Player Matchup

Thanatos
Thanatos
AngeredWriter
Thanatos
Level 148
God Stats
31W - 27L
1,484 SR
Queue Stats
184W - 162L
1,508 Elo+
Party 1
Yemoja
Yemoja
DanketsuTsuki
Yemoja
Level 40
God Stats
9W - 8L
1,549 SR
Queue Stats
42W - 42L
1,514 Elo+
Party 2
Sun Wukong
Sun Wukong
Fhorenziks
Sun Wukong
Level 16
God Stats
8W - 3L
1,497 SR
Queue Stats
39W - 30L
1,434 Elo+
Party 1
Tiamat
Tiamat
Rexthezombie
Tiamat
Level 61
God Stats
3W - 0L
1,352 SR
Queue Stats
70W - 59L
1,579 Elo+
Party 2
Olorun
Olorun
YOOSSSHHHAAA
Olorun
Level 35
God Stats
2W - 1L
1,781 SR
Queue Stats
63W - 73L
1,536 Elo+
Solo
Team Averages
Level 60
1,533 SR
1,514 Elo+

VS

Team Averages
Level 84
1,520 SR
1,516 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
DrtyToenails
Achilles
Level 105
God Stats
10W - 10L
1,516 SR
Queue Stats
185W - 170L
1,536 Elo+
Solo
Terra
Terra
ElTamalito
Terra
Level 77
God Stats
9W - 8L
1,550 SR
Queue Stats
165W - 150L
1,515 Elo+
Party 3
Cupid
Cupid
Huachinange
Cupid
Level 42
God Stats
2W - 2L
1,550 SR
Queue Stats
101W - 85L
1,559 Elo+
Party 3
Bastet
Bastet
WINTIHER
Bastet
Level 45
God Stats
61W - 38L
1,481 SR
Queue Stats
88W - 89L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AngeredWriter
Thanatos
12
4 / 1 / 2
7,017
540
8,740
11,425
4,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 0 / 1
6,740
518
2,782
4,968
2,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
Fhorenziks
Sun Wukong
12
3 / 3 / 2
7,390
568
9,478
12,491
8,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
13
1 / 2 / 1
7,200
554
6,123
9,061
5,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Olorun
12
1 / 2 / 1
6,720
517
5,339
7,509
3,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
1 / 2 / 1
6,480
498
3,959
7,518
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
DrtyToenails
Achilles
12
3 / 3 / 0
6,950
535
10,488
13,866
8,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Terra
11
0 / 0 / 2
6,434
495
4,709
11,423
7,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 2 / 0
6,285
483
4,368
8,364
2,910
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
WINTIHER
Bastet
11
2 / 2 / 2
6,213
478
5,684
11,917
3,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
9
Kills
8
8
Deaths
9
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
2
1
0.75
W
Thanatos
AngeredWriter
Thanatos
4
1
2
5
W
0
0
1
0.5
L
Achilles
DrtyToenails
Achilles
3
3
0
1
L
Terra
0
0
2
1
W
Sun Wukong
Fhorenziks
Sun Wukong
3
3
2
1.33
L
2
2
0
1
W
Tiamat
1
2
1
0.75
L
Bastet
WINTIHER
Bastet
2
2
2
1.5
W
Olorun
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,462
Damage
29,208
45,454
Taken
53,088
24,582
Mitigated
25,186
19,326
Healing
19,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
3,959
815
150
976
7,518
2,404
0
4,056
3,462
48,441
847
W
Thanatos
AngeredWriter
Thanatos
8,740
3,256
0
8,442
11,425
4,205
466
1,189
10,183
0
39,045
W
2,782
591
3,781
867
4,968
2,937
340
1,202
3,666
15,017
1,362
L
Achilles
DrtyToenails
Achilles
10,488
3,773
0
3,398
13,866
8,933
0
232
12,854
406
50,122
L
Terra
4,709
1,101
1,811
5,009
11,423
7,072
0
4,417
6,958
22,925
896
W
Sun Wukong
Fhorenziks
Sun Wukong
9,478
2,489
0
2,300
12,491
8,512
124
508
11,066
0
47,296
L
4,368
2,416
114
2,212
8,364
2,910
0
2,139
6,225
0
48,160
W
Tiamat
6,123
540
0
1,772
9,061
5,820
0
3,351
5,710
53,443
3,293
L
Bastet
WINTIHER
Bastet
5,684
1,518
0
6,313
11,917
3,867
14
2,156
9,713
0
47,651
W
Olorun
5,339
2,488
0
2,164
7,509
3,108
1,012
2,628
4,881
51,738
11,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,067
Gold Earned
32,362
385
Minions Killed
360
0
Camps Cleared
0
1,231,220
Distance Traveled
1,267,688
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,480
498
97
7
0
250,790
2
W
Thanatos
7,017
540
63
5
0
275,761
1
W
Yemoja
6,740
518
26
2
0
250,770
0
L
Achilles
6,950
535
82
6
0
231,040
2
L
Terra
6,434
495
26
2
0
260,725
6
W
Sun Wukong
7,390
568
86
7
0
234,665
0
L
Cupid
6,285
483
84
6
0
231,524
0
W
Tiamat
7,200
554
109
8
0
250,669
0
L
Bastet
6,213
478
71
5
0
293,609
2
W
Olorun
6,720
517
101
8
0
219,355
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role