Player Matchup

Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
valen2500
Hachiman
Level 140
God Stats
6W - 8L
1,708 SR
Queue Stats
194W - 197L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
ΣΔlΓБΘИΠΩΛЖИΘБlΨ
Cthulhu
Level 148
God Stats
0W - 1L
1,464 SR
Queue Stats
8W - 4L
1,760 Elo+
Party 1
Team Averages
Level 146
1,557 SR
1,585 Elo+

VS

Team Averages
Level 132
1,622 SR
1,490 Elo+
Da Ji
Da Ji
 
Da Ji
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
VickyXipolitakis
Fafnir
Level 85
God Stats
17W - 14L
1,595 SR
Queue Stats
20W - 20L
1,463 Elo+
Solo
Ra
Ra
iHaunter
Ra
Level 158
God Stats
19W - 7L
1,770 SR
Queue Stats
263W - 259L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 6 / 1
7,127
594
5,536
11,746
5,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
valen2500
Hachiman
12
3 / 7 / 0
8,247
687
10,429
15,939
5,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 3 / 1
7,192
599
9,534
13,169
11,246
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
9 / 1 / 6
10,168
847
16,418
17,079
10,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 1 / 8
9,247
771
8,340
10,223
11,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 1 / 9
9,959
830
11,071
8,474
4,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
16
16
Deaths
3
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
6
1
0.08
W
Da Ji
 
Da Ji
9
1
6
12
W
4
1
8
8
W
3
1
9
7.5
L
Hachiman
valen2500
Hachiman
3
7
0
0.43
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,499
Damage
35,829
40,854
Taken
35,776
22,141
Mitigated
26,293
7,722
Healing
15,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,536
1,946
0
1,857
11,746
5,165
0
3,413
7,410
0
27,549
W
Da Ji
 
Da Ji
16,418
5,095
0
4,951
17,079
10,731
1,001
3,952
12,689
0
46,997
W
8,340
1,541
0
3,260
10,223
11,476
618
2,416
7,441
10,537
690
W
11,071
834
3,416
4,062
8,474
4,086
1,152
2,674
5,674
50,959
145
L
Hachiman
valen2500
Hachiman
10,429
5,559
0
3,680
15,939
5,730
0
6,369
8,256
0
31,374
L
9,534
625
142
2,043
13,169
11,246
0
7,081
4,600
22,299
595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,566
Gold Earned
29,374
119
Minions Killed
166
0
Camps Cleared
0
579,676
Distance Traveled
741,145
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,127
594
42
4
0
175,775
0
W
Da Ji
10,168
847
49
4
0
255,152
2
W
Fafnir
9,247
771
8
1
0
239,595
1
W
Ra
9,959
830
109
9
0
246,398
0
L
Hachiman
8,247
687
40
3
0
178,652
0
L
Cthulhu
7,192
599
37
3
0
225,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role