Player Matchup

Baron Samedi
Baron Samedi
Silver II
Boris0Animal47
Baron Samedi
Silver II
Level 99
God Stats
13W - 21L
1,437 SR
Queue Stats
57W - 82L
1,155 MMR
Solo
King Arthur
King Arthur
Silver III
Faulty__Grimm
King Arthur
Silver III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,152 MMR
Solo
Ne Zha
Ne Zha
Silver II
NicholaSs_86
Ne Zha
Silver II
Level 77
God Stats
58W - 90L
1,322 SR
Queue Stats
517W - 764L
1,258 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 95
1,420 SR
1,188 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,483 SR
1,193 MMR
Bacchus
Bacchus
Silver II
G-Ale_xyZ-
Bacchus
Silver II
Level 76
God Stats
8W - 7L
1,489 SR
Queue Stats
52W - 69L
1,232 MMR
Solo
Nox
Nox
Silver I
Pokopoko31
Nox
Silver I
Level 113
God Stats
38W - 44L
1,560 SR
Queue Stats
164W - 176L
1,256 MMR
Solo
Hachiman
Hachiman
Silver II
o2ax
Hachiman
Silver II
Level 109
God Stats
6W - 8L
1,401 SR
Queue Stats
223W - 257L
1,090 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Boris0Animal47
Baron Samedi
14
4 / 5 / 3
9,602
686
12,267
14,633
7,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
Faulty__Grimm
King Arthur
15
2 / 6 / 5
10,000
714
9,264
16,985
14,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ne Zha
14
2 / 5 / 2
9,642
689
9,732
14,860
8,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AchillesSun WukongThothHeraKukulkan

VS

Bans
Cu ChulainnHerculesCerberusBake KujiraYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
G-Ale_xyZ-
Bacchus
17
6 / 1 / 9
11,743
839
13,785
16,002
22,782
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
7 / 1 / 8
11,970
855
14,600
9,974
4,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
o2ax
Hachiman
14
3 / 6 / 6
10,463
747
8,984
13,461
5,194
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
8
Kills
16
16
Deaths
8
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Boris0Animal47
Baron Samedi
4
5
3
1.1
L
King Arthur
Faulty__Grimm
King Arthur
2
6
5
0.75
W
Bacchus
G-Ale_xyZ-
Bacchus
6
1
9
10.5
L
Ne Zha
2
5
2
0.6
W
7
1
8
11
W
Hachiman
o2ax
Hachiman
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,263
Damage
37,369
46,478
Taken
39,437
30,787
Mitigated
32,922
7,395
Healing
7,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Boris0Animal47
Baron Samedi
12,267
368
741
3,716
14,633
7,624
0
9,471
5,162
30,205
2,015
L
King Arthur
Faulty__Grimm
King Arthur
9,264
1,144
0
1,941
16,985
14,961
0
9,826
7,145
0
42,937
W
Bacchus
G-Ale_xyZ-
Bacchus
13,785
1,872
0
4,487
16,002
22,782
398
3,897
12,021
22,851
415
L
Ne Zha
9,732
1,911
0
997
14,860
8,202
0
8,553
6,291
0
34,479
W
14,600
1,956
0
1,979
9,974
4,946
939
2,141
7,812
53,298
583
W
Hachiman
o2ax
Hachiman
8,984
5,302
0
942
13,461
5,194
1,216
5,663
7,772
0
49,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,244
Gold Earned
34,176
162
Minions Killed
169
0
Camps Cleared
0
705,484
Distance Traveled
745,873
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,602
686
48
3
0
232,717
2
L
King Arthur
10,000
714
58
4
0
237,344
0
W
Bacchus
11,743
839
24
2
0
275,010
0
L
Ne Zha
9,642
689
56
4
0
235,423
0
W
Nox
11,970
855
83
6
0
257,878
0
W
Hachiman
10,463
747
62
4
0
212,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role