Player Matchup

Agni
Agni
Gold III
GoD Smouk
Agni
Gold III
Level 157
God Stats
22W - 19L
1,576 SR
Queue Stats
130W - 132L
1,496 MMR
Solo
Aphrodite
Aphrodite
Gold II
IM lN CORNER
Aphrodite
Gold II
Level 94
God Stats
19W - 17L
1,621 SR
Queue Stats
143W - 149L
1,488 MMR
Solo
Neith
Neith
Gold II
Ox_Originx
Neith
Gold II
Level 155
God Stats
2W - 1L
1,747 SR
Queue Stats
196W - 198L
1,493 MMR
Solo
Fenrir
Fenrir
Bronze III
Respectable
Fenrir
Bronze III
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
jOoRdAn JoOr
Sun Wukong
Gold II
Level 154
God Stats
63W - 46L
1,642 SR
Queue Stats
330W - 313L
1,502 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,617 SR
1,496 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,587 SR
1,496 MMR
Tsukuyomi
Tsukuyomi
Silver I
BrandonPwnsNoobs
Tsukuyomi
Silver I
Level 130
God Stats
0W - 2L
1,434 SR
Queue Stats
34W - 34L
1,503 MMR
Solo
Hercules
Hercules
Gold IV
KING LEO III469
Hercules
Gold IV
Level 143
God Stats
8W - 3L
1,637 SR
Queue Stats
122W - 115L
1,499 MMR
Solo
Charon
Charon
Bronze III
Manerooo
Charon
Bronze III
Level 122
God Stats
0W - 1L
1,765 SR
Queue Stats
6W - 12L
1,500 MMR
Party 1
Izanami
Izanami
Gold II
Mindfreak_AVP
Izanami
Gold II
Level 140
God Stats
5W - 6L
1,600 SR
Queue Stats
94W - 91L
1,477 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
paperboy0187
Zhong Kui
Bronze III
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 61L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
18
10 / 1 / 5
11,472
604
16,702
13,585
6,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
IM lN CORNER
Aphrodite
14
0 / 0 / 13
9,375
493
3,985
17,509
16,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
18
3 / 1 / 9
10,491
552
13,740
11,318
5,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
17
4 / 0 / 6
9,920
522
10,017
16,895
10,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
jOoRdAn JoOr
Sun Wukong
18
4 / 2 / 4
12,042
634
18,207
23,649
24,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ThorThanatosSusanoAchilles

VS

Bans
RavanaVulcanCthulhuHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
17
2 / 4 / 2
9,713
511
11,353
14,821
7,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
15
0 / 2 / 1
9,087
478
10,770
22,961
30,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon
Manerooo
Charon
12
0 / 4 / 1
7,866
414
8,237
16,426
13,906
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
18
0 / 3 / 1
10,727
565
7,434
14,106
6,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
paperboy0187
Zhong Kui
16
2 / 8 / 0
9,474
499
15,018
20,035
15,560
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
21
Kills
4
4
Deaths
21
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
2
4
2
0.75
W
Agni
10
1
5
12.5
W
Aphrodite
IM lN CORNER
Aphrodite
0
0
13
6.5
L
Hercules
0
2
1
0.25
L
Charon
Manerooo
Charon
0
4
1
0.13
L
Izanami
0
3
1
0.17
W
Neith
3
1
9
7.5
W
Fenrir
4
0
6
7
W
Sun Wukong
jOoRdAn JoOr
Sun Wukong
4
2
4
3
L
Zhong Kui
paperboy0187
Zhong Kui
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,651
Damage
52,812
82,956
Taken
88,349
63,682
Mitigated
74,029
35,862
Healing
26,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
11,353
2,303
0
5,575
14,821
7,371
0
3,018
11,803
0
92,720
W
Agni
16,702
1,958
0
2,375
13,585
6,321
0
5,864
7,721
97,037
3,243
W
Aphrodite
IM lN CORNER
Aphrodite
3,985
1,170
6,416
10,317
17,509
16,962
18
6,339
11,170
22,415
0
L
Hercules
10,770
3,985
0
9,048
22,961
30,751
0
1,088
21,873
0
76,756
L
Charon
Manerooo
Charon
8,237
1,207
251
2,916
16,426
13,906
0
5,322
11,104
30,541
648
L
Izanami
7,434
4,174
0
2,800
14,106
6,441
2,454
3,189
10,917
0
121,601
W
Neith
13,740
4,685
0
3,368
11,318
5,363
1,002
1,754
9,564
0
89,639
W
Fenrir
10,017
2,399
0
2,953
16,895
10,121
53
6,036
10,859
168
86,181
W
Sun Wukong
jOoRdAn JoOr
Sun Wukong
18,207
6,158
0
10,433
23,649
24,915
0
4,016
19,633
1,486
112,404
L
Zhong Kui
paperboy0187
Zhong Kui
15,018
852
0
5,713
20,035
15,560
0
8,599
11,436
66,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,300
Gold Earned
46,867
585
Minions Killed
612
0
Camps Cleared
0
1,935,785
Distance Traveled
1,722,079
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,713
511
140
7
0
405,570
2
W
Agni
11,472
604
131
7
0
369,799
4
W
Aphrodite
9,375
493
44
2
0
371,805
0
L
Hercules
9,087
478
132
7
0
331,014
6
L
Charon
7,866
414
33
2
0
331,455
0
L
Izanami
10,727
565
206
11
0
350,923
4
W
Neith
10,491
552
121
6
0
374,384
4
W
Fenrir
9,920
522
109
6
0
446,744
8
W
Sun Wukong
12,042
634
180
9
0
373,053
4
L
Zhong Kui
9,474
499
101
5
0
303,117
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role