Player Matchup

Vulcan
Vulcan
AveragePipe
Vulcan
Level 120
God Stats
7W - 3L
1,664 SR
Queue Stats
111W - 107L
1,505 Elo+
Party 1
Odin
Odin
CenturyJL
Odin
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 44L
1,471 Elo+
Party 1
Artemis
Artemis
Nateyr
Artemis
Level 105
God Stats
9W - 5L
1,679 SR
Queue Stats
46W - 65L
1,484 Elo+
Party 1
Fenrir
Fenrir
iHateCFA2
Fenrir
Level 26
God Stats
1W - 2L
1,282 SR
Queue Stats
74W - 44L
1,504 Elo+
Party 1
Baron Samedi
Baron Samedi
zTimmss
Baron Samedi
Level 105
God Stats
3W - 1L
1,672 SR
Queue Stats
64W - 73L
1,540 Elo+
Party 1
Team Averages
Level 87
1,559 SR
1,501 Elo+

VS

Team Averages
Level 78
1,624 SR
1,548 Elo+
Bacchus
Bacchus
Bradley826
Bacchus
Level 128
God Stats
5W - 7L
1,693 SR
Queue Stats
98W - 84L
1,598 Elo+
Party 2
Vamana
Vamana
DyoZa
Vamana
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 32L
1,516 Elo+
Solo
Merlin
Merlin
Furbur
Merlin
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,502 Elo+
Solo
Zhong Kui
Zhong Kui
LastChanceU
Zhong Kui
Level 39
God Stats
7W - 3L
1,928 SR
Queue Stats
58W - 52L
1,567 Elo+
Solo
Artemis
Artemis
MtnDewMeInHD
Artemis
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
97W - 99L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
1 / 0 / 2
6,552
655
3,328
4,208
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
13
4 / 0 / 4
7,102
710
4,558
5,118
2,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Nateyr
Artemis
11
3 / 0 / 2
5,548
555
5,028
5,984
2,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
iHateCFA2
Fenrir
11
7 / 1 / 2
6,368
637
8,960
7,637
3,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
zTimmss
Baron Samedi
8
0 / 1 / 4
4,892
489
1,886
5,572
3,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bradley826
Bacchus
8
0 / 3 / 2
4,732
473
3,668
7,708
5,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
DyoZa
Vamana
10
1 / 2 / 0
5,188
519
1,943
8,250
6,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Furbur
Merlin
9
0 / 3 / 0
5,086
509
2,533
4,352
1,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
LastChanceU
Zhong Kui
9
0 / 4 / 0
5,373
537
2,072
6,403
3,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
MtnDewMeInHD
Artemis
10
1 / 3 / 0
5,441
544
5,114
7,532
2,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
15
Kills
2
2
Deaths
15
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vulcan
1
0
2
2
L
Bacchus
Bradley826
Bacchus
0
3
2
0.33
W
Odin
4
0
4
6
L
Vamana
DyoZa
Vamana
1
2
0
0.5
L
Merlin
Furbur
Merlin
0
3
0
0
L
Zhong Kui
LastChanceU
Zhong Kui
0
4
0
0
L
Artemis
MtnDewMeInHD
Artemis
1
3
0
0.33
W
Artemis
Nateyr
Artemis
3
0
2
4
W
Fenrir
iHateCFA2
Fenrir
7
1
2
8
W
Baron Samedi
zTimmss
Baron Samedi
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,760
Damage
15,330
28,519
Taken
34,245
13,884
Mitigated
20,618
12,068
Healing
6,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
3,328
712
0
1,030
4,208
1,563
0
1,811
2,059
51,317
0
L
Bacchus
Bradley826
Bacchus
3,668
298
0
778
7,708
5,889
0
594
7,114
14,842
0
W
Odin
4,558
1,479
0
1,898
5,118
2,944
0
1,548
3,538
0
50,678
L
Vamana
DyoZa
Vamana
1,943
1,254
0
560
8,250
6,379
0
1,100
7,106
0
31,545
L
Merlin
Furbur
Merlin
2,533
79
0
510
4,352
1,613
0
2,294
2,016
29,917
751
L
Zhong Kui
LastChanceU
Zhong Kui
2,072
706
0
1,479
6,403
3,996
0
0
6,089
30,472
8,498
L
Artemis
MtnDewMeInHD
Artemis
5,114
1,636
0
2,789
7,532
2,741
0
1,226
6,258
0
36,065
W
Artemis
Nateyr
Artemis
5,028
1,572
0
1,752
5,984
2,374
0
1,112
4,572
0
36,370
W
Fenrir
iHateCFA2
Fenrir
8,960
2,857
0
4,694
7,637
3,117
0
1,116
6,353
0
46,943
W
Baron Samedi
zTimmss
Baron Samedi
1,886
232
283
2,411
5,572
3,886
0
1,215
4,042
13,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,462
Gold Earned
25,820
344
Minions Killed
306
0
Camps Cleared
0
1,019,665
Distance Traveled
854,864
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,552
655
92
9
0
214,141
0
L
Bacchus
4,732
473
24
2
0
172,810
0
W
Odin
7,102
710
99
10
0
191,479
0
L
Vamana
5,188
519
62
6
0
197,129
0
L
Merlin
5,086
509
85
9
0
188,418
0
L
Zhong Kui
5,373
537
71
7
0
140,230
0
L
Artemis
5,441
544
64
6
0
156,277
0
W
Artemis
5,548
555
69
7
0
178,060
0
W
Fenrir
6,368
637
67
7
0
240,917
0
W
Baron Samedi
4,892
489
17
2
0
195,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role