Sylvanus
6,636
2,467
7,305
6,701
16,676
19,599
0
8,278
8,398
19,634
0
W
Kukulkan
PWNTASTROPHY
Kukulkan
11,117
1,576
362
411
7,059
3,654
462
748
6,143
35,671
794
W
Chronos
TomyPickIes
Chronos
11,097
1,826
1,939
2,749
9,602
5,117
303
3,242
6,360
31,464
565
L
Lancelot
Zails
Lancelot
16,186
4,040
404
2,183
12,473
6,761
0
6,752
5,721
0
20,833
W
13,905
5,291
1,150
4,309
16,180
18,680
68
4,742
11,204
20,127
744
L
9,455
4,097
1,942
2,981
13,079
6,258
0
9,359
3,720
0
22,916
W
Terra
pawkman
Terra
3,623
780
7,858
5,015
12,622
11,977
245
3,112
9,510
8,281
479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,333
Gold Earned
41,676
178
Minions Killed
122
0
Camps Cleared
0
1,231,738
Distance Traveled
1,099,355
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,289
791
32
2
0
224,375
0
L
Freya
8,833
679
42
3
0
262,389
0
L
Serqet
7,479
575
6
0
0
184,565
0
L
Sylvanus
9,279
714
31
2
0
221,303
0
W
Kukulkan
9,855
758
65
5
0
234,018
0
W
Chronos
10,176
783
54
4
0
285,024
0
L
Lancelot
8,278
637
11
1
0
204,466
0
W
Atlas
10,098
777
15
1
0
249,934
0
L
Nut
7,807
601
32
2
0
226,632
0
W
Terra
8,915
686
12
1
0
238,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role