Player Matchup

Zhong Kui
Zhong Kui
Gold III
Herobowie
Zhong Kui
Gold III
Level 127
God Stats
2W - 0L
1,742 SR
Queue Stats
52W - 57L
1,518 MMR
Solo
Chiron
Chiron
Gold IV
MattyBone
Chiron
Gold IV
Level 89
God Stats
5W - 6L
1,558 SR
Queue Stats
36W - 47L
1,434 MMR
Party 2
Horus
Horus
Gold II
Tornqvist
Horus
Gold II
Level 158
God Stats
5W - 3L
1,805 SR
Queue Stats
320W - 314L
1,532 MMR
Solo
Ah Puch
Ah Puch
Platinum V
ZiggyCT
Ah Puch
Platinum V
Level 131
God Stats
1W - 0L
1,721 SR
Queue Stats
100W - 101L
1,689 MMR
Party 2
Cabrakan
Cabrakan
Bronze III
stinkywomp
Cabrakan
Bronze III
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 50L
1,534 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,665 SR
1,542 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,481 SR
1,542 MMR
Janus
Janus
Gold II
BlazedArcane
Janus
Gold II
Level 114
God Stats
11W - 12L
1,628 SR
Queue Stats
172W - 179L
1,518 MMR
Solo
Cliodhna
Cliodhna
Bronze III
OnIyJinx
Cliodhna
Bronze III
Level 148
God Stats
1W - 1L
1,602 SR
Queue Stats
1W - 1L
1,546 MMR
Party 1
Atlas
Atlas
Gold III
ProzacLi
Atlas
Gold III
Level 141
God Stats
99W - 108L
1,488 SR
Queue Stats
260W - 260L
1,554 MMR
Solo
Odin
Odin
Bronze III
Texyback
Odin
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,546 MMR
Solo
Medusa
Medusa
Bronze III
yBebop
Medusa
Bronze III
Level 118
God Stats
0W - 1L
1,189 SR
Queue Stats
1W - 1L
1,546 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Herobowie
Zhong Kui
17
3 / 0 / 2
11,051
614
13,253
9,604
9,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
MattyBone
Chiron
16
4 / 3 / 4
9,788
544
11,417
12,193
5,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Tornqvist
Horus
15
1 / 0 / 8
9,685
538
7,342
11,687
9,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
ZiggyCT
Ah Puch
16
5 / 0 / 5
10,496
583
11,435
9,033
3,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
stinkywomp
Cabrakan
17
5 / 0 / 4
9,642
536
10,040
13,509
9,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LancelotNutThanatosKuzenbo

VS

Bans
AchillesAresAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 1
8,999
500
7,038
8,853
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cliodhna
OnIyJinx
Cliodhna
15
1 / 5 / 0
8,225
457
10,472
19,321
7,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
ProzacLi
Atlas
12
0 / 2 / 0
7,639
424
5,592
13,490
10,163
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Odin
13
0 / 4 / 0
7,965
443
2,745
16,375
14,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
yBebop
Medusa
14
2 / 4 / 0
8,335
463
8,317
15,744
5,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
18
Kills
3
3
Deaths
18
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Zhong Kui
Herobowie
Zhong Kui
3
0
2
4
W
Chiron
MattyBone
Chiron
4
3
4
2
L
Cliodhna
OnIyJinx
Cliodhna
1
5
0
0.2
L
Atlas
ProzacLi
Atlas
0
2
0
0
L
Odin
0
4
0
0
W
Horus
Tornqvist
Horus
1
0
8
5
W
Ah Puch
ZiggyCT
Ah Puch
5
0
5
7.5
W
Cabrakan
stinkywomp
Cabrakan
5
0
4
7
L
Medusa
yBebop
Medusa
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,487
Damage
34,164
56,026
Taken
73,783
37,280
Mitigated
40,525
21,579
Healing
15,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,038
324
0
1,250
8,853
3,350
0
4,312
4,053
79,236
0
W
Zhong Kui
Herobowie
Zhong Kui
13,253
3,618
0
3,865
9,604
9,534
749
345
8,691
76,522
17,073
W
Chiron
MattyBone
Chiron
11,417
4,597
815
3,732
12,193
5,401
881
2,189
9,952
0
73,391
L
Cliodhna
OnIyJinx
Cliodhna
10,472
1,161
0
6,961
19,321
7,336
0
10,524
8,457
0
86,901
L
Atlas
ProzacLi
Atlas
5,592
1,519
0
1,867
13,490
10,163
0
4,749
8,537
27,186
0
L
Odin
2,745
125
0
1,695
16,375
14,038
0
11,291
4,944
0
48,933
W
Horus
Tornqvist
Horus
7,342
2,699
806
4,575
11,687
9,937
0
2,883
8,671
0
31,849
W
Ah Puch
ZiggyCT
Ah Puch
11,435
1,086
150
2,196
9,033
3,263
216
3,565
5,212
73,155
1,925
W
Cabrakan
stinkywomp
Cabrakan
10,040
1,246
0
5,440
13,509
9,145
0
3,401
9,871
85,158
2,134
L
Medusa
yBebop
Medusa
8,317
2,983
0
3,252
15,744
5,638
1,078
1,441
14,303
0
67,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,662
Gold Earned
41,163
589
Minions Killed
507
0
Camps Cleared
0
1,824,396
Distance Traveled
1,822,486
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,999
500
178
10
0
390,730
2
W
Zhong Kui
11,051
614
162
9
0
305,358
2
W
Chiron
9,788
544
130
7
0
347,256
2
L
Cliodhna
8,225
457
115
6
0
384,981
0
L
Atlas
7,639
424
17
1
0
371,360
11
L
Odin
7,965
443
90
5
0
331,694
3
W
Horus
9,685
538
35
2
0
408,236
6
W
Ah Puch
10,496
583
145
8
0
356,066
5
W
Cabrakan
9,642
536
117
7
0
407,480
0
L
Medusa
8,335
463
107
6
0
343,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role