Player Matchup

Achilles
Achilles
BossReKiller96
Achilles
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
265W - 255L
1,577 Elo+
Solo
Rama
Rama
ZombieB34R
Rama
Level 139
God Stats
0W - 3L
1,280 SR
Queue Stats
154W - 124L
1,575 Elo+
Party 2
Ares
Ares
slyxera
Ares
Level 87
God Stats
1W - 1L
1,742 SR
Queue Stats
16W - 14L
1,615 Elo+
Party 2
Medusa
Medusa
xDJB34Rx
Medusa
Level 96
God Stats
3W - 2L
1,614 SR
Queue Stats
20W - 24L
1,536 Elo+
Party 2
Maman Brigitte
Maman Brigitte
Âddic
Maman Brigitte
Level 148
God Stats
0W - 3L
1,313 SR
Queue Stats
227W - 200L
1,593 Elo+
Party 2
Team Averages
Level 122
1,490 SR
1,579 Elo+

VS

Team Averages
Level 138
1,547 SR
1,606 Elo+
Chiron
Chiron
Erobber4lyfe
Chiron
Level 61
God Stats
3W - 3L
1,454 SR
Queue Stats
196W - 169L
1,589 Elo+
Solo
Hachiman
Hachiman
McDuckk
Hachiman
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,664 Elo+
Party 1
Pele
Pele
Phoenix2292000
Pele
Level 136
God Stats
15W - 6L
1,779 SR
Queue Stats
371W - 307L
1,719 Elo+
Solo
Cthulhu
Cthulhu
Sröy
Cthulhu
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 42L
1,535 Elo+
Solo
Bacchus
Bacchus
YakkiMandu
Bacchus
Level 180
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
1 / 2 / 0
6,776
565
5,187
12,752
6,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 2 / 2
7,394
616
3,203
7,866
2,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ares
slyxera
Ares
10
1 / 2 / 0
5,974
498
3,636
7,664
5,510
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
xDJB34Rx
Medusa
10
1 / 3 / 0
5,622
469
2,422
6,315
2,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maman Brigitte
Âddic
Maman Brigitte
12
3 / 5 / 3
6,612
551
10,827
12,322
4,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
13
3 / 0 / 2
7,152
596
5,377
6,413
2,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Hachiman
McDuckk
Hachiman
14
5 / 0 / 1
7,723
644
6,660
7,139
2,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 4 / 4
6,970
581
8,920
14,963
5,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Sröy
Cthulhu
12
1 / 2 / 2
7,000
583
5,513
11,079
7,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bacchus
YakkiMandu
Bacchus
10
1 / 2 / 6
6,533
544
5,582
10,648
10,221
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
8
Kills
14
14
Deaths
8
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Achilles
1
2
0
0.5
W
Chiron
3
0
2
4
W
Hachiman
McDuckk
Hachiman
5
0
1
5.5
W
4
4
4
1.5
W
Cthulhu
Sröy
Cthulhu
1
2
2
1
W
Bacchus
YakkiMandu
Bacchus
1
2
6
2
L
2
2
2
1.5
L
Ares
slyxera
Ares
1
2
0
0.5
L
Medusa
xDJB34Rx
Medusa
1
3
0
0.33
L
Maman Brigitte
Âddic
Maman Brigitte
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,275
Damage
32,052
46,919
Taken
50,242
22,089
Mitigated
29,013
11,191
Healing
18,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
5,187
1,021
0
3,912
12,752
6,798
0
3,780
8,326
0
51,400
W
Chiron
5,377
2,427
349
1,820
6,413
2,381
0
1,657
4,756
0
49,975
W
Hachiman
McDuckk
Hachiman
6,660
3,250
0
4,768
7,139
2,876
0
1,211
5,928
0
63,374
W
8,920
2,052
0
7,362
14,963
5,812
0
6,439
8,524
0
61,104
W
Cthulhu
Sröy
Cthulhu
5,513
503
72
2,105
11,079
7,723
0
1,193
9,886
42,959
2,204
W
Bacchus
YakkiMandu
Bacchus
5,582
844
0
2,106
10,648
10,221
0
3,825
6,823
22,265
0
L
3,203
2,149
0
1,684
7,866
2,960
0
1,178
6,688
0
58,737
L
Ares
slyxera
Ares
3,636
494
0
1,474
7,664
5,510
0
1,712
5,952
13,703
0
L
Medusa
xDJB34Rx
Medusa
2,422
817
0
712
6,315
2,197
0
1,734
4,581
0
35,737
L
Maman Brigitte
Âddic
Maman Brigitte
10,827
1,182
0
3,409
12,322
4,624
0
1,268
10,978
43,995
881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,378
Gold Earned
35,378
359
Minions Killed
402
0
Camps Cleared
0
1,267,963
Distance Traveled
1,294,561
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,776
565
96
8
0
238,691
2
W
Chiron
7,152
596
91
8
0
256,315
0
W
Hachiman
7,723
644
109
9
0
232,181
0
W
Pele
6,970
581
88
7
0
276,344
0
W
Cthulhu
7,000
583
95
8
0
262,175
2
W
Bacchus
6,533
544
19
2
0
267,546
2
L
Rama
7,394
616
113
9
0
228,552
2
L
Ares
5,974
498
21
2
0
262,275
5
L
Medusa
5,622
469
64
5
0
253,673
2
L
Maman Brigitte
6,612
551
65
5
0
284,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role