Player Matchup

Vamana
Vamana
Gold II
 
Vamana
Gold II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold V
Akitari
Mulan
Gold V
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 65L
1,568 MMR
Party 1
Ra
Ra
Gold V
Fire81704
Ra
Gold V
Level 124
God Stats
5W - 3L
1,674 SR
Queue Stats
30W - 27L
1,642 MMR
Party 1
Ymir
Ymir
Gold I
TMzLEGACY
Ymir
Gold I
Level 187
God Stats
4W - 5L
1,594 SR
Queue Stats
138W - 130L
1,613 MMR
Solo
Rama
Rama
Gold II
bussylips99
Rama
Gold II
Level 81
God Stats
4W - 6L
1,519 SR
Queue Stats
123W - 119L
1,615 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,557 SR
1,588 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 133
1,644 SR
1,616 MMR
Janus
Janus
Platinum IV
LaGared
Janus
Platinum IV
Level 149
God Stats
12W - 15L
1,514 SR
Queue Stats
124W - 121L
1,628 MMR
Party 2
Chaac
Chaac
Gold I
PhantomTubs
Chaac
Gold I
Level 154
God Stats
6W - 8L
1,740 SR
Queue Stats
184W - 184L
1,621 MMR
Solo
Medusa
Medusa
Gold II
Stanly000999
Medusa
Gold II
Level 141
God Stats
0W - 1L
1,851 SR
Queue Stats
135W - 119L
1,620 MMR
Solo
Sylvanus
Sylvanus
Gold V
ThunderAustin
Sylvanus
Gold V
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,591 MMR
Party 2
Serqet
Serqet
Gold I
datpresto
Serqet
Gold I
Level 149
God Stats
61W - 66L
1,614 SR
Queue Stats
258W - 248L
1,621 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
3 / 0 / 1
5,613
624
3,621
6,605
3,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
Akitari
Mulan
9
0 / 2 / 1
5,321
591
3,892
7,879
4,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 0
5,071
563
794
2,243
642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
9
1 / 4 / 3
5,313
590
2,725
10,597
6,472
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 3 / 1
5,827
647
4,311
6,178
2,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThorThanatosAresThoth

VS

Bans
AwilixAgniOdinCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
LaGared
Janus
11
2 / 0 / 1
5,950
661
2,268
1,800
652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 0
6,422
714
5,488
7,194
4,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
10
1 / 2 / 5
5,541
616
5,319
6,797
2,641
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
ThunderAustin
Sylvanus
7
1 / 2 / 3
4,699
522
2,124
6,751
4,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serqet
datpresto
Serqet
9
4 / 1 / 2
5,320
591
5,407
7,403
3,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
6
Kills
10
10
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
0
1
3.5
W
Mulan
Akitari
Mulan
0
2
1
0.25
W
1
1
0
1
L
Janus
LaGared
Janus
2
0
1
2.5
L
2
1
0
2
L
Medusa
1
2
5
1.75
W
Ymir
1
4
3
0.63
L
Sylvanus
ThunderAustin
Sylvanus
1
2
3
1.25
W
1
3
1
0.5
L
Serqet
datpresto
Serqet
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,343
Damage
20,606
33,502
Taken
29,945
17,171
Mitigated
15,383
10,062
Healing
12,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
3,621
2,130
0
1,006
6,605
3,365
0
74
6,305
0
38,119
W
Mulan
Akitari
Mulan
3,892
875
0
3,806
7,879
4,661
0
0
7,879
0
35,265
W
794
53
745
1,047
2,243
642
0
588
1,579
36,284
0
L
Janus
LaGared
Janus
2,268
164
0
890
1,800
652
0
113
1,687
50,078
825
L
5,488
1,155
0
4,417
7,194
4,682
0
0
6,732
0
51,361
L
Medusa
5,319
2,515
0
2,280
6,797
2,641
0
883
5,914
0
35,419
W
Ymir
2,725
816
0
1,486
10,597
6,472
0
2,643
7,639
16,058
263
L
Sylvanus
ThunderAustin
Sylvanus
2,124
455
610
2,310
6,751
4,337
0
1,997
4,754
11,307
775
W
4,311
3,523
0
1,972
6,178
2,031
0
645
5,425
0
45,046
L
Serqet
datpresto
Serqet
5,407
1,424
0
1,504
7,403
3,071
0
1,439
5,964
0
31,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,145
Gold Earned
27,932
281
Minions Killed
319
0
Camps Cleared
0
893,241
Distance Traveled
930,377
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
5,613
624
61
7
0
227,292
0
W
Mulan
5,321
591
69
8
0
152,900
0
W
Ra
5,071
563
46
5
0
175,303
5
L
Janus
5,950
661
107
12
0
190,147
0
L
Chaac
6,422
714
91
10
0
161,485
0
L
Medusa
5,541
616
57
6
0
209,694
0
W
Ymir
5,313
590
18
2
0
174,184
4
L
Sylvanus
4,699
522
20
2
0
147,923
0
W
Rama
5,827
647
87
10
0
163,562
2
L
Serqet
5,320
591
44
5
0
221,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role