Player Matchup

Hera
Hera
 
Hera
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
ApplejuiceGam3r
Yemoja
Level 128
God Stats
14W - 12L
1,152 SR
Queue Stats
686W - 697L
1,516 Elo+
Party 2
Ne Zha
Ne Zha
Perk 408246
Ne Zha
Level 102
God Stats
2W - 5L
1,500 SR
Queue Stats
432W - 334L
1,529 Elo+
Party 2
Erlang Shen
Erlang Shen
Xtici
Erlang Shen
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 36L
1,471 Elo+
Party 2
Charon
Charon
YoungMathias420
Charon
Level 77
God Stats
6W - 2L
1,490 SR
Queue Stats
166W - 153L
1,469 Elo+
Solo
Team Averages
Level 91
1,428 SR
1,497 Elo+

VS

Team Averages
Level 75
1,545 SR
1,402 Elo+
Serqet
Serqet
 
Serqet
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
DeathbyMiddy
Nike
Level 86
God Stats
1W - 2L
1,724 SR
Queue Stats
17W - 28L
1,412 Elo+
Party 1
Yemoja
Yemoja
IrishBiscut
Yemoja
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,441 Elo+
Party 1
Ullr
Ullr
chev327flatout
Ullr
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,325 Elo+
Party 1
Kumbhakarna
Kumbhakarna
getmotionzz
Kumbhakarna
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
210W - 219L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
6 / 0 / 11
9,890
989
21,999
7,786
5,558
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
0 / 0 / 11
8,599
860
2,441
6,838
6,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
13
3 / 3 / 12
8,411
841
10,413
16,720
18,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
Xtici
Erlang Shen
14
7 / 2 / 5
8,668
867
8,582
9,842
9,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

16
3 / 0 / 15
9,692
969
10,327
12,049
13,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
1 / 5 / 4
7,385
739
2,429
10,378
7,291
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 4 / 3
7,109
711
10,019
12,149
7,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
12
0 / 4 / 3
7,047
705
4,433
13,671
9,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 2 / 4
6,968
697
7,265
9,630
4,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Kumbhakarna
getmotionzz
Kumbhakarna
12
2 / 4 / 2
6,786
679
5,177
10,795
10,334
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
21
19
Kills
5
5
Deaths
19
54
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
6
0
11
11.5
L
Serqet
 
Serqet
1
5
4
0.6
W
0
0
11
5.5
L
1
4
3
0.63
L
Yemoja
0
4
3
0.38
W
Ne Zha
3
3
12
3
W
Erlang Shen
Xtici
Erlang Shen
7
2
5
4.75
W
3
0
15
10.5
L
1
2
4
1.5
L
Kumbhakarna
getmotionzz
Kumbhakarna
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,762
Damage
29,323
53,235
Taken
56,623
54,712
Mitigated
38,550
26,863
Healing
15,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
21,999
6,318
0
473
7,786
5,558
1,531
1,365
6,421
46,247
2,130
L
Serqet
 
Serqet
2,429
563
0
636
10,378
7,291
0
5,879
4,062
0
3,832
W
2,441
1,454
14,257
2,932
6,838
6,756
511
898
5,940
4,268
0
L
10,019
584
1,371
910
12,149
7,599
0
7,734
4,031
0
26,619
L
Yemoja
4,433
1,154
5,195
2,544
13,671
9,110
0
8,443
4,792
9,937
0
W
Ne Zha
10,413
2,602
545
3,075
16,720
18,942
1,206
2,005
14,239
0
15,048
W
Erlang Shen
Xtici
Erlang Shen
8,582
3,363
334
1,339
9,842
9,593
1,297
2,692
7,150
0
11,332
W
10,327
2,493
1,355
2,553
12,049
13,863
1,435
2,650
9,399
20,577
0
L
7,265
4,279
0
1,428
9,630
4,216
0
6,440
3,054
0
16,876
L
Kumbhakarna
getmotionzz
Kumbhakarna
5,177
459
1,906
1,066
10,795
10,334
0
6,067
4,168
11,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,260
Gold Earned
35,295
115
Minions Killed
67
0
Camps Cleared
0
893,080
Distance Traveled
901,269
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,890
989
71
7
0
170,042
0
L
Serqet
7,385
739
4
0
0
180,134
0
W
Yemoja
8,599
860
10
1
0
164,864
0
L
Nike
7,109
711
34
3
0
204,417
0
L
Yemoja
7,047
705
5
1
0
170,372
0
W
Ne Zha
8,411
841
9
1
0
185,192
0
W
Erlang Shen
8,668
867
7
1
0
182,117
0
W
Charon
9,692
969
18
2
0
190,865
0
L
Ullr
6,968
697
13
1
0
183,806
0
L
Kumbhakarna
6,786
679
11
1
0
162,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role