Player Matchup

Thanatos
Thanatos
PleaseCallMeGod
Thanatos
Level 106
God Stats
4W - 9L
1,285 SR
Queue Stats
163W - 165L
1,542 Elo+
Solo
Cu Chulainn
Cu Chulainn
Swb3281
Cu Chulainn
Level 75
God Stats
5W - 4L
1,649 SR
Queue Stats
357W - 339L
1,493 Elo+
Solo
Kuzenbo
Kuzenbo
TheQuackn
Kuzenbo
Level 123
God Stats
1W - 1L
1,720 SR
Queue Stats
15W - 18L
1,483 Elo+
Solo
Olorun
Olorun
baconator1
Olorun
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 100L
1,372 Elo+
Solo
Cthulhu
Cthulhu
fgdiego098
Cthulhu
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 48L
1,425 Elo+
Solo
Team Averages
Level 70
1,531 SR
1,463 Elo+

VS

Team Averages
Level 91
1,604 SR
1,509 Elo+
Anhur
Anhur
ReptarsWatching
Anhur
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 155L
1,491 Elo+
Solo
Atlas
Atlas
Scatmandub
Atlas
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 54L
1,538 Elo+
Party 1
Merlin
Merlin
Searpent
Merlin
Level 117
God Stats
7W - 2L
1,747 SR
Queue Stats
382W - 393L
1,498 Elo+
Solo
Artio
Artio
Twitch4MEH
Artio
Level 87
God Stats
6W - 9L
1,774 SR
Queue Stats
770W - 854L
1,520 Elo+
Party 1
Fenrir
Fenrir
freaknik86
Fenrir
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 139L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
3 / 2 / 3
7,218
602
7,524
5,376
2,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
Swb3281
Cu Chulainn
17
5 / 5 / 5
8,782
732
17,692
19,875
16,841
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
TheQuackn
Kuzenbo
16
1 / 6 / 6
8,446
704
7,585
16,102
24,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
baconator1
Olorun
16
2 / 6 / 4
8,477
706
8,419
11,631
5,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
fgdiego098
Cthulhu
5
0 / 1 / 0
5,888
491
0
1,208
326

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 9
10,753
896
14,213
10,032
5,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
16
3 / 3 / 13
10,248
854
7,298
21,177
18,151
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Searpent
Merlin
17
6 / 2 / 9
10,150
846
15,077
9,412
4,720
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artio
13
1 / 2 / 8
9,075
756
4,198
10,626
10,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
freaknik86
Fenrir
17
3 / 3 / 13
10,010
834
6,165
12,504
12,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
72
11
Kills
20
20
Deaths
13
18
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Thanatos
3
2
3
2.25
W
7
3
9
3.83
W
Atlas
3
3
13
3.17
W
Merlin
Searpent
Merlin
6
2
9
5.25
L
Cu Chulainn
Swb3281
Cu Chulainn
5
5
5
1.5
L
Kuzenbo
TheQuackn
Kuzenbo
1
6
6
0.67
W
Artio
1
2
8
2.5
L
Olorun
baconator1
Olorun
2
6
4
0.67
L
Cthulhu
fgdiego098
Cthulhu
0
1
0
0
W
Fenrir
freaknik86
Fenrir
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,220
Damage
46,951
54,192
Taken
63,751
49,363
Mitigated
51,424
11,924
Healing
25,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
7,524
181
114
2,475
5,376
2,084
0
2,750
2,626
0
11,505
W
14,213
9,474
871
2,343
10,032
5,243
3,238
3,450
6,582
0
28,616
W
Atlas
7,298
1,637
1,271
7,308
21,177
18,151
496
4,951
16,226
16,263
1,230
W
Merlin
Searpent
Merlin
15,077
1,147
1,424
3,197
9,412
4,720
2,100
2,735
6,677
38,229
1,994
L
Cu Chulainn
Swb3281
Cu Chulainn
17,692
1,314
577
5,047
19,875
16,841
0
9,409
10,466
7,852
24,755
L
Kuzenbo
TheQuackn
Kuzenbo
7,585
2,354
875
1,262
16,102
24,490
0
5,857
10,245
16,824
0
W
Artio
4,198
545
2,338
2,931
10,626
10,482
839
4,494
6,132
8,410
976
L
Olorun
baconator1
Olorun
8,419
2,934
234
1,340
11,631
5,622
0
6,154
5,477
19,795
0
L
Cthulhu
fgdiego098
Cthulhu
0
0
0
0
1,208
326
0
1,208
0
0
0
W
Fenrir
freaknik86
Fenrir
6,165
2,038
967
3,276
12,504
12,828
981
4,275
8,229
375
17,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,811
Gold Earned
50,236
76
Minions Killed
130
0
Camps Cleared
0
651,368
Distance Traveled
1,025,699
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,218
602
11
1
0
123,229
0
W
Anhur
10,753
896
31
3
0
184,337
0
W
Atlas
10,248
854
23
2
0
192,850
0
W
Merlin
10,150
846
51
4
0
202,067
0
L
Cu Chulainn
8,782
732
19
2
0
173,097
0
L
Kuzenbo
8,446
704
15
1
0
181,975
0
W
Artio
9,075
756
7
1
0
227,013
0
L
Olorun
8,477
706
31
3
0
173,067
0
L
Cthulhu
5,888
491
0
0
0
0
0
W
Fenrir
10,010
834
18
2
0
219,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role