Player Matchup

Anhur
Anhur
Jonnnnnn1
Anhur
Level 98
God Stats
19W - 15L
1,890 SR
Queue Stats
127W - 128L
1,287 Elo+
Party 1
Sylvanus
Sylvanus
Moihz
Sylvanus
Level 122
God Stats
16W - 11L
1,886 SR
Queue Stats
70W - 70L
1,287 Elo+
Party 1
Surtr
Surtr
Onaroll62
Surtr
Level 147
God Stats
3W - 1L
1,792 SR
Queue Stats
197W - 199L
1,500 Elo+
Party 2
Ra
Ra
chiIdishbrandino
Ra
Level 146
God Stats
24W - 21L
1,617 SR
Queue Stats
120W - 108L
1,576 Elo+
Party 2
Arachne
Arachne
vhezus dad
Arachne
Level 88
God Stats
19W - 15L
1,611 SR
Queue Stats
46W - 48L
1,500 Elo+
Party 1
Team Averages
Level 120
1,759 SR
1,430 Elo+

VS

Team Averages
Level 126
1,685 SR
1,551 Elo+
Fenrir
Fenrir
Cocojnr
Fenrir
Level 153
God Stats
0W - 3L
1,500 SR
Queue Stats
151W - 133L
1,564 Elo+
Solo
Ishtar
Ishtar
Ethereous774
Ishtar
Level 109
God Stats
61W - 32L
1,683 SR
Queue Stats
252W - 202L
1,561 Elo+
Solo
Agni
Agni
PipeSabe
Agni
Level 154
God Stats
6W - 6L
1,569 SR
Queue Stats
399W - 369L
1,551 Elo+
Solo
Thor
Thor
SMITELokey
Thor
Level 109
God Stats
0W - 1L
1,808 SR
Queue Stats
109W - 95L
1,541 Elo+
Solo
King Arthur
King Arthur
t3dsnotd3ad
King Arthur
Level 104
God Stats
4W - 1L
1,865 SR
Queue Stats
47W - 42L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jonnnnnn1
Anhur
13
1 / 1 / 0
7,335
524
5,473
11,107
5,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Moihz
Sylvanus
12
2 / 1 / 4
7,314
522
3,457
11,502
8,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Surtr
Onaroll62
Surtr
13
4 / 0 / 5
8,294
592
9,183
14,963
11,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 3 / 5
7,608
543
8,043
9,019
4,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Arachne
vhezus dad
Arachne
13
7 / 3 / 3
7,772
555
7,196
14,638
6,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cocojnr
Fenrir
12
1 / 2 / 4
7,053
504
4,186
13,956
10,469
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
15
2 / 1 / 1
8,650
618
7,706
5,069
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
13
2 / 4 / 3
7,481
534
7,049
7,841
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
3 / 5 / 1
6,634
474
7,714
13,119
5,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
t3dsnotd3ad
King Arthur
12
0 / 4 / 1
6,866
490
9,431
14,504
13,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
16
Kills
8
8
Deaths
16
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cocojnr
Fenrir
1
2
4
1.5
L
Ishtar
2
1
1
2.5
W
Anhur
Jonnnnnn1
Anhur
1
1
0
1
W
Sylvanus
Moihz
Sylvanus
2
1
4
4
W
Surtr
Onaroll62
Surtr
4
0
5
6.5
L
Agni
2
4
3
0.88
L
3
5
1
0.7
W
2
3
5
1.5
L
King Arthur
t3dsnotd3ad
King Arthur
0
4
1
0.13
W
Arachne
vhezus dad
Arachne
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,352
Damage
36,086
61,229
Taken
54,489
35,190
Mitigated
33,968
24,792
Healing
12,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cocojnr
Fenrir
4,186
992
0
3,707
13,956
10,469
0
2,029
11,851
0
28,027
L
Ishtar
7,706
6,055
0
3,116
5,069
1,997
0
429
4,640
0
89,506
W
Anhur
Jonnnnnn1
Anhur
5,473
3,932
0
5,580
11,107
5,164
0
0
11,107
0
63,608
W
Sylvanus
Moihz
Sylvanus
3,457
872
2,386
3,033
11,502
8,730
26
337
11,151
23,006
0
W
Surtr
Onaroll62
Surtr
9,183
3,741
0
3,567
14,963
11,174
148
416
14,532
1,796
62,812
L
Agni
7,049
227
0
1,354
7,841
2,721
0
3,515
4,326
54,073
0
L
7,714
2,008
0
840
13,119
5,130
0
3,486
9,556
0
37,075
W
8,043
437
1,526
2,639
9,019
4,086
206
3,192
5,755
61,683
1,913
L
King Arthur
t3dsnotd3ad
King Arthur
9,431
1,052
0
3,541
14,504
13,651
0
2,069
12,435
0
60,743
W
Arachne
vhezus dad
Arachne
7,196
4,460
0
6,061
14,638
6,036
1,394
2,838
11,635
0
36,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,323
Gold Earned
36,684
415
Minions Killed
476
0
Camps Cleared
0
1,368,514
Distance Traveled
1,357,598
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,053
504
49
4
0
297,474
4
L
Ishtar
8,650
618
151
11
0
264,980
0
W
Anhur
7,335
524
115
8
0
239,043
2
W
Sylvanus
7,314
522
37
3
0
259,782
5
W
Surtr
8,294
592
95
7
0
261,774
2
L
Agni
7,481
534
117
8
0
272,216
2
L
Thor
6,634
474
51
4
0
252,696
0
W
Ra
7,608
543
115
8
0
298,258
0
L
King Arthur
6,866
490
108
8
0
270,232
0
W
Arachne
7,772
555
53
4
0
309,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role