Player Matchup

Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Caesar27
Skadi
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,510 Elo+
Solo
Surtr
Surtr
GodDarkness-
Surtr
Level 128
God Stats
11W - 13L
1,620 SR
Queue Stats
198W - 188L
1,428 Elo+
Party 1
Kuzenbo
Kuzenbo
lBalamTheManl
Kuzenbo
Level 156
God Stats
1W - 4L
1,822 SR
Queue Stats
50W - 34L
1,599 Elo+
Solo
Thanatos
Thanatos
xTonyMax
Thanatos
Level 123
God Stats
15W - 18L
1,484 SR
Queue Stats
86W - 90L
1,415 Elo+
Party 1
Team Averages
Level 128
1,585 SR
1,491 Elo+

VS

Team Averages
Level 85
1,510 SR
1,420 Elo+
Cabrakan
Cabrakan
FewestDolphin18
Cabrakan
Level 88
God Stats
5W - 3L
1,533 SR
Queue Stats
367W - 345L
1,421 Elo+
Solo
Loki
Loki
Landsavage
Loki
Level 69
God Stats
3W - 5L
1,500 SR
Queue Stats
91W - 86L
1,500 Elo+
Solo
Achilles
Achilles
RelaxGavin
Achilles
Level 71
God Stats
2W - 3L
1,203 SR
Queue Stats
107W - 116L
1,403 Elo+
Solo
Sol
Sol
UnhappyRefrain__
Sol
Level 68
God Stats
34W - 22L
1,585 SR
Queue Stats
140W - 140L
1,318 Elo+
Solo
Hel
Hel
foxfoxyfox96
Hel
Level 127
God Stats
3W - 0L
1,729 SR
Queue Stats
145W - 153L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 3 / 0
5,595
509
4,719
9,335
3,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
Caesar27
Skadi
8
1 / 3 / 1
5,078
462
6,143
8,160
3,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
0 / 4 / 0
5,682
517
3,741
8,906
3,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
8
1 / 4 / 2
5,379
489
4,157
10,976
10,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
xTonyMax
Thanatos
8
0 / 3 / 1
4,884
444
3,067
7,758
2,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
10
2 / 2 / 6
6,392
581
3,594
8,962
8,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
6 / 1 / 4
6,477
589
5,748
5,640
1,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
RelaxGavin
Achilles
11
4 / 0 / 2
6,696
609
7,291
8,702
6,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 0 / 4
6,321
575
8,556
8,792
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
1 / 1 / 1
6,811
619
4,882
8,806
3,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
3
Kills
17
17
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
0
0.33
L
Skadi
Caesar27
Skadi
1
3
1
0.5
W
Cabrakan
2
2
6
2.5
L
0
4
0
0
W
6
1
4
8
W
Achilles
RelaxGavin
Achilles
4
0
2
5
W
4
0
4
6
W
1
1
1
1.5
L
Kuzenbo
1
4
2
0.5
L
Thanatos
xTonyMax
Thanatos
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,827
Damage
30,071
45,135
Taken
40,902
22,868
Mitigated
23,567
14,362
Healing
21,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,719
1,464
0
2,759
9,335
3,191
0
4,239
5,008
29,278
4,965
L
Skadi
Caesar27
Skadi
6,143
2,330
0
998
8,160
3,163
0
4,701
3,459
0
34,527
W
Cabrakan
3,594
800
0
3,785
8,962
8,560
0
2,021
6,941
14,598
0
L
3,741
1,408
0
3,430
8,906
3,576
0
0
8,399
1,188
36,866
W
5,748
2,314
0
2,882
5,640
1,733
0
685
4,955
0
26,591
W
Achilles
RelaxGavin
Achilles
7,291
1,853
0
1,726
8,702
6,755
0
633
8,069
0
35,465
W
8,556
3,301
0
6,696
8,792
2,963
726
1,665
7,127
54,288
5,643
W
4,882
637
96
6,107
8,806
3,556
0
3,653
5,153
56,528
932
L
Kuzenbo
4,157
1,431
0
2,733
10,976
10,509
14
6,395
4,581
17,509
0
L
Thanatos
xTonyMax
Thanatos
3,067
519
0
4,442
7,758
2,429
0
972
6,626
0
21,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,618
Gold Earned
32,697
229
Minions Killed
313
0
Camps Cleared
0
1,006,623
Distance Traveled
1,074,552
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,595
509
58
5
0
183,749
0
L
Skadi
5,078
462
55
5
0
187,707
1
W
Cabrakan
6,392
581
10
1
0
214,256
2
L
Surtr
5,682
517
62
6
0
223,584
0
W
Loki
6,477
589
33
3
0
216,932
0
W
Achilles
6,696
609
71
6
0
217,534
1
W
Sol
6,321
575
98
9
0
197,282
0
W
Hel
6,811
619
101
9
0
228,548
0
L
Kuzenbo
5,379
489
18
2
0
212,006
0
L
Thanatos
4,884
444
36
3
0
199,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role