Player Matchup

Chang'e
Chang'e
G1rthQuakeX
Chang'e
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 54L
1,549 Elo+
Party 1
Fenrir
Fenrir
jdlove1029
Fenrir
Level 119
God Stats
4W - 1L
1,729 SR
Queue Stats
15W - 22L
1,413 Elo+
Party 1
Artemis
Artemis
newdogoldtrick
Artemis
Level 40
God Stats
1W - 0L
1,304 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 82
1,511 SR
1,487 Elo+

VS

Team Averages
Level 75
1,543 SR
1,449 Elo+
Nu Wa
Nu Wa
Jigglypoff016
Nu Wa
Level 61
God Stats
48W - 30L
1,417 SR
Queue Stats
52W - 41L
1,455 Elo+
Solo
Chaac
Chaac
LilCapnBeanz
Chaac
Level 87
God Stats
54W - 36L
1,712 SR
Queue Stats
67W - 58L
1,647 Elo+
Solo
Tsukuyomi
Tsukuyomi
Luh6aint
Tsukuyomi
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
G1rthQuakeX
Chang'e
13
2 / 1 / 8
7,696
770
6,570
7,867
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
jdlove1029
Fenrir
13
5 / 0 / 3
7,988
799
5,321
7,735
4,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
4 / 1 / 6
8,208
821
8,129
9,312
6,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
6,878
688
8,152
7,744
2,487
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 3 / 1
6,742
674
6,784
9,992
9,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Luh6aint
Tsukuyomi
6
0 / 5 / 0
5,398
540
2,528
5,386
2,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
11
Kills
2
2
Deaths
11
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
G1rthQuakeX
Chang'e
2
1
8
6
L
1
3
1
0.5
L
1
3
1
0.5
L
Tsukuyomi
Luh6aint
Tsukuyomi
0
5
0
0
W
Fenrir
jdlove1029
Fenrir
5
0
3
6.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,020
Damage
17,464
24,914
Taken
23,122
14,364
Mitigated
14,462
8,606
Healing
5,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
G1rthQuakeX
Chang'e
6,570
624
2,497
3,620
7,867
2,718
600
2,001
5,449
29,518
0
L
8,152
4,276
0
2,457
7,744
2,487
0
2,466
4,949
28,221
680
L
6,784
263
194
2,409
9,992
9,635
0
3,086
6,002
0
20,194
L
Tsukuyomi
Luh6aint
Tsukuyomi
2,528
616
0
230
5,386
2,340
0
840
4,303
0
4,704
W
Fenrir
jdlove1029
Fenrir
5,321
522
0
824
7,735
4,756
129
2,940
4,521
0
32,148
W
8,129
1,970
0
1,665
9,312
6,890
206
3,073
5,940
0
29,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,892
Gold Earned
19,018
151
Minions Killed
77
0
Camps Cleared
0
524,864
Distance Traveled
402,796
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,696
770
47
5
0
191,563
0
L
Nu Wa
6,878
688
51
5
0
139,672
0
L
Chaac
6,742
674
24
2
0
181,994
1
L
Tsukuyomi
5,398
540
2
0
0
81,130
0
W
Fenrir
7,988
799
59
6
0
174,607
0
W
Artemis
8,208
821
45
5
0
158,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role