Player Matchup

Chronos
Chronos
EwYuqii
Chronos
Level 79
God Stats
1W - 2L
1,591 SR
Queue Stats
33W - 26L
1,517 Elo+
Party 3
Arachne
Arachne
FloatYurGoat
Arachne
Level 98
God Stats
2W - 0L
1,754 SR
Queue Stats
15W - 5L
1,821 Elo+
Party 3
Cthulhu
Cthulhu
FreeCarDiddy
Cthulhu
Level 80
God Stats
8W - 6L
1,554 SR
Queue Stats
96W - 86L
1,506 Elo+
Solo
Ymir
Ymir
NGC Realzz
Ymir
Level 66
God Stats
5W - 3L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 3
Artemis
Artemis
icemanjohn14
Artemis
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 16L
1,759 Elo+
Solo
Team Averages
Level 96
1,580 SR
1,621 Elo+

VS

Team Averages
Level 88
1,540 SR
1,483 Elo+
Ix Chel
Ix Chel
Chopstix69420
Ix Chel
Level 79
God Stats
5W - 1L
1,953 SR
Queue Stats
81W - 70L
1,529 Elo+
Party 1
Hou Yi
Hou Yi
CorvieonSV
Hou Yi
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 242L
1,477 Elo+
Party 2
Anubis
Anubis
RicaBeams
Anubis
Level 64
God Stats
6W - 7L
1,360 SR
Queue Stats
103W - 88L
1,485 Elo+
Party 1
Charon
Charon
RockyBalboa2416
Charon
Level 87
God Stats
3W - 6L
1,388 SR
Queue Stats
126W - 138L
1,471 Elo+
Party 2
Bellona
Bellona
SmaugTheDread666
Bellona
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 177L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
EwYuqii
Chronos
14
1 / 1 / 2
7,147
650
1,995
4,109
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
FloatYurGoat
Arachne
12
2 / 0 / 3
6,419
584
4,058
8,745
2,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
FreeCarDiddy
Cthulhu
13
2 / 0 / 1
7,442
677
4,530
7,856
6,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 0 / 4
5,798
527
1,558
4,809
3,872
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Artemis
icemanjohn14
Artemis
12
5 / 1 / 1
6,682
607
6,130
5,596
2,016
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
11
0 / 3 / 0
5,831
530
4,861
8,813
5,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
CorvieonSV
Hou Yi
10
0 / 5 / 1
5,131
466
2,168
9,031
2,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
RicaBeams
Anubis
12
1 / 2 / 0
6,518
593
2,332
3,524
1,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 0
6,380
580
1,673
5,141
3,738
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 0 / 1
5,756
523
3,356
8,789
5,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
11
Kills
2
2
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
0
3
0
0
L
Hou Yi
CorvieonSV
Hou Yi
0
5
1
0.1
W
Chronos
EwYuqii
Chronos
1
1
2
2
W
Arachne
FloatYurGoat
Arachne
2
0
3
3.5
W
Cthulhu
FreeCarDiddy
Cthulhu
2
0
1
2.5
W
1
0
4
3
L
Anubis
RicaBeams
Anubis
1
2
0
0.5
L
1
1
0
1
L
0
0
1
0.5
W
Artemis
icemanjohn14
Artemis
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,271
Damage
14,390
31,115
Taken
35,298
16,837
Mitigated
19,059
11,746
Healing
12,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
4,861
717
86
3,151
8,813
5,550
0
3,800
4,414
37,879
0
L
Hou Yi
CorvieonSV
Hou Yi
2,168
705
0
2,104
9,031
2,985
0
1,231
7,800
0
31,555
W
Chronos
EwYuqii
Chronos
1,995
542
0
1,231
4,109
1,435
0
1,411
2,698
49,722
0
W
Arachne
FloatYurGoat
Arachne
4,058
2,648
0
4,760
8,745
2,945
0
1,412
7,317
0
50,646
W
Cthulhu
FreeCarDiddy
Cthulhu
4,530
296
0
2,118
7,856
6,569
0
4,178
2,962
47,764
3,220
W
1,558
547
69
856
4,809
3,872
0
609
4,200
23,470
0
L
Anubis
RicaBeams
Anubis
2,332
0
0
1,187
3,524
1,665
0
442
2,994
54,048
2,458
L
1,673
164
0
1,664
5,141
3,738
0
125
5,010
24,507
0
L
3,356
741
0
4,284
8,789
5,121
0
1,654
7,057
0
47,870
W
Artemis
icemanjohn14
Artemis
6,130
3,288
0
2,712
5,596
2,016
786
418
5,178
0
46,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,488
Gold Earned
29,616
415
Minions Killed
367
0
Camps Cleared
0
1,197,838
Distance Traveled
1,081,004
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,831
530
77
7
0
170,417
0
L
Hou Yi
5,131
466
50
5
0
183,770
3
W
Chronos
7,147
650
122
11
0
245,927
0
W
Arachne
6,419
584
75
7
0
266,586
3
W
Cthulhu
7,442
677
100
9
0
244,897
0
W
Ymir
5,798
527
37
3
0
226,396
0
L
Anubis
6,518
593
116
11
0
230,346
0
L
Charon
6,380
580
36
3
0
240,782
4
L
Bellona
5,756
523
88
8
0
255,689
0
W
Artemis
6,682
607
81
7
0
214,032
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role