Player Matchup

Nox
Nox
 
Nox
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Camazotz
Camazotz
DankiTV
Camazotz
Level 106
God Stats
3W - 3L
1,657 SR
Queue Stats
101W - 123L
1,448 Elo+
Party 2
Sun Wukong
Sun Wukong
Lil Gecko8763
Sun Wukong
Level 87
God Stats
36W - 23L
1,442 SR
Queue Stats
159W - 176L
1,561 Elo+
Party 2
Zeus
Zeus
Nunzio8
Zeus
Level 146
God Stats
1W - 2L
1,715 SR
Queue Stats
219W - 206L
1,531 Elo+
Party 3
Izanami
Izanami
josh jezak
Izanami
Level 146
God Stats
3W - 5L
1,607 SR
Queue Stats
214W - 211L
1,499 Elo+
Party 3
Team Averages
Level 108
1,584 SR
1,508 Elo+

VS

Team Averages
Level 72
1,592 SR
1,501 Elo+
Anubis
Anubis
Antares1060
Anubis
Level 84
God Stats
9W - 2L
1,931 SR
Queue Stats
248W - 213L
1,638 Elo+
Solo
Apollo
Apollo
SPeeDy HAndGuN
Apollo
Level 79
God Stats
5W - 8L
1,236 SR
Queue Stats
98W - 137L
1,447 Elo+
Party 1
Bacchus
Bacchus
ShowTime-Spins
Bacchus
Level 68
God Stats
34W - 44L
1,616 SR
Queue Stats
125W - 176L
1,425 Elo+
Party 1
Mulan
Mulan
TJawesome00
Mulan
Level 63
God Stats
104W - 131L
1,525 SR
Queue Stats
111W - 146L
1,455 Elo+
Party 1
Hun Batz
Hun Batz
kpkane
Hun Batz
Level 67
God Stats
16W - 16L
1,653 SR
Queue Stats
49W - 58L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
1
0 / 0 / 0
3,437
344
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Camazotz
DankiTV
Camazotz
1
0 / 0 / 0
3,437
344
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
Lil Gecko8763
Sun Wukong
1
0 / 0 / 0
3,437
344
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Zeus
Nunzio8
Zeus
11
0 / 2 / 0
6,126
613
3,515
4,102
1,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
josh jezak
Izanami
10
0 / 1 / 0
5,193
519
1,819
6,328
2,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
1
0 / 0 / 0
3,562
356
0
0
0
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 0 / 0
6,280
628
1,352
3,157
1,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 0 / 2
6,211
621
1,604
5,368
5,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
0 / 0 / 1
6,557
656
159
3,112
2,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
kpkane
Hun Batz
14
2 / 0 / 1
6,939
694
2,127
8,688
3,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
3
3
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
0
0
0
W
Anubis
0
0
0
0
L
Camazotz
DankiTV
Camazotz
0
0
0
0
L
Sun Wukong
Lil Gecko8763
Sun Wukong
0
0
0
0
L
Zeus
Nunzio8
Zeus
0
2
0
0
W
1
0
0
1
W
0
0
2
1
W
0
0
1
0.5
L
Izanami
josh jezak
Izanami
0
1
0
0
W
Hun Batz
kpkane
Hun Batz
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,334
Damage
5,242
10,430
Taken
20,325
3,517
Mitigated
12,041
2,738
Healing
11,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
Camazotz
DankiTV
Camazotz
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
Lil Gecko8763
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Zeus
Nunzio8
Zeus
3,515
504
0
750
4,102
1,313
556
463
3,594
41,218
2,573
W
1,352
895
0
2,498
3,157
1,241
842
0
3,157
0
57,437
W
1,604
40
0
2,769
5,368
5,226
0
136
5,210
23,571
0
W
159
0
0
350
3,112
2,164
208
676
2,426
0
39,558
L
Izanami
josh jezak
Izanami
1,819
1,031
0
1,988
6,328
2,204
0
1,141
5,187
0
41,955
W
Hun Batz
kpkane
Hun Batz
2,127
199
0
6,020
8,688
3,410
0
2,393
6,057
0
62,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,630
Gold Earned
29,549
174
Minions Killed
338
0
Camps Cleared
0
370,116
Distance Traveled
746,898
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
3,437
344
0
0
0
2,468
0
W
Anubis
3,562
356
0
0
0
6,277
0
L
Camazotz
3,437
344
0
0
0
1,567
0
L
Sun Wukong
3,437
344
0
0
0
0
0
L
Zeus
6,126
613
102
10
0
176,041
2
W
Apollo
6,280
628
110
11
0
161,119
1
W
Bacchus
6,211
621
27
3
0
191,448
2
W
Mulan
6,557
656
76
8
0
158,341
1
L
Izanami
5,193
519
72
7
0
190,040
0
W
Hun Batz
6,939
694
125
13
0
229,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role