Player Matchup

Xbalanque
Xbalanque
EdgingMenace
Xbalanque
Level 22
God Stats
1W - 2L
1,808 SR
Queue Stats
53W - 38L
1,685 Elo+
Party 1
Gilgamesh
Gilgamesh
Pickle face1
Gilgamesh
Level 148
God Stats
1W - 2L
1,578 SR
Queue Stats
123W - 111L
1,624 Elo+
Party 1
Ne Zha
Ne Zha
TheHappyFry
Ne Zha
Level 129
God Stats
2W - 5L
1,496 SR
Queue Stats
49W - 57L
1,549 Elo+
Party 1
Eset
Eset
ZOCIETYZ333572
Eset
Level 135
God Stats
18W - 16L
1,662 SR
Queue Stats
130W - 137L
1,583 Elo+
Party 1
Cthulhu
Cthulhu
terpinator26
Cthulhu
Level 66
God Stats
1W - 1L
1,849 SR
Queue Stats
44W - 40L
1,583 Elo+
Party 1
Team Averages
Level 100
1,679 SR
1,605 Elo+

VS

Team Averages
Level 122
1,723 SR
1,535 Elo+
Kuzenbo
Kuzenbo
Dr OompYa
Kuzenbo
Level 130
God Stats
27W - 20L
1,702 SR
Queue Stats
96W - 97L
1,566 Elo+
Solo
Ne Zha
Ne Zha
Goobiss13
Ne Zha
Level 129
God Stats
8W - 4L
1,859 SR
Queue Stats
54W - 46L
1,570 Elo+
Solo
Vamana
Vamana
Kaizen Moose
Vamana
Level 84
God Stats
4W - 4L
1,563 SR
Queue Stats
40W - 47L
1,508 Elo+
Solo
Medusa
Medusa
Nomaki
Medusa
Level 126
God Stats
6W - 4L
1,805 SR
Queue Stats
38W - 34L
1,468 Elo+
Solo
Ra
Ra
Sproggle
Ra
Level 141
God Stats
109W - 98L
1,689 SR
Queue Stats
128W - 135L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
EdgingMenace
Xbalanque
14
2 / 0 / 1
7,479
831
7,637
7,476
3,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Pickle face1
Gilgamesh
10
0 / 3 / 2
6,095
677
2,976
7,280
5,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
12
0 / 4 / 2
6,648
739
2,251
7,668
3,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 2
6,590
732
5,236
5,820
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
terpinator26
Cthulhu
12
1 / 2 / 2
7,096
788
4,784
12,712
9,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dr OompYa
Kuzenbo
13
0 / 0 / 6
6,822
758
3,979
5,525
5,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
Goobiss13
Ne Zha
14
5 / 1 / 5
8,064
896
9,517
7,081
3,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
13
0 / 1 / 8
7,263
807
9,678
9,336
9,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Nomaki
Medusa
14
3 / 0 / 3
7,622
847
7,102
3,971
1,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 1 / 5
7,364
818
4,636
3,386
1,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
3
Kills
10
11
Deaths
3
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Dr OompYa
Kuzenbo
0
0
6
3
L
Xbalanque
EdgingMenace
Xbalanque
2
0
1
2.5
W
Ne Zha
Goobiss13
Ne Zha
5
1
5
7.5
W
Vamana
0
1
8
4
W
Medusa
Nomaki
Medusa
3
0
3
4.5
L
Gilgamesh
Pickle face1
Gilgamesh
0
3
2
0.33
W
2
1
5
4.5
L
Ne Zha
0
4
2
0.25
L
0
2
2
0.5
L
Cthulhu
terpinator26
Cthulhu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,884
Damage
34,912
40,956
Taken
29,299
23,652
Mitigated
20,965
8,494
Healing
7,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Dr OompYa
Kuzenbo
3,979
1,444
0
886
5,525
5,586
120
2,195
3,021
10,260
173
L
Xbalanque
EdgingMenace
Xbalanque
7,637
4,351
0
2,369
7,476
3,470
0
1,049
6,298
0
29,363
W
Ne Zha
Goobiss13
Ne Zha
9,517
1,184
0
1,294
7,081
3,144
0
1,274
5,619
0
29,830
W
Vamana
9,678
4,191
0
1,928
9,336
9,392
304
3,455
5,534
0
25,146
W
Medusa
Nomaki
Medusa
7,102
2,343
0
860
3,971
1,551
1,426
906
2,912
0
19,991
L
Gilgamesh
Pickle face1
Gilgamesh
2,976
617
0
919
7,280
5,263
0
1,551
5,309
0
5,286
W
4,636
260
1,317
1,408
3,386
1,292
1,092
1,294
1,906
23,612
0
L
Ne Zha
2,251
399
0
612
7,668
3,335
0
1,656
5,771
0
12,183
L
5,236
162
538
667
5,820
1,997
0
1,145
4,502
16,216
480
L
Cthulhu
terpinator26
Cthulhu
4,784
632
1,221
2,168
12,712
9,587
0
2,272
9,857
13,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,908
Gold Earned
37,135
151
Minions Killed
195
0
Camps Cleared
0
866,658
Distance Traveled
1,002,531
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,822
758
19
2
0
192,227
5
L
Xbalanque
7,479
831
58
6
0
181,103
0
W
Ne Zha
8,064
896
47
5
0
206,521
0
W
Vamana
7,263
807
38
4
0
200,825
0
W
Medusa
7,622
847
45
5
0
214,491
0
L
Gilgamesh
6,095
677
8
1
0
124,776
0
W
Ra
7,364
818
46
5
0
188,467
2
L
Ne Zha
6,648
739
22
2
0
188,925
0
L
Eset
6,590
732
45
5
0
181,032
0
L
Cthulhu
7,096
788
18
2
0
190,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role