Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Grysworld
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,681 Elo+
Party 2
Osiris
Osiris
Rabotron
Osiris
Level 113
God Stats
0W - 3L
1,209 SR
Queue Stats
9W - 11L
1,426 Elo+
Party 2
Bacchus
Bacchus
STorresG
Bacchus
Level 17
God Stats
2W - 2L
1,220 SR
Queue Stats
19W - 17L
1,420 Elo+
Party 2
Vulcan
Vulcan
Totenso
Vulcan
Level 122
God Stats
0W - 2L
1,282 SR
Queue Stats
19W - 15L
1,500 Elo+
Party 2
Team Averages
Level 68
1,342 SR
1,505 Elo+

VS

Team Averages
Level 87
1,599 SR
1,517 Elo+
Anubis
Anubis
Ardayasar67
Anubis
Level 63
God Stats
3W - 0L
1,838 SR
Queue Stats
16W - 15L
1,534 Elo+
Party 1
Amaterasu
Amaterasu
Forest_Thunder
Amaterasu
Level 68
God Stats
5W - 6L
1,471 SR
Queue Stats
46W - 51L
1,409 Elo+
Solo
Danzaburou
Danzaburou
NovaAD3
Danzaburou
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 64L
1,513 Elo+
Solo
Ares
Ares
TheLukeNow
Ares
Level 86
God Stats
3W - 1L
1,724 SR
Queue Stats
385W - 348L
1,524 Elo+
Solo
Tsukuyomi
Tsukuyomi
aogiri_yoshimura
Tsukuyomi
Level 63
God Stats
2W - 1L
1,461 SR
Queue Stats
11W - 13L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 2 / 0
5,773
577
3,209
10,346
3,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Grysworld
Hachiman
8
0 / 4 / 2
4,572
457
3,862
6,324
1,736
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Rabotron
Osiris
10
0 / 2 / 1
5,384
538
3,479
9,399
6,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
STorresG
Bacchus
8
0 / 2 / 2
5,159
516
3,796
8,845
7,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
Totenso
Vulcan
11
2 / 2 / 0
6,028
603
3,834
4,158
1,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
0 / 1 / 4
5,858
586
3,602
4,831
2,241
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Amaterasu
Forest_Thunder
Amaterasu
10
2 / 2 / 4
5,696
570
4,502
8,280
6,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
NovaAD3
Danzaburou
12
2 / 1 / 2
6,251
625
6,339
6,478
2,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
2 / 1 / 1
7,061
706
6,096
8,087
8,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
11
6 / 0 / 2
6,130
613
3,047
5,007
1,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
12
12
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
0
1.5
W
Anubis
0
1
4
2
W
Amaterasu
Forest_Thunder
Amaterasu
2
2
4
2
L
Hachiman
Grysworld
Hachiman
0
4
2
0.25
W
Danzaburou
NovaAD3
Danzaburou
2
1
2
3
L
Osiris
Rabotron
Osiris
0
2
1
0.25
L
Bacchus
STorresG
Bacchus
0
2
2
0.5
W
2
1
1
2.5
L
Vulcan
Totenso
Vulcan
2
2
0
1
W
Tsukuyomi
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,180
Damage
23,586
39,072
Taken
32,683
21,248
Mitigated
22,157
10,330
Healing
12,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,209
562
0
3,961
10,346
3,683
0
2,015
8,212
0
32,236
W
Anubis
3,602
105
0
2,573
4,831
2,241
88
2,542
2,289
41,957
1,594
W
Amaterasu
Forest_Thunder
Amaterasu
4,502
1,956
0
2,379
8,280
6,878
168
2,590
5,690
0
20,120
L
Hachiman
Grysworld
Hachiman
3,862
2,891
0
1,196
6,324
1,736
0
227
5,883
0
22,193
W
Danzaburou
NovaAD3
Danzaburou
6,339
3,386
0
3,482
6,478
2,638
354
1,126
5,352
0
56,051
L
Osiris
Rabotron
Osiris
3,479
1,129
0
2,990
9,399
6,936
0
4,270
4,581
0
34,159
L
Bacchus
STorresG
Bacchus
3,796
850
0
1,683
8,845
7,566
0
485
8,035
16,335
2,557
W
6,096
589
0
1,599
8,087
8,842
0
0
8,087
40,326
2,486
L
Vulcan
Totenso
Vulcan
3,834
1,172
0
500
4,158
1,327
0
1,746
2,412
33,231
848
W
Tsukuyomi
3,047
1,066
0
2,321
5,007
1,558
0
741
4,266
0
21,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,916
Gold Earned
30,996
231
Minions Killed
331
0
Camps Cleared
0
1,025,783
Distance Traveled
1,034,402
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,773
577
49
5
0
253,322
0
W
Anubis
5,858
586
85
9
0
200,045
1
W
Amaterasu
5,696
570
30
3
0
211,674
0
L
Hachiman
4,572
457
46
5
0
173,859
0
W
Danzaburou
6,251
625
93
9
0
195,300
3
L
Osiris
5,384
538
44
4
0
197,256
0
L
Bacchus
5,159
516
16
2
0
208,881
0
W
Ares
7,061
706
87
9
0
181,862
1
L
Vulcan
6,028
603
76
8
0
192,465
0
W
Tsukuyomi
6,130
613
36
4
0
245,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role