Player Matchup

Poseidon
Poseidon
Gold II
Bhrisby
Poseidon
Gold II
Level 145
God Stats
11W - 11L
1,568 SR
Queue Stats
116W - 111L
1,606 MMR
Solo
Mercury
Mercury
Silver I
IMainArgus
Mercury
Silver I
Level 47
God Stats
6W - 4L
1,913 SR
Queue Stats
9W - 9L
1,646 MMR
Party 1
Achilles
Achilles
Silver II
Razzand
Achilles
Silver II
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 8L
1,584 MMR
Party 1
Ullr
Ullr
Gold II
kopalex
Ullr
Gold II
Level 171
God Stats
2W - 9L
1,282 SR
Queue Stats
410W - 421L
1,606 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
vMiioo
Kuzenbo
Gold II
Level 89
God Stats
0W - 2L
1,291 SR
Queue Stats
24W - 24L
1,603 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,511 SR
1,609 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,540 SR
1,563 MMR
Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold II
 
Loki
Gold II
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Bronze III
RafiD69
Anhur
Bronze III
Level 31
God Stats
12W - 9L
1,671 SR
Queue Stats
28W - 21L
1,600 MMR
Solo
Charon
Charon
Bronze III
TheTwoSunner
Charon
Bronze III
Level 61
God Stats
2W - 1L
1,476 SR
Queue Stats
32W - 28L
1,600 MMR
Solo
Agni
Agni
Platinum V
ToastyBuns17
Agni
Platinum V
Level 143
God Stats
73W - 51L
1,553 SR
Queue Stats
286W - 272L
1,617 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Bhrisby
Poseidon
12
0 / 3 / 0
5,977
598
1,679
4,805
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
IMainArgus
Mercury
9
0 / 2 / 0
4,650
465
1,439
7,863
2,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles
Razzand
Achilles
9
0 / 2 / 0
4,584
458
3,112
9,810
5,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ullr
kopalex
Ullr
8
0 / 1 / 1
4,570
457
2,464
4,570
1,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
vMiioo
Kuzenbo
9
1 / 0 / 0
5,247
525
1,324
5,360
4,221
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
Sun WukongThorAo Kuang

VS

Bans
Morgan Le FayAresThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 0 / 0
6,374
637
6,967
6,370
4,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
 
Loki
12
1 / 0 / 3
6,146
615
2,770
5,550
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
RafiD69
Anhur
9
0 / 1 / 2
4,947
495
3,408
5,935
2,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
9
0 / 0 / 2
5,521
552
1,691
5,328
3,840
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
5 / 0 / 1
6,767
677
5,025
3,256
1,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
8
8
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
0
2
W
Loki
 
Loki
1
0
3
2.5
L
Poseidon
Bhrisby
Poseidon
0
3
0
0
L
Mercury
IMainArgus
Mercury
0
2
0
0
W
Anhur
RafiD69
Anhur
0
1
2
1
L
Achilles
Razzand
Achilles
0
2
0
0
W
Charon
0
0
2
1
W
5
0
1
5.5
L
Ullr
kopalex
Ullr
0
1
1
0.5
L
Kuzenbo
vMiioo
Kuzenbo
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,018
Damage
19,861
32,408
Taken
26,439
15,804
Mitigated
13,430
6,264
Healing
10,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,967
1,012
0
1,750
6,370
4,486
0
0
5,912
38,062
2,035
W
Loki
 
Loki
2,770
823
0
3,954
5,550
1,848
0
688
4,862
0
45,364
L
Poseidon
Bhrisby
Poseidon
1,679
65
0
315
4,805
1,455
0
1,148
3,553
52,269
0
L
Mercury
IMainArgus
Mercury
1,439
1,156
0
835
7,863
2,800
0
2,348
5,305
0
37,225
W
Anhur
RafiD69
Anhur
3,408
1,992
0
1,930
5,935
2,135
0
506
5,429
0
37,932
L
Achilles
Razzand
Achilles
3,112
728
0
2,964
9,810
5,989
0
5,886
3,038
0
24,536
W
Charon
1,691
397
0
2,236
5,328
3,840
0
738
4,590
16,581
0
W
5,025
600
0
625
3,256
1,121
0
1,071
2,185
43,247
755
L
Ullr
kopalex
Ullr
2,464
642
0
250
4,570
1,339
0
1,757
2,767
0
27,244
L
Kuzenbo
vMiioo
Kuzenbo
1,324
529
0
1,900
5,360
4,221
0
1,011
4,339
18,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,028
Gold Earned
29,755
295
Minions Killed
347
0
Camps Cleared
0
1,022,378
Distance Traveled
1,046,339
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,374
637
72
7
0
192,615
0
W
Loki
6,146
615
97
10
0
246,758
0
L
Poseidon
5,977
598
111
11
0
196,645
2
L
Mercury
4,650
465
64
6
0
246,263
0
W
Anhur
4,947
495
70
7
0
170,616
0
L
Achilles
4,584
458
33
3
0
180,611
0
W
Charon
5,521
552
34
3
0
216,807
5
W
Agni
6,767
677
74
7
0
219,543
0
L
Ullr
4,570
457
50
5
0
185,606
0
L
Kuzenbo
5,247
525
37
4
0
213,253
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role